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https://github.com/coop-deluxe/sm64coopdx.git
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Added HOOK_BEFORE_MARIO_UPDATE Added support for Vec3f/Vec3s in autogenerated lua functions Added more lua functions from mario_actions_submerged.c, and thread6.c Renamed animation-related fields in CObject wrappers Moved coss and sins to wrapper Extended Moveset: Fixed rolling angle bug Added rumble calls Set facing direction when spinning Added ledge parkour Corrected ground pound animation
6 lines
356 B
C
6 lines
356 B
C
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
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u32 perform_water_step(struct MarioState *m);
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u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
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s32 mario_execute_submerged_action(struct MarioState *m);
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void float_surface_gfx(struct MarioState *m);
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void apply_water_current(struct MarioState *m, Vec3f step);
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