sm64coopdx/src/game
2023-04-30 23:30:15 -07:00
..
behaviors Prevent rumbling when other players are swimming 2023-04-24 17:00:29 -07:00
area.c stop djui_hud_set_render_behind_hud from effecting the main djui (#359) 2023-04-25 21:42:21 -04:00
area.h Doubled extended model id size, avoided using vanilla object slots 2023-04-24 01:01:50 -07:00
behavior_actions.c Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
behavior_actions.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
bettercamera.h
bettercamera.inc.h This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
camera.c Fixed crash in reset_camera() 2023-04-13 22:32:18 -07:00
camera.h multiple improvements (#176) 2022-09-12 20:00:51 -07:00
characters.c Touch up new hooks 2023-02-28 22:39:16 -05:00
characters.h CAP color; near/far warning fix (#214) 2022-10-30 17:30:40 -07:00
characters_bass_sounds.h Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) 2022-05-19 16:40:45 -07:00
debug.c Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug.h Fix collision bugs setting now allows for non-axis-aligned walls to be correct 2022-06-01 01:00:00 -07:00
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c Unhardcoded floor and ceiling limits (#179) 2022-09-12 19:58:01 -07:00
envfx_bubbles.h
envfx_snow.c Another snow crash fix 2022-05-04 06:26:40 -07:00
envfx_snow.h WIP: uncapped framerate 3 2022-04-27 18:25:43 -07:00
game_init.c stop djui_hud_set_render_behind_hud from effecting the main djui (#359) 2023-04-25 21:42:21 -04:00
game_init.h The death of the unstable branch 2022-05-08 16:43:09 -07:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h
hardcoded.c Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
hardcoded.h Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
hud.c Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
hud.h Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
ingame_menu.c Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
ingame_menu.h djui_hud_set_rotation (#356) 2023-04-24 06:34:21 -04:00
interaction.c Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
interaction.h Clear interaction's invulnerable flag after each player has been processed 2023-04-13 22:17:01 -07:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c Added ability to have completely custom levels that don't override anything 2022-06-05 21:55:31 -07:00
level_info.h Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69) 2022-04-26 13:48:50 -07:00
level_update.c Fix crash in init_mario_after_warp() 2023-04-30 23:30:15 -07:00
level_update.h DJUI paginated element fixes 2023-04-18 12:12:31 -07:00
macro_presets.c
macro_special_objects.c Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Added extended bounds 2022-04-06 08:40:22 -07:00
main.h
mario.c Remove Share Lives (#351) 2023-04-20 07:02:00 -04:00
mario.h Add some more functions for use in LUA, And expose others. (#129) 2022-08-05 22:17:05 -07:00
mario_actions_airborne.c Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
mario_actions_airborne.h
mario_actions_automatic.c Fix player interactions 2023-04-02 21:18:17 -07:00
mario_actions_automatic.h
mario_actions_cutscene.c Prevent rumbling when other players are swimming 2023-04-24 17:00:29 -07:00
mario_actions_cutscene.h
mario_actions_moving.c Make cheats much better and add new ones (#305) 2023-03-27 15:53:12 -07:00
mario_actions_moving.h
mario_actions_object.c Fix issues Extended Moveset mod (+ extras) (#146) 2022-08-07 15:25:00 -07:00
mario_actions_object.h
mario_actions_stationary.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
mario_actions_stationary.h
mario_actions_submerged.c Prevent rumbling when other players are swimming 2023-04-24 17:00:29 -07:00
mario_actions_submerged.h
mario_misc.c Fixed crash in geo_switch_mario_cap_on_off() 2023-04-22 01:53:04 -07:00
mario_misc.h Arbitrary shirt, pants, glove colors + settings menu (#145) 2022-08-07 15:13:19 -07:00
mario_step.c Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
mario_step.h
memory.c Memory management improvements 2022-04-06 18:10:22 -07:00
memory.h djui_hud_render_texture_tile[_interpolated]; increased GFX pool and main memory pool (#211) 2022-11-02 19:45:20 -07:00
moving_texture.c Added a way to bind to movtexqc ids through lua, added the rest of the object constants 2022-04-09 01:47:20 -07:00
moving_texture.h Add support for dynamic water regions. (#55) 2022-04-05 13:44:05 -07:00
obj_behaviors.c Remove old sync id reservation system 2023-03-26 19:06:18 -07:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Remove old sync id reservation system 2023-03-26 19:06:18 -07:00
obj_behaviors_2.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
object_collision.c Fix player interactions 2023-04-02 21:18:17 -07:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Make invalid model numbers use error model 2023-04-24 12:54:43 -07:00
object_helpers.h Doubled extended model id size, avoided using vanilla object slots 2023-04-24 01:01:50 -07:00
object_list_processor.c Clear interaction's invulnerable flag after each player has been processed 2023-04-13 22:17:01 -07:00
object_list_processor.h
options_menu.h
paintings.c Fix iteration of players for paintings. Causes undefined behavior otherwise. (#333) 2023-03-29 06:05:06 -04:00
paintings.h Fix up co-op ripples 2022-08-07 01:10:10 -07:00
platform_displacement.c Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
platform_displacement.h
print.c
print.h
profiler.c
profiler.h
rendering_graph_node.c give mods more control over animations (#369) 2023-04-29 01:56:18 +02:00
rendering_graph_node.h Alter fog depth to deal with new near plane value 2022-05-27 19:56:38 -07:00
rng_position.c
rng_position.h
rumble_init.c
rumble_init.h
save_file.c fixes and other improvements (#309) 2023-03-21 19:43:29 -04:00
save_file.h save_file_erase_current_backup_save and more (#189) 2022-09-26 19:14:53 -07:00
screen_transition.c Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
screen_transition.h
scroll_targets.c Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
scroll_targets.h Scrolling textures (continued) (#175) 2022-09-12 19:57:28 -07:00
segment2.h Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
segment7.h
shadow.c More shadow adjustments 2023-03-27 01:04:30 -07:00
shadow.h Added actor textures to dynos builtin list; added shadow_spike_ext 2022-04-13 19:13:25 -07:00
skybox.c Forced 4:3 (#346) 2023-04-16 23:10:09 -04:00
skybox.h Move everything over (#280) 2023-03-20 22:36:25 -04:00
sound_init.c
sound_init.h
spawn_object.c Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
spawn_object.h
spawn_sound.c
spawn_sound.h