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https://github.com/coop-deluxe/sm64coopdx.git
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* Allow multiple returns in autogen functions * condense function member names * This shouldn't be here * Relocate these functions LVT_FIELD shouldn't be there yet * multi-return part 2: most functions are usable now --------- Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
157 lines
5.2 KiB
Cheetah
157 lines
5.2 KiB
Cheetah
#pragma once
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/* |description|
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Sets the components of the 2D {{desc}} vector `v` to 0
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_zero(VEC_OUT Vec2{{suffix}} v) {
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memset(v, 0, sizeof(Vec2{{suffix}}));
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return v;
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}
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/* |description|
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Copies the contents of a 2D {{desc}} vector (`src`) into another 2D {{desc}} vector (`dest`)
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_copy(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} src) {
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dest[0] = src[0];
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dest[1] = src[1];
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return dest;
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}
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/* |description|
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Sets the values of the 2D {{desc}} vector `dest` to the given x and y values
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_set(VEC_OUT Vec2{{suffix}} dest, {{type}} x, {{type}} y) {
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dest[0] = x;
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dest[1] = y;
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return dest;
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}
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/* |description|
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Adds the components of the 2D {{desc}} vector `a` to `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_add(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a) {
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dest[0] += a[0];
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dest[1] += a[1];
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return dest;
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}
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/* |description|
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Adds the components of two 2D {{desc}} vectors `a` and `b` and stores the result in `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_sum(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a, Vec2{{suffix}} b) {
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dest[0] = a[0] + b[0];
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dest[1] = a[1] + b[1];
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return dest;
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}
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/* |description|
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Subtracts the components of the 2D {{desc}} vector `a` from `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_sub(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a) {
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dest[0] -= a[0];
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dest[1] -= a[1];
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return dest;
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}
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/* |description|
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Subtracts the components of the 2D {{desc}} vector `b` from the components of `a` and stores the result in `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_dif(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a, Vec2{{suffix}} b) {
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dest[0] = a[0] - b[0];
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dest[1] = a[1] - b[1];
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return dest;
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}
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/* |description|
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Multiplies each component of the 2D {{desc}} vector `dest` by the scalar value `a`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_mul(VEC_OUT Vec2{{suffix}} dest, f32 a) {
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dest[0] *= a;
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dest[1] *= a;
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return dest;
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}
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/* |description|
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Multiplies the components of the 2D {{desc}} vector `dest` with the components of `a`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_mult(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a) {
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dest[0] *= a[0];
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dest[1] *= a[1];
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return dest;
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}
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/* |description|
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Multiplies the components of two 2D {{desc}} vectors `a` and `b` and stores the result in `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_prod(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} a, Vec2{{suffix}} b) {
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dest[0] = a[0] * b[0];
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dest[1] = a[1] * b[1];
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return dest;
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}
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/* |description|
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Divides each component of the 2D {{desc}} vector `dest` by the scalar value `a`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_div(VEC_OUT Vec2{{suffix}} dest, f32 a) {
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if (a == 0) { return dest; }
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dest[0] /= a;
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dest[1] /= a;
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return dest;
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}
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/* |description|
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Calculates the length (magnitude) of the 2D {{desc}} vector `a`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 f32 vec2{{suffix}}_length(Vec2{{suffix}} a) {
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return sqrtf(a[0] * a[0] + a[1] * a[1]);
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}
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/* |description|
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Normalizes the 2D {{desc}} vector `v` so that its length (magnitude) becomes 1, while retaining its direction
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_normalize(VEC_OUT Vec2{{suffix}} v) {
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f32 mag = vec2{{suffix}}_length(v);
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vec2{{suffix}}_div(v, mag);
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return v;
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}
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/* |description|
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Sets the length (magnitude) of 2D {{desc}} vector `v`, while retaining its direction
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_set_magnitude(VEC_OUT Vec2{{suffix}} v, f32 mag) {
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vec2{{suffix}}_normalize(v);
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vec2{{suffix}}_mul(v, mag);
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return v;
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}
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/* |description|
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Computes the dot product of the two 2D {{desc}} vectors `a` and `b`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 f32 vec2{{suffix}}_dot(Vec2{{suffix}} a, Vec2{{suffix}} b) {
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return (f32) (a[0] * b[0] + a[1] * b[1]);
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}
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/* |description|
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Takes two 2D {{desc}} vectors `vecA` and `vecB`, multiplies them by `sclA` and `sclB` respectively, adds the scaled vectors together and stores the result in `dest`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 Vec2{{suffix}}p vec2{{suffix}}_combine(VEC_OUT Vec2{{suffix}} dest, Vec2{{suffix}} vecA, Vec2{{suffix}} vecB, f32 sclA, f32 sclB) {
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dest[0] = vecA[0] * sclA + vecB[0] * sclB;
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dest[1] = vecA[1] * sclA + vecB[1] * sclB;
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return dest;
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}
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/* |description|
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Calculates the distance between two 2D {{desc}} vectors `v1` and `v2`
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 f32 vec2{{suffix}}_dist(Vec2{{suffix}} v1, Vec2{{suffix}} v2) {
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Vec2{{suffix}} diff;
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vec2{{suffix}}_dif(diff, v1, v2);
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return vec2{{suffix}}_length(diff);
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}
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/* |description|
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Returns `true` if all components of the 2D {{desc}} vector `v` are zero
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|descriptionEnd| */
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INLINE OPTIMIZE_O3 bool vec2{{suffix}}_is_zero(Vec2{{suffix}} v) {
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return memcmp(v, gVec2{{suffix}}Zero, sizeof(Vec2{{suffix}})) == 0;
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}
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