mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			96 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			96 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
 | 
						|
// Explosion
 | 
						|
 | 
						|
// 0x030009C8
 | 
						|
ROM_ASSET_LOAD_VTX(explosion_seg3_vertex_030009C8, 0x00201410, 96653, 0x000009c8, 64);
 | 
						|
 | 
						|
// 0x03000A08
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03000A08, "actors/explosion/explosion_0.rgba16.inc.c", 0x00201410, 96653, 0x00000a08, 2048);
 | 
						|
 | 
						|
// 0x03001208
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001208, "actors/explosion/explosion_1.rgba16.inc.c", 0x00201410, 96653, 0x00001208, 2048);
 | 
						|
 | 
						|
// 0x03001A08
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03001A08, "actors/explosion/explosion_2.rgba16.inc.c", 0x00201410, 96653, 0x00001a08, 2048);
 | 
						|
 | 
						|
// 0x03002208
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002208, "actors/explosion/explosion_3.rgba16.inc.c", 0x00201410, 96653, 0x00002208, 2048);
 | 
						|
 | 
						|
// 0x03002A08
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03002A08, "actors/explosion/explosion_4.rgba16.inc.c", 0x00201410, 96653, 0x00002a08, 2048);
 | 
						|
 | 
						|
// 0x03003208
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003208, "actors/explosion/explosion_5.rgba16.inc.c", 0x00201410, 96653, 0x00003208, 2048);
 | 
						|
 | 
						|
// 0x03003A08
 | 
						|
ROM_ASSET_LOAD_TEXTURE(explosion_seg3_texture_03003A08, "actors/explosion/explosion_6.rgba16.inc.c", 0x00201410, 96653, 0x00003a08, 2048);
 | 
						|
 | 
						|
// 0x03004208 - 0x03004298
 | 
						|
const Gfx explosion_seg3_dl_03004208[] = {
 | 
						|
    gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
 | 
						|
    gsDPSetEnvColor(255, 255, 255, 150),
 | 
						|
    gsSPClearGeometryMode(G_LIGHTING),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
 | 
						|
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
 | 
						|
    gsSPVertex(explosion_seg3_vertex_030009C8, 4, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsSPSetGeometryMode(G_LIGHTING),
 | 
						|
    gsDPSetEnvColor(255, 255, 255, 255),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x03004298 - 0x030042B0
 | 
						|
const Gfx explosion_seg3_dl_03004298[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x030042B0 - 0x030042C8
 | 
						|
const Gfx explosion_seg3_dl_030042B0[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x030042C8 - 0x030042E0
 | 
						|
const Gfx explosion_seg3_dl_030042C8[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x030042E0 - 0x030042F8
 | 
						|
const Gfx explosion_seg3_dl_030042E0[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x030042F8 - 0x03004310
 | 
						|
const Gfx explosion_seg3_dl_030042F8[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x03004310 - 0x03004328
 | 
						|
const Gfx explosion_seg3_dl_03004310[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 | 
						|
 | 
						|
// 0x03004328 - 0x03004340
 | 
						|
const Gfx explosion_seg3_dl_03004328[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08),
 | 
						|
    gsSPBranchList(explosion_seg3_dl_03004208),
 | 
						|
};
 |