sm64coopdx/src
djoslin0 2f573d17f9
Change get_game_tick_counter() to use gGlobalTimer (#853)
The old version was incrementing at the start of the code iteration, but it makes
more sense to increment after the frame is built. That way every event within one
visible game tick will get the same tick identifier

Co-authored-by: MysterD <myster@d>
2025-06-15 20:15:23 +10:00
..
audio smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
buffers Threaded Audio Support (#176) 2024-11-26 15:53:09 +10:00
engine Add a safer version of Lua's require() (#847) 2025-06-14 19:49:07 +10:00
game Change get_game_tick_counter() to use gGlobalTimer (#853) 2025-06-15 20:15:23 +10:00
goddard extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
menu Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
pc Change get_game_tick_counter() to use gGlobalTimer (#853) 2025-06-15 20:15:23 +10:00