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			828 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			828 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
 | 
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# Makefile to rebuild SM64 split image
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### Default target ###
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default: all
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 1
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# Sane default until N64 build scripts rm'd
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TARGET_N64 = 0
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# Build and optimize for Raspberry Pi(s)
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TARGET_RPI ?= 0
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# Makeflag to enable OSX fixes
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OSX_BUILD ?= 0
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# Disable better camera by default
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BETTERCAMERA ?= 0
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# Disable no drawing distance by default
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NODRAWINGDISTANCE ?= 0
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# Disable texture fixes by default (helps with them purists)
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TEXTURE_FIX ?= 0
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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# Specify the target you are building for, 0 means native
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TARGET_ARCH ?= native
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ifeq ($(CROSS),i686-w64-mingw32.static-)
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  TARGET_ARCH = i386pe
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else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
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  TARGET_ARCH = i386pe
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else
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  TARGET_ARCH = native
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endif
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TARGET_BITS ?= 0
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ifneq ($(TARGET_BITS),0)
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  BITS := -m$(TARGET_BITS)
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else
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  BITS :=
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endif
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# Automatic settings for PC port(s)
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NON_MATCHING := 1
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GRUCODE := f3dex2e
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WINDOWS_BUILD := 0
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ifeq ($(TARGET_WEB),0)
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ifeq ($(OS),Windows_NT)
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WINDOWS_BUILD := 1
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endif
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endif
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# Release (version) flag defs
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ifeq ($(VERSION),jp)
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  VERSION_CFLAGS := -DVERSION_JP
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  VERSION_ASFLAGS := --defsym VERSION_JP=1
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  GRUCODE_CFLAGS := -DF3D_OLD
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  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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  TARGET := sm64.jp
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else
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ifeq ($(VERSION),us)
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  VERSION_CFLAGS := -DVERSION_US
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  VERSION_ASFLAGS := --defsym VERSION_US=1
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  GRUCODE_CFLAGS := -DF3D_OLD
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  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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  TARGET := sm64.us
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else
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ifeq ($(VERSION),eu)
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  VERSION_CFLAGS := -DVERSION_EU
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  VERSION_ASFLAGS := --defsym VERSION_EU=1
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  GRUCODE_CFLAGS := -DF3D_NEW
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  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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  TARGET := sm64.eu
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else
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ifeq ($(VERSION),sh)
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  $(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
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  VERSION_CFLAGS := -DVERSION_SH
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  VERSION_ASFLAGS := --defsym VERSION_SH=1
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  GRUCODE_CFLAGS := -DF3D_NEW
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  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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  TARGET := sm64.sh
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# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
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  NOEXTRACT := 1
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else
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  $(error unknown version "$(VERSION)")
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endif
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endif
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endif
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endif
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# Microcode
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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  GRUCODE_CFLAGS := -DF3DEX_GBI
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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  TARGET := $(TARGET).f3dex
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  COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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  GRUCODE_CFLAGS := -DF3DEX_GBI_2
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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  TARGET := $(TARGET).f3dex2
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  COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
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  GRUCODE_CFLAGS := -DF3DEX_GBI_2E
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  TARGET := $(TARGET).f3dex2e
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  COMPARE := 0
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else
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ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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  GRUCODE_CFLAGS := -DF3D_NEW
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  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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  TARGET := $(TARGET).f3d_new
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  COMPARE := 0
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else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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  $(warning Fast3DZEX is experimental. Try at your own risk.)
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  GRUCODE_CFLAGS := -DF3DEX_GBI_2
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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  TARGET := $(TARGET).f3dzex
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  COMPARE := 0
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endif
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endif
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endif
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endif
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endif
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# Default build is for PC now
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
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      VERSION_CFLAGS += -DUSE_GLES
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endif
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ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
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     VERSION_CFLAGS += -DOSX_BUILD
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endif
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VERSION_ASFLAGS := --defsym AVOID_UB=1
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COMPARE := 0
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ifeq ($(TARGET_WEB),1)
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  VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
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endif
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################### Universal Dependencies ###################
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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  $(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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DUMMY != make -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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  $(error Failed to build tools)
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endif
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endif
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endif
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################ Target Executable and Sources ###############
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# BUILD_DIR is location where all build artifacts are placed
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BUILD_DIR_BASE := build
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ifeq ($(TARGET_WEB),1)
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  BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
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else
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  BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
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endif
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LIBULTRA := $(BUILD_DIR)/libultra.a
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ifeq ($(TARGET_WEB),1)
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EXE := $(BUILD_DIR)/$(TARGET).html
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	else
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	ifeq ($(WINDOWS_BUILD),1)
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		EXE := $(BUILD_DIR)/$(TARGET).exe
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		else # Linux builds/binary namer
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		ifeq ($(TARGET_RPI),1)
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			EXE := $(BUILD_DIR)/$(TARGET).arm
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		else
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			EXE := $(BUILD_DIR)/$(TARGET)
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		endif
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	endif
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endif
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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# Hi, I'm a PC
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
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ASM_DIRS :=
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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ULTRA_ASM_DIRS := lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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MIPSISET := -mips2
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MIPSBIT := -32
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ifeq ($(VERSION),eu)
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  OPT_FLAGS := -O2
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else
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ifeq ($(VERSION),sh)
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  OPT_FLAGS := -O2
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else
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  OPT_FLAGS := -g
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endif
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endif
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# Set BITS (32/64) to compile for
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OPT_FLAGS += $(BITS)
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ifeq ($(TARGET_WEB),1)
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  OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
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endif
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# Use a default opt flag for gcc, then override if RPi
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# OPT_FLAGS := -O2 # "Whole-compile optimization flag" Breaks sound on x86.
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ifeq ($(TARGET_RPI),1)
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	machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
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# Raspberry Pi B+, Zero, etc
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	ifneq (,$(findstring armv6l,$(machine)))
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                OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
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        endif
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# Raspberry Pi 2 and 3 in ARM 32bit mode
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        ifneq (,$(findstring armv7l,$(machine)))
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                model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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                ifneq (,$(findstring 3,$(model)))
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                         OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
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                         else
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                         OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
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                endif
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        endif
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# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
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# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
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        ifneq (,$(findstring aarch64,$(machine)))
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                model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
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                ifneq (,$(findstring 3,$(model)))
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                         OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
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                else ifneq (,$(findstring 4,$(model)))
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                         OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
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                endif
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        endif
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endif
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
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  $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
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ifeq ($(WINDOWS_BUILD),0)
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  CXX_FILES :=
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endif
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# We need to keep this for now
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# If we're not N64 use below
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  ULTRA_C_FILES_SKIP := \
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    sqrtf.c \
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    string.c \
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    sprintf.c \
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    _Printf.c \
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    kdebugserver.c \
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    osInitialize.c \
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    func_802F7140.c \
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    func_802F71F0.c \
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    func_802F4A20.c \
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    EU_D_802f4330.c \
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    D_802F4380.c \
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    osLeoDiskInit.c \
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    osCreateThread.c \
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    osDestroyThread.c \
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    osStartThread.c \
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    osSetThreadPri.c \
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    osPiStartDma.c \
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    osPiRawStartDma.c \
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    osPiRawReadIo.c \
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    osPiGetCmdQueue.c \
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    osJamMesg.c \
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    osSendMesg.c \
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    osRecvMesg.c \
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    osSetEventMesg.c \
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    osTimer.c \
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    osSetTimer.c \
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    osSetTime.c \
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    osCreateViManager.c \
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    osViSetSpecialFeatures.c \
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    osVirtualToPhysical.c \
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    osViBlack.c \
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    osViSetEvent.c \
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    osViSetMode.c \
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    osViSwapBuffer.c \
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    osSpTaskLoadGo.c \
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    osCreatePiManager.c \
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    osGetTime.c \
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    osEepromProbe.c \
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    osEepromWrite.c \
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    osEepromLongWrite.c \
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    osEepromRead.c \
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    osEepromLongRead.c \
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    osContInit.c \
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    osContStartReadData.c \
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    osAiGetLength.c \
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    osAiSetFrequency.c \
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    osAiSetNextBuffer.c \
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    __osViInit.c \
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    __osSyncPutChars.c \
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    __osAtomicDec.c \
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    __osSiRawStartDma.c \
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    __osViSwapContext.c \
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    __osViGetCurrentContext.c \
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    __osDevMgrMain.c
 | 
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 | 
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  C_FILES := $(filter-out src/game/main.c,$(C_FILES))
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  ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
 | 
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 | 
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# "If we're not N64, use the above"
 | 
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 | 
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ifeq ($(VERSION),sh)
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
 | 
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
 | 
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    $(wildcard sound/sequences/*.m64) \
 | 
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    $(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
 | 
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    $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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else
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
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    $(wildcard sound/sequences/*.m64) \
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    $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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    $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
 | 
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endif
 | 
						|
 | 
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
 | 
						|
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
 | 
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SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
 | 
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SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
 | 
						|
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
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						|
                   $(SOUND_BIN_DIR)/sound_data.tbl.o \
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						|
                   $(SOUND_BIN_DIR)/sequences.bin.o \
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						|
                   $(SOUND_BIN_DIR)/bank_sets.o
 | 
						|
 | 
						|
# Object files
 | 
						|
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
 | 
						|
           $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
 | 
						|
           $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
 | 
						|
           $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
 | 
						|
 | 
						|
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
 | 
						|
                 $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
 | 
						|
 | 
						|
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
 | 
						|
 | 
						|
# Automatic dependency files
 | 
						|
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
 | 
						|
 | 
						|
# Segment elf files
 | 
						|
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
 | 
						|
 | 
						|
##################### Compiler Options #######################
 | 
						|
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
 | 
						|
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
 | 
						|
 | 
						|
# Huge deleted N64 section was here
 | 
						|
 | 
						|
AS := as
 | 
						|
 | 
						|
ifeq ($(OSX_BUILD),1)
 | 
						|
AS := i686-w64-mingw32-as
 | 
						|
endif
 | 
						|
 | 
						|
ifneq ($(TARGET_WEB),1) # As in, not-web PC port
 | 
						|
  CC := $(CROSS)gcc
 | 
						|
  CXX := $(CROSS)g++
 | 
						|
else
 | 
						|
  CC := emcc
 | 
						|
endif
 | 
						|
 | 
						|
ifeq ($(WINDOWS_BUILD),1)
 | 
						|
  ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
 | 
						|
    LD := $(CC)
 | 
						|
  else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
 | 
						|
    LD := $(CC)
 | 
						|
  else
 | 
						|
    LD := $(CXX)
 | 
						|
  endif
 | 
						|
else
 | 
						|
  LD := $(CC)
 | 
						|
endif
 | 
						|
 | 
						|
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
 | 
						|
  CPP := cpp -P
 | 
						|
  OBJCOPY := objcopy
 | 
						|
  OBJDUMP := $(CROSS)objdump
 | 
						|
else
 | 
						|
ifeq ($(OSX_BUILD),1)
 | 
						|
 CPP := cpp-9 -P
 | 
						|
 OBJDUMP := i686-w64-mingw32-objdump
 | 
						|
 OBJCOPY := i686-w64-mingw32-objcopy
 | 
						|
else # Linux & other builds
 | 
						|
  CPP := $(CROSS)cpp -P
 | 
						|
  OBJCOPY := $(CROSS)objcopy
 | 
						|
  OBJDUMP := $(CROSS)objdump
 | 
						|
endif
 | 
						|
endif
 | 
						|
 | 
						|
PYTHON := python3
 | 
						|
SDLCONFIG := $(CROSS)sdl2-config
 | 
						|
 | 
						|
ifeq ($(WINDOWS_BUILD),1)
 | 
						|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
 | 
						|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
 | 
						|
 | 
						|
else ifeq ($(TARGET_WEB),1)
 | 
						|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
 | 
						|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
 | 
						|
 | 
						|
# Linux / Other builds below
 | 
						|
else
 | 
						|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
 | 
						|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
 | 
						|
endif
 | 
						|
 | 
						|
# Check for enhancement options
 | 
						|
 | 
						|
# Check for Puppycam option
 | 
						|
ifeq ($(BETTERCAMERA),1)
 | 
						|
  CC_CHECK += -DBETTERCAMERA
 | 
						|
  CFLAGS += -DBETTERCAMERA
 | 
						|
  EXT_OPTIONS_MENU := 1
 | 
						|
endif
 | 
						|
 | 
						|
ifeq ($(TEXTSAVES),1)
 | 
						|
  CC_CHECK += -DTEXTSAVES
 | 
						|
  CFLAGS += -DTEXTSAVES
 | 
						|
endif
 | 
						|
 | 
						|
# Check for no drawing distance option
 | 
						|
ifeq ($(NODRAWINGDISTANCE),1)
 | 
						|
  CC_CHECK += -DNODRAWINGDISTANCE
 | 
						|
  CFLAGS += -DNODRAWINGDISTANCE
 | 
						|
endif
 | 
						|
 | 
						|
# Check for texture fix option
 | 
						|
ifeq ($(TEXTURE_FIX),1)
 | 
						|
  CC_CHECK += -DTEXTURE_FIX
 | 
						|
  CFLAGS += -DTEXTURE_FIX
 | 
						|
endif
 | 
						|
 | 
						|
# Check for extended options menu option
 | 
						|
ifeq ($(EXT_OPTIONS_MENU),1)
 | 
						|
  CC_CHECK += -DEXT_OPTIONS_MENU
 | 
						|
  CFLAGS += -DEXT_OPTIONS_MENU
 | 
						|
endif
 | 
						|
 | 
						|
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
 | 
						|
 | 
						|
ifeq ($(TARGET_WEB),1)
 | 
						|
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
 | 
						|
else ifeq ($(WINDOWS_BUILD),1)
 | 
						|
  LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
 | 
						|
  ifeq ($(CROSS),)
 | 
						|
    LDFLAGS += -no-pie
 | 
						|
  endif
 | 
						|
  ifeq ($(WINDOWS_CONSOLE),1)
 | 
						|
    LDFLAGS += -mconsole
 | 
						|
  endif
 | 
						|
else ifeq ($(TARGET_RPI),1)
 | 
						|
# Linux / Other builds below
 | 
						|
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
 | 
						|
else
 | 
						|
ifeq ($(OSX_BUILD),1)
 | 
						|
LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
 | 
						|
else
 | 
						|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
 | 
						|
endif
 | 
						|
endif # End of LDFLAGS
 | 
						|
 | 
						|
# Prevent a crash with -sopt
 | 
						|
export LANG := C
 | 
						|
 | 
						|
####################### Other Tools #########################
 | 
						|
 | 
						|
# N64 conversion tools
 | 
						|
TOOLS_DIR = tools
 | 
						|
MIO0TOOL = $(TOOLS_DIR)/mio0
 | 
						|
N64CKSUM = $(TOOLS_DIR)/n64cksum
 | 
						|
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
 | 
						|
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
 | 
						|
TEXTCONV = $(TOOLS_DIR)/textconv
 | 
						|
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
 | 
						|
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
 | 
						|
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
 | 
						|
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
 | 
						|
SKYCONV = $(TOOLS_DIR)/skyconv
 | 
						|
EMULATOR = mupen64plus
 | 
						|
EMU_FLAGS = --noosd
 | 
						|
LOADER = loader64
 | 
						|
LOADER_FLAGS = -vwf
 | 
						|
SHA1SUM = sha1sum
 | 
						|
 | 
						|
###################### Dependency Check #####################
 | 
						|
 | 
						|
# Stubbed
 | 
						|
 | 
						|
######################## Targets #############################
 | 
						|
 | 
						|
all: $(EXE)
 | 
						|
 | 
						|
clean:
 | 
						|
	$(RM) -r $(BUILD_DIR_BASE)
 | 
						|
 | 
						|
cleantools:
 | 
						|
	$(MAKE) -s -C tools clean
 | 
						|
 | 
						|
distclean:
 | 
						|
	$(RM) -r $(BUILD_DIR_BASE)
 | 
						|
	./extract_assets.py --clean
 | 
						|
 | 
						|
test: $(ROM)
 | 
						|
	$(EMULATOR) $(EMU_FLAGS) $<
 | 
						|
 | 
						|
load: $(ROM)
 | 
						|
	$(LOADER) $(LOADER_FLAGS) $<
 | 
						|
 | 
						|
libultra: $(BUILD_DIR)/libultra.a
 | 
						|
 | 
						|
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
 | 
						|
 | 
						|
$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
 | 
						|
	$(IPLFONTUTIL) e $< $@
 | 
						|
 | 
						|
#Required so the compiler doesn't complain about this not existing.
 | 
						|
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
 | 
						|
 | 
						|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
 | 
						|
	$(TEXTCONV) charmap.txt $< $@
 | 
						|
 | 
						|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
 | 
						|
	$(TEXTCONV) charmap_menu.txt $< $@
 | 
						|
 | 
						|
ifeq ($(VERSION),eu)
 | 
						|
TEXT_DIRS := text/de text/us text/fr
 | 
						|
 | 
						|
# EU encoded text inserted into individual segment 0x19 files,
 | 
						|
# and course data also duplicated in leveldata.c
 | 
						|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
 | 
						|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
 | 
						|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
 | 
						|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
 | 
						|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
 | 
						|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
 | 
						|
 | 
						|
else
 | 
						|
ifeq ($(VERSION),sh)
 | 
						|
TEXT_DIRS := text/jp
 | 
						|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
 | 
						|
 | 
						|
else
 | 
						|
TEXT_DIRS := text/$(VERSION)
 | 
						|
 | 
						|
# non-EU encoded text inserted into segment 0x02
 | 
						|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
 | 
						|
endif
 | 
						|
endif
 | 
						|
 | 
						|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
 | 
						|
	$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
 | 
						|
	$(TEXTCONV) charmap.txt $@ $@
 | 
						|
 | 
						|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
 | 
						|
	$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
 | 
						|
	$(TEXTCONV) charmap.txt $@ $@
 | 
						|
 | 
						|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
 | 
						|
 | 
						|
# Make sure build directory exists before compiling anything
 | 
						|
DUMMY != mkdir -p $(ALL_DIRS)
 | 
						|
 | 
						|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
 | 
						|
 | 
						|
ifeq ($(VERSION),eu)
 | 
						|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
 | 
						|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
 | 
						|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
 | 
						|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
 | 
						|
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
 | 
						|
else
 | 
						|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
 | 
						|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
 | 
						|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
 | 
						|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
 | 
						|
endif
 | 
						|
 | 
						|
################################################################
 | 
						|
# TEXTURE GENERATION                                           #
 | 
						|
################################################################
 | 
						|
 | 
						|
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
 | 
						|
$(BUILD_DIR)/%: %.png
 | 
						|
	$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
 | 
						|
 | 
						|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
 | 
						|
	hexdump -v -e '1/1 "0x%X,"' $< > $@
 | 
						|
	echo >> $@
 | 
						|
 | 
						|
# Color Index CI8
 | 
						|
$(BUILD_DIR)/%.ci8: %.ci8.png
 | 
						|
	$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
 | 
						|
 | 
						|
# Color Index CI4
 | 
						|
$(BUILD_DIR)/%.ci4: %.ci4.png
 | 
						|
	$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
 | 
						|
 | 
						|
################################################################
 | 
						|
 | 
						|
# compressed segment generation
 | 
						|
 | 
						|
# PC Area
 | 
						|
$(BUILD_DIR)/%.table: %.aiff
 | 
						|
	$(AIFF_EXTRACT_CODEBOOK) $< >$@
 | 
						|
 | 
						|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
 | 
						|
	$(VADPCM_ENC) -c $^ $@
 | 
						|
 | 
						|
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
 | 
						|
	$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
 | 
						|
	grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
 | 
						|
	head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
 | 
						|
	@rm $@.dummy1
 | 
						|
	@rm $@.dummy2
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
 | 
						|
	$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
 | 
						|
	@true
 | 
						|
 | 
						|
ifeq ($(VERSION),sh)
 | 
						|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
 | 
						|
	$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
 | 
						|
else
 | 
						|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
 | 
						|
	$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
 | 
						|
endif
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
 | 
						|
	@true
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
 | 
						|
	$(OBJCOPY) -j .rodata $< -O binary $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
 | 
						|
	$(AS) $(ASFLAGS) -o $@ $<
 | 
						|
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
 | 
						|
	echo "unsigned char gSoundDataADSR[] = {" > $@
 | 
						|
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
 | 
						|
	echo "};" >> $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
 | 
						|
	echo "unsigned char gSoundDataRaw[] = {" > $@
 | 
						|
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
 | 
						|
	echo "};" >> $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
 | 
						|
	echo "unsigned char gMusicData[] = {" > $@
 | 
						|
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
 | 
						|
	echo "};" >> $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
 | 
						|
	echo "unsigned char gBankSetsData[0x100] = {" > $@
 | 
						|
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
 | 
						|
	echo "};" >> $@
 | 
						|
 | 
						|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
 | 
						|
 | 
						|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
 | 
						|
	$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
 | 
						|
 | 
						|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
 | 
						|
	$(PYTHON) tools/mario_anims_converter.py > $@
 | 
						|
 | 
						|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
 | 
						|
	$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
 | 
						|
 | 
						|
# Source code
 | 
						|
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
 | 
						|
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
 | 
						|
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
 | 
						|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
 | 
						|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
 | 
						|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
 | 
						|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
 | 
						|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
 | 
						|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
 | 
						|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
 | 
						|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
 | 
						|
 | 
						|
ifeq ($(VERSION),eu)
 | 
						|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
 | 
						|
 | 
						|
# enable loop unrolling except for external.c (external.c might also have used
 | 
						|
# unrolling, but it makes one loop harder to match)
 | 
						|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
 | 
						|
else
 | 
						|
 | 
						|
# The source-to-source optimizer copt is enabled for audio. This makes it use
 | 
						|
# acpp, which needs -Wp,-+ to handle C++-style comments.
 | 
						|
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
 | 
						|
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
 | 
						|
 | 
						|
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
 | 
						|
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
 | 
						|
	$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@ 
 | 
						|
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
 | 
						|
	$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
 | 
						|
endif
 | 
						|
 | 
						|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
 | 
						|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
 | 
						|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
 | 
						|
	@rm -f $(GLOBAL_ASM_DEP).*
 | 
						|
	touch $@
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: %.cpp
 | 
						|
	@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
 | 
						|
	$(CXX) -c $(CFLAGS) -o $@ $<
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: %.c
 | 
						|
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
 | 
						|
	$(CC) -c $(CFLAGS) -o $@ $<
 | 
						|
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
 | 
						|
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
 | 
						|
	$(CC) -c $(CFLAGS) -o $@ $<
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: %.s
 | 
						|
	$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
 | 
						|
 | 
						|
 | 
						|
 | 
						|
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
 | 
						|
	$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
 | 
						|
 | 
						|
.PHONY: all clean distclean default diff test load libultra
 | 
						|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
 | 
						|
.DELETE_ON_ERROR:
 | 
						|
 | 
						|
# Remove built-in rules, to improve performance
 | 
						|
MAKEFLAGS += --no-builtin-rules
 | 
						|
 | 
						|
-include $(DEP_FILES)
 | 
						|
 | 
						|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
 |