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behaviors
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Prevent rumbling when other players are swimming
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2023-04-24 17:00:29 -07:00 |
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area.c
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stop djui_hud_set_render_behind_hud from effecting the main djui (#359)
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2023-04-25 21:42:21 -04:00 |
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area.h
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Doubled extended model id size, avoided using vanilla object slots
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2023-04-24 01:01:50 -07:00 |
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behavior_actions.c
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Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173)
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2022-08-25 17:46:33 -07:00 |
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behavior_actions.h
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Make most used and useful features built-ins (#242)
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2023-02-26 03:15:54 +01:00 |
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bettercamera.h
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bettercamera.inc.h
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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camera.c
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Fixed crash in reset_camera()
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2023-04-13 22:32:18 -07:00 |
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camera.h
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multiple improvements (#176)
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2022-09-12 20:00:51 -07:00 |
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characters.c
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Touch up new hooks
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2023-02-28 22:39:16 -05:00 |
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characters.h
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CAP color; near/far warning fix (#214)
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2022-10-30 17:30:40 -07:00 |
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characters_bass_sounds.h
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Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
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2022-05-19 16:40:45 -07:00 |
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debug.c
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
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debug.h
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Fix collision bugs setting now allows for non-axis-aligned walls to be correct
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2022-06-01 01:00:00 -07:00 |
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debug_course.c
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debug_course.h
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decompress.h
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display.h
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envfx_bubbles.c
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Unhardcoded floor and ceiling limits (#179)
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2022-09-12 19:58:01 -07:00 |
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envfx_bubbles.h
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envfx_snow.c
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Another snow crash fix
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2022-05-04 06:26:40 -07:00 |
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envfx_snow.h
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WIP: uncapped framerate 3
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2022-04-27 18:25:43 -07:00 |
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game_init.c
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stop djui_hud_set_render_behind_hud from effecting the main djui (#359)
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2023-04-25 21:42:21 -04:00 |
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game_init.h
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The death of the unstable branch
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2022-05-08 16:43:09 -07:00 |
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geo_misc.c
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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geo_misc.h
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hardcoded.c
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Make fixed collision rounded corners toggleable (#315)
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2023-03-22 21:02:43 -04:00 |
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hardcoded.h
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Make fixed collision rounded corners toggleable (#315)
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2023-03-22 21:02:43 -04:00 |
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hud.c
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Added profiling to more places to make lag easier to track down
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2023-04-30 17:39:45 -07:00 |
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hud.h
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Forced 4:3 (#346)
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2023-04-16 23:10:09 -04:00 |
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ingame_menu.c
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Merge branch 'coopnet' into coop
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2023-04-19 00:23:37 -07:00 |
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ingame_menu.h
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djui_hud_set_rotation (#356)
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2023-04-24 06:34:21 -04:00 |
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interaction.c
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Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355)
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2023-04-23 12:11:56 -04:00 |
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interaction.h
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Clear interaction's invulnerable flag after each player has been processed
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2023-04-13 22:17:01 -07:00 |
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level_geo.c
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_geo.h
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Override envfx from Lua (#316)
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2023-03-23 14:46:15 -04:00 |
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level_info.c
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Added ability to have completely custom levels that don't override anything
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2022-06-05 21:55:31 -07:00 |
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level_info.h
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Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
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2022-04-26 13:48:50 -07:00 |
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level_update.c
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Fix crash in init_mario_after_warp()
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2023-04-30 23:30:15 -07:00 |
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level_update.h
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DJUI paginated element fixes
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2023-04-18 12:12:31 -07:00 |
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macro_presets.c
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macro_special_objects.c
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Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
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2023-03-26 21:10:38 -07:00 |
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macro_special_objects.h
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Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special
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2023-03-26 21:10:38 -07:00 |
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main.c
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Added extended bounds
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2022-04-06 08:40:22 -07:00 |
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main.h
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mario.c
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Remove Share Lives (#351)
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2023-04-20 07:02:00 -04:00 |
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mario.h
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Add some more functions for use in LUA, And expose others. (#129)
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2022-08-05 22:17:05 -07:00 |
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mario_actions_airborne.c
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Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355)
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2023-04-23 12:11:56 -04:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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Fix player interactions
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2023-04-02 21:18:17 -07:00 |
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mario_actions_automatic.h
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mario_actions_cutscene.c
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Prevent rumbling when other players are swimming
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2023-04-24 17:00:29 -07:00 |
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mario_actions_cutscene.h
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mario_actions_moving.c
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Make cheats much better and add new ones (#305)
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2023-03-27 15:53:12 -07:00 |
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mario_actions_moving.h
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mario_actions_object.c
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Fix issues Extended Moveset mod (+ extras) (#146)
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2022-08-07 15:25:00 -07:00 |
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mario_actions_object.h
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mario_actions_stationary.c
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This adds gLevelValues.wingCapLookUpReq to lua. (#271)
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2023-02-18 16:04:22 -05:00 |
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mario_actions_stationary.h
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mario_actions_submerged.c
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Prevent rumbling when other players are swimming
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2023-04-24 17:00:29 -07:00 |
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mario_actions_submerged.h
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mario_misc.c
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Fixed crash in geo_switch_mario_cap_on_off()
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2023-04-22 01:53:04 -07:00 |
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mario_misc.h
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Arbitrary shirt, pants, glove colors + settings menu (#145)
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2022-08-07 15:13:19 -07:00 |
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mario_step.c
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Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355)
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2023-04-23 12:11:56 -04:00 |
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mario_step.h
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memory.c
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Memory management improvements
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2022-04-06 18:10:22 -07:00 |
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memory.h
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djui_hud_render_texture_tile[_interpolated]; increased GFX pool and main memory pool (#211)
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2022-11-02 19:45:20 -07:00 |
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moving_texture.c
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Added a way to bind to movtexqc ids through lua, added the rest of the object constants
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2022-04-09 01:47:20 -07:00 |
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moving_texture.h
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Add support for dynamic water regions. (#55)
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2022-04-05 13:44:05 -07:00 |
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obj_behaviors.c
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Remove old sync id reservation system
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2023-03-26 19:06:18 -07:00 |
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obj_behaviors.h
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Add ability for mods to signal that a player will not be seen by enemies
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2022-11-11 19:02:11 -08:00 |
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obj_behaviors_2.c
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Remove old sync id reservation system
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2023-03-26 19:06:18 -07:00 |
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obj_behaviors_2.h
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Added a full new custom behavior system (#124)
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2022-06-02 12:19:54 -07:00 |
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object_collision.c
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Fix player interactions
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2023-04-02 21:18:17 -07:00 |
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object_collision.h
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Fix player interactions
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2023-04-02 21:18:17 -07:00 |
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object_helpers.c
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Make invalid model numbers use error model
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2023-04-24 12:54:43 -07:00 |
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object_helpers.h
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Doubled extended model id size, avoided using vanilla object slots
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2023-04-24 01:01:50 -07:00 |
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object_list_processor.c
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Clear interaction's invulnerable flag after each player has been processed
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2023-04-13 22:17:01 -07:00 |
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object_list_processor.h
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options_menu.h
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paintings.c
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Fix iteration of players for paintings. Causes undefined behavior otherwise. (#333)
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2023-03-29 06:05:06 -04:00 |
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paintings.h
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Fix up co-op ripples
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2022-08-07 01:10:10 -07:00 |
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platform_displacement.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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platform_displacement.h
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print.c
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print.h
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profiler.c
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profiler.h
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rendering_graph_node.c
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give mods more control over animations (#369)
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2023-04-29 01:56:18 +02:00 |
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rendering_graph_node.h
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Alter fog depth to deal with new near plane value
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2022-05-27 19:56:38 -07:00 |
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rng_position.c
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rng_position.h
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rumble_init.c
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rumble_init.h
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save_file.c
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fixes and other improvements (#309)
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2023-03-21 19:43:29 -04:00 |
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save_file.h
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save_file_erase_current_backup_save and more (#189)
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2022-09-26 19:14:53 -07:00 |
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screen_transition.c
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Forced 4:3 (#346)
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2023-04-16 23:10:09 -04:00 |
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screen_transition.h
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scroll_targets.c
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Scrolling textures (continued) (#175)
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2022-09-12 19:57:28 -07:00 |
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scroll_targets.h
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Scrolling textures (continued) (#175)
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2022-09-12 19:57:28 -07:00 |
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segment2.h
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Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
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2022-05-06 22:03:12 -07:00 |
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segment7.h
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shadow.c
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More shadow adjustments
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2023-03-27 01:04:30 -07:00 |
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shadow.h
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
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skybox.c
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Forced 4:3 (#346)
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2023-04-16 23:10:09 -04:00 |
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skybox.h
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Move everything over (#280)
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2023-03-20 22:36:25 -04:00 |
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sound_init.c
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sound_init.h
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spawn_object.c
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Added profiling to more places to make lag easier to track down
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2023-04-30 17:39:45 -07:00 |
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spawn_object.h
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spawn_sound.c
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spawn_sound.h
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