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- Fix `mod_storage_load/save_number` incorrect behavior. These functions should now be used only with numbers, not integers (see next point). The `mod_storage_load_number` can still load integer values from existing mod storage files. - Add `mod_storage_load/save_integer` for integer values. - Expand the range of savable values to `double` (64-bit float) and `long long` (64-bit integer) for respectively `number` and `integer` mod storage functions. - Fix an obscure bug with `smlua_to_integer` that truncated very high integer values due to an implicit cast to double, causing floating-point imprecision issues. Thanks @yoshiweegee for the explanation. |
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| .. | ||
| examples | ||
| guides | ||
| constants.md | ||
| functions-2.md | ||
| functions-3.md | ||
| functions-4.md | ||
| functions-5.md | ||
| functions-6.md | ||
| functions-7.md | ||
| functions.md | ||
| globals.md | ||
| lua.md | ||
| structs.md | ||