sm64coopdx/src/engine
PeachyPeach 68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
..
behavior_script.c Refactor how objects set their models 2022-04-19 18:47:50 -07:00
behavior_script.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
extended_bounds.h Adjust extended bounds values 2022-04-16 21:34:49 -07:00
geo_layout.c Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
geo_layout.h Added support for custom skyboxes in DynOS level gen 2022-04-05 22:56:03 -07:00
graph_node.c Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
graph_node.h WIP: uncapped framerate 9 2022-04-29 21:28:14 -07:00
graph_node_manager.c Fix up DynOS actor override 2022-04-22 18:57:26 -07:00
level_script.c 3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82) 2022-05-07 19:09:37 -07:00
level_script.h Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO 2022-04-07 08:21:19 -07:00
math_util.c camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
math_util.h camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far (#74) 2022-04-30 17:36:38 -07:00
surface_collision.c WIP: uncapped framerate 11 2022-04-30 17:25:47 -07:00
surface_collision.h Added extended bounds 2022-04-06 08:40:22 -07:00
surface_load.c Fixed up collision bug, added collision file validation, allowed lua to get builtin collisions 2022-04-08 19:17:57 -07:00
surface_load.h Added extended bounds 2022-04-06 08:40:22 -07:00