mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			1496 lines
		
	
	
	
		
			74 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1496 lines
		
	
	
	
		
			74 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "src/game/envfx_snow.h"
 | 
						|
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Head_Dead_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Head_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_Switch_Option_Head_Dead_Capless_Armature),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Left_Hand_Open_Armature[] = {
 | 
						|
	GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_5),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Right_Hand_Open_Armature[] = {
 | 
						|
	GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_5),
 | 
						|
			GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Right_Hand_Peace_Armature[] = {
 | 
						|
	GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_5),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Right_Hand_Cap_Armature[] = {
 | 
						|
	GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_5),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_Right_Hand_Wing_Cap_Armature[] = {
 | 
						|
	GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5),
 | 
						|
			GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Dead_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt7_Eye_Material_Switch_Capless_opt7),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_eyes_dead_7),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_eyes_dead_7),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt7_Eye_Material_Switch_Capless_opt7),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt1),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt2),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt3),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt4),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt5),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt1_Eye_Material_Switch_Capless_opt6),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Left_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_5),
 | 
						|
				GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Peace_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_5),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Butt_mesh_layer_1),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_ASM(0, geo_move_mario_part_from_parent),
 | 
						|
				GEO_ASM(0, geo_mario_tilt_torso),
 | 
						|
				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, waluigi_Torso_mesh_layer_1),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ASM(0, geo_mario_head_rotation),
 | 
						|
							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_NODE_START(),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_NODE_START(),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt1),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt2),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt3),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt4),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt5),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_Hatless_Switch_opt0_Eye_Material_Switch_opt6),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Dead_Armature),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
									GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Head_Capless_Armature),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Wing_DL_mesh_layer_4),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Wing_DL_mesh_layer_4),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(1, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(1, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_1),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_5),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Left_Hand_Open_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(0, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(0, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_1),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_5),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
												GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Open_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Peace_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Cap_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1_jump_waluigi_Right_Hand_Wing_Cap_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(2, geo_mario_hand_foot_scaler),
 | 
						|
									GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Foot_DL_mesh_layer_1),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Dead_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Left_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_5_mat_override_metal_0),
 | 
						|
				GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Peace_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Butt_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_ASM(0, geo_move_mario_part_from_parent),
 | 
						|
				GEO_ASM(0, geo_mario_tilt_torso),
 | 
						|
				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, waluigi_Torso_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ASM(0, geo_mario_head_rotation),
 | 
						|
							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_NODE_START(),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_NODE_START(),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Dead_Armature),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
									GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Head_Capless_Armature),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Left_Wing_DL_mesh_layer_4_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Right_Wing_DL_mesh_layer_4_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1_mat_override_metal_0),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(1, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(1, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Left_Hand_Open_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1_mat_override_metal_0),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(0, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(0, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
												GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Open_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Peace_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Cap_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2_jump_waluigi_Right_Hand_Wing_Cap_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(2, geo_mario_hand_foot_scaler),
 | 
						|
									GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Foot_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Dead_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Switch_Option_Head_Capless_Dead_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_NODE_START(),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Head_Capless_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
			GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature_jump_waluigi_Switch_Option_Head_Dead_Capless_Armature),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Left_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Left_Hand_Open_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Open_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Open_mesh_layer_5_mat_override_metal_0),
 | 
						|
				GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Peace_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Peace_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Cap_mesh_layer_5_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Wing_Cap_Armature[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 0, 10, 0, 0, 0, 0),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_mesh_layer_5_mat_override_metal_0),
 | 
						|
				GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Switch_Option_Right_Hand_Wing_Cap_Wings_mesh_layer_4_mat_override_metal_0),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Butt_mesh_layer_1_mat_override_metal_0),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_ASM(0, geo_move_mario_part_from_parent),
 | 
						|
				GEO_ASM(0, geo_mario_tilt_torso),
 | 
						|
				GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, waluigi_Torso_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ASM(0, geo_mario_head_rotation),
 | 
						|
							GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_NODE_START(),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_NODE_START(),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
												GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
											GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Dead_Armature),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
									GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Head_Capless_Armature),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Wing_DL_mesh_layer_4_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
								GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
 | 
						|
									GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Wing_DL_mesh_layer_4_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1_mat_override_metal_0),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(1, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(1, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Left_Hand_Open_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_TRANSPARENT, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1_mat_override_metal_0),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_SWITCH_CASE(0, geo_switch_mario_hand),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_NODE_START(),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ASM(0, geo_mario_hand_foot_scaler),
 | 
						|
												GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
													GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_5_mat_override_metal_0),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
												GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Open_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Peace_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Cap_Armature),
 | 
						|
										GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3_jump_waluigi_Right_Hand_Wing_Cap_Armature),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_ANIMATED_PART(LAYER_TRANSPARENT, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1_mat_override_metal_0),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_ANIMATED_PART(LAYER_TRANSPARENT, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1_mat_override_metal_0),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ASM(2, geo_mario_hand_foot_scaler),
 | 
						|
									GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Foot_DL_mesh_layer_1_mat_override_metal_0),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt1[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_half_1),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_half_1),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt2[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_closed_2),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_closed_2),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt3[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_left_3),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_left_3),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt4[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_right_4),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_right_4),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt5[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_up_5),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_up_5),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt6[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1_mat_override_eyes_down_6),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5_mat_override_eyes_down_6),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_RETURN(),
 | 
						|
};
 | 
						|
const GeoLayout waluigi_geo[] = {
 | 
						|
	GEO_NODE_START(),
 | 
						|
	GEO_OPEN_NODE(),
 | 
						|
		GEO_SHADOW(1, 180, 100),
 | 
						|
		GEO_OPEN_NODE(),
 | 
						|
			GEO_SCALE(LAYER_FORCE, 16384),
 | 
						|
			GEO_OPEN_NODE(),
 | 
						|
				GEO_ASM(0, geo_mario_set_player_colors),
 | 
						|
         		GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
 | 
						|
				GEO_ASM(0, geo_mirror_mario_backface_culling),
 | 
						|
				GEO_ASM(0, geo_mirror_mario_set_alpha),
 | 
						|
				GEO_SWITCH_CASE(0, geo_switch_mario_stand_run),
 | 
						|
				GEO_OPEN_NODE(),
 | 
						|
					GEO_NODE_START(),
 | 
						|
					GEO_OPEN_NODE(),
 | 
						|
						GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
 | 
						|
						GEO_OPEN_NODE(),
 | 
						|
							GEO_NODE_START(),
 | 
						|
							GEO_OPEN_NODE(),
 | 
						|
								GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
								GEO_OPEN_NODE(),
 | 
						|
									GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Butt_mesh_layer_1),
 | 
						|
									GEO_OPEN_NODE(),
 | 
						|
										GEO_ASM(0, geo_move_mario_part_from_parent),
 | 
						|
										GEO_ASM(0, geo_mario_tilt_torso),
 | 
						|
										GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, waluigi_Torso_mesh_layer_1),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_ASM(0, geo_mario_head_rotation),
 | 
						|
													GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
													GEO_OPEN_NODE(),
 | 
						|
														GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_NODE_START(),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
 | 
						|
																GEO_OPEN_NODE(),
 | 
						|
																	GEO_NODE_START(),
 | 
						|
																	GEO_OPEN_NODE(),
 | 
						|
																		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Head_DL_mesh_layer_1),
 | 
						|
																		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Head_DL_mesh_layer_5),
 | 
						|
																	GEO_CLOSE_NODE(),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt1),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt2),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt3),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt4),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt5),
 | 
						|
																	GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt0_Hatless_Switch_opt0_Eye_Material_Switch_opt6),
 | 
						|
																	GEO_BRANCH(1, waluigi_Head_Dead_Armature),
 | 
						|
																GEO_CLOSE_NODE(),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
															GEO_BRANCH(1, waluigi_Head_Capless_Armature),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
														GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, 126, -15, 33, -133),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
 | 
						|
															GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Left_Wing_DL_mesh_layer_4),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
														GEO_TRANSLATE_ROTATE(LAYER_FORCE, 142, -51, -126, 15, -33, -133),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
 | 
						|
															GEO_ROTATION_NODE(LAYER_FORCE, 0, 0, 0),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_Right_Wing_DL_mesh_layer_4),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
													GEO_CLOSE_NODE(),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
												GEO_ANIMATED_PART(LAYER_OPAQUE, 82, -20, 79, NULL),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Arm_Color_mesh_layer_1),
 | 
						|
													GEO_OPEN_NODE(),
 | 
						|
														GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Left_Forearm_mesh_layer_1),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_SWITCH_CASE(1, geo_switch_mario_hand),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_NODE_START(),
 | 
						|
																GEO_OPEN_NODE(),
 | 
						|
																	GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
																	GEO_OPEN_NODE(),
 | 
						|
																		GEO_ASM(1, geo_mario_hand_foot_scaler),
 | 
						|
																		GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
																		GEO_OPEN_NODE(),
 | 
						|
																			GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Left_Hand_DL_mesh_layer_1),
 | 
						|
																			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Left_Hand_DL_mesh_layer_5),
 | 
						|
																		GEO_CLOSE_NODE(),
 | 
						|
																	GEO_CLOSE_NODE(),
 | 
						|
																GEO_CLOSE_NODE(),
 | 
						|
																GEO_BRANCH(1, waluigi_Left_Hand_Open_Armature),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
													GEO_CLOSE_NODE(),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
												GEO_ANIMATED_PART(LAYER_OPAQUE, 83, -20, -79, NULL),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Arm_Color_mesh_layer_1),
 | 
						|
													GEO_OPEN_NODE(),
 | 
						|
														GEO_ANIMATED_PART(LAYER_OPAQUE, 109, 0, 0, waluigi_Right_Forearm_mesh_layer_1),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_SWITCH_CASE(0, geo_switch_mario_hand),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_NODE_START(),
 | 
						|
																GEO_OPEN_NODE(),
 | 
						|
																	GEO_ANIMATED_PART(LAYER_OPAQUE, 103, 0, 0, NULL),
 | 
						|
																	GEO_OPEN_NODE(),
 | 
						|
																		GEO_ASM(0, geo_mario_hand_foot_scaler),
 | 
						|
																		GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
																		GEO_OPEN_NODE(),
 | 
						|
																			GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Hand_DL_mesh_layer_1),
 | 
						|
																			GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_Right_Hand_DL_mesh_layer_5),
 | 
						|
																		GEO_CLOSE_NODE(),
 | 
						|
																		GEO_HELD_OBJECT(0, 0, 10, 0, geo_switch_mario_hand_grab_pos),
 | 
						|
																	GEO_CLOSE_NODE(),
 | 
						|
																GEO_CLOSE_NODE(),
 | 
						|
																GEO_BRANCH(1, waluigi_Right_Hand_Open_Armature),
 | 
						|
																GEO_BRANCH(1, waluigi_Right_Hand_Peace_Armature),
 | 
						|
																GEO_BRANCH(1, waluigi_Right_Hand_Cap_Armature),
 | 
						|
																GEO_BRANCH(1, waluigi_Right_Hand_Wing_Cap_Armature),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
													GEO_CLOSE_NODE(),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, 42, NULL),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Left_Thigh_Color_mesh_layer_1),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Left_Leg_mesh_layer_1),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_ANIMATED_PART(LAYER_OPAQUE, 132, 0, 0, waluigi_Left_Foot_mesh_layer_1),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
										GEO_ANIMATED_PART(LAYER_OPAQUE, 26, -8, -42, NULL),
 | 
						|
										GEO_OPEN_NODE(),
 | 
						|
											GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, waluigi_Right_Thigh_Color_mesh_layer_1),
 | 
						|
											GEO_OPEN_NODE(),
 | 
						|
												GEO_ANIMATED_PART(LAYER_OPAQUE, 163, 0, 0, waluigi_Right_Leg_mesh_layer_1),
 | 
						|
												GEO_OPEN_NODE(),
 | 
						|
													GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 132, 0, 0, 0, 0, 1),
 | 
						|
													GEO_OPEN_NODE(),
 | 
						|
														GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
 | 
						|
														GEO_OPEN_NODE(),
 | 
						|
															GEO_ASM(2, geo_mario_hand_foot_scaler),
 | 
						|
															GEO_SCALE(LAYER_FORCE, 65536),
 | 
						|
															GEO_OPEN_NODE(),
 | 
						|
																GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_Right_Foot_DL_mesh_layer_1),
 | 
						|
															GEO_CLOSE_NODE(),
 | 
						|
														GEO_CLOSE_NODE(),
 | 
						|
													GEO_CLOSE_NODE(),
 | 
						|
												GEO_CLOSE_NODE(),
 | 
						|
											GEO_CLOSE_NODE(),
 | 
						|
										GEO_CLOSE_NODE(),
 | 
						|
									GEO_CLOSE_NODE(),
 | 
						|
								GEO_CLOSE_NODE(),
 | 
						|
							GEO_CLOSE_NODE(),
 | 
						|
							GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt1),
 | 
						|
							GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt2),
 | 
						|
							GEO_BRANCH(1, waluigi_2_LoD_Switch_opt0_Cap_Effect_Switch_opt3),
 | 
						|
						GEO_CLOSE_NODE(),
 | 
						|
					GEO_CLOSE_NODE(),
 | 
						|
				GEO_CLOSE_NODE(),
 | 
						|
				GEO_ASM(1, geo_mirror_mario_backface_culling),
 | 
						|
			GEO_CLOSE_NODE(),
 | 
						|
		GEO_CLOSE_NODE(),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_OPAQUE, waluigi_material_revert_render_settings),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_ALPHA, waluigi_material_revert_render_settings),
 | 
						|
		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, waluigi_material_revert_render_settings),
 | 
						|
	GEO_CLOSE_NODE(),
 | 
						|
	GEO_END(),
 | 
						|
};
 |