sm64coopdx/src/pc/network/packets/packet_location_request.c

353 lines
No EOL
13 KiB
C

#include <stdio.h>
#include "../network.h"
#include "menu/custom_menu_system.h"
#include "game/interaction.h"
#include "game/object_list_processor.h"
#include "object_constants.h"
#include "object_fields.h"
#include "game/object_helpers.h"
#include "behavior_table.h"
#include "model_ids.h"
//#define DISABLE_MODULE_LOG 1
#include "pc/debuglog.h"
extern s16 gCurrCourseNum, gCurrActNum, gCurrLevelNum, gCurrAreaIndex;
#define MAX_STATIC_SPAWN_REMOVAL 256
u8 sStaticSpawnRemoval[MAX_STATIC_SPAWN_REMOVAL] = { 0 };
u8 sStaticSpawnRemovalIndex = 0;
#define MAX_COIN_COLLECTION 128
u8 sCoinCollection[MAX_STATIC_SPAWN_REMOVAL] = { 0 };
u8 sCoinCollectionIndex = 0;
void coin_collection_remember(u8 coinId) {
sCoinCollection[sCoinCollectionIndex++] = coinId;
if (sStaticSpawnRemovalIndex >= MAX_COIN_COLLECTION) { sStaticSpawnRemovalIndex = MAX_COIN_COLLECTION - 1; }
}
void coin_collection_clear(void) {
sCoinCollectionIndex = 0;
}
void static_spawn_removal_remember(u8 syncId) {
sStaticSpawnRemoval[sStaticSpawnRemovalIndex++] = syncId;
if (sStaticSpawnRemovalIndex == 0) { sStaticSpawnRemovalIndex = MAX_STATIC_SPAWN_REMOVAL - 1; }
}
void static_spawn_removal_clear(void) {
sStaticSpawnRemovalIndex = 0;
}
struct NetworkPlayer* get_network_player_from_valid_location(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex) {
for (int i = 0; i < MAX_PLAYERS; i++) {
struct NetworkPlayer* np = &gNetworkPlayers[i];
if (!np->connected) { continue; }
if (!np->currAreaSyncValid) { continue; }
if (np->currCourseNum != courseNum) { continue; }
if (np->currActNum != actNum) { continue; }
if (np->currLevelNum != levelNum) { continue; }
if (np->currAreaIndex != areaIndex) { continue; }
return np;
}
return NULL;
}
///////////////////////////////////////////////////////////////////////////////
void network_send_location_request(void) {
if (gNetworkType == NT_SERVER) {
struct NetworkPlayer* np = get_network_player_from_valid_location(gCurrCourseNum, gCurrActNum, gCurrLevelNum, gCurrAreaIndex);
if (np == NULL) {
gNetworkPlayerLocal->currAreaSyncValid = true;
return;
}
network_send_client_location_request(gNetworkPlayerLocal->globalIndex, np->globalIndex);
return;
}
struct Packet p;
packet_init(&p, PACKET_LOCATION_REQUEST, true, false);
packet_write(&p, &gCurrCourseNum, sizeof(s16));
packet_write(&p, &gCurrActNum, sizeof(s16));
packet_write(&p, &gCurrLevelNum, sizeof(s16));
packet_write(&p, &gCurrAreaIndex, sizeof(s16));
network_send_to(0, &p);
}
void network_receive_location_request(struct Packet* p) {
if (gNetworkType != NT_SERVER) {
LOG_ERROR("non-server is receiving a location request!");
return;
}
struct NetworkPlayer* np = &gNetworkPlayers[p->localIndex];
if (np == NULL || np->localIndex == UNKNOWN_LOCAL_INDEX || !np->connected) {
LOG_ERROR("Receiving location request from inactive player!");
return;
}
s16 courseNum, actNum, levelNum, areaIndex;
packet_read(p, &courseNum, sizeof(s16));
packet_read(p, &actNum, sizeof(s16));
packet_read(p, &levelNum, sizeof(s16));
packet_read(p, &areaIndex, sizeof(s16));
np->currCourseNum = courseNum;
np->currActNum = actNum;
np->currLevelNum = levelNum;
np->currAreaIndex = areaIndex;
np->currAreaSyncValid = false;
struct NetworkPlayer* np2 = get_network_player_from_valid_location(courseNum, actNum, levelNum, areaIndex);
if (np2 == NULL) {
network_send_level_area_valid(np->globalIndex);
} else if (np2 == gNetworkPlayerLocal) {
network_send_location_response(np->globalIndex);
} else {
network_send_client_location_request(np->globalIndex, np2->globalIndex);
}
}
///////////////////////////////////////////////////////////////////////////////
void network_send_client_location_request(u8 destGlobalIndex, u8 srcGlobalIndex) {
if (gNetworkType != NT_SERVER) {
LOG_ERROR("client can't send a 'client location request'");
return;
}
struct NetworkPlayer* destNp = network_player_from_global_index(destGlobalIndex);
if (destNp == NULL || !destNp->connected) {
LOG_ERROR("network_send_client_location_request: dest np is invalid (global %d)", destGlobalIndex);
return;
}
struct Packet p;
packet_init(&p, PACKET_CLIENT_LOCATION_REQUEST, true, false);
packet_write(&p, &destGlobalIndex, sizeof(u8));
packet_write(&p, &destNp->currCourseNum, sizeof(s16));
packet_write(&p, &destNp->currActNum, sizeof(s16));
packet_write(&p, &destNp->currLevelNum, sizeof(s16));
packet_write(&p, &destNp->currAreaIndex, sizeof(s16));
struct NetworkPlayer* srcNp = network_player_from_global_index(srcGlobalIndex);
if (srcNp == NULL || !srcNp->connected || !srcNp->currAreaSyncValid) {
LOG_ERROR("network_send_client_location_request: source np is invalid (global %d)", srcGlobalIndex);
return;
}
network_send_to(srcNp->localIndex, &p);
}
void network_receive_client_location_request(struct Packet* p) {
if (gNetworkType == NT_SERVER) {
LOG_ERROR("server is receiving a 'client location request'!");
return;
}
u8 destGlobalIndex;
s16 courseNum, actNum, levelNum, areaIndex;
packet_read(p, &destGlobalIndex, sizeof(u8));
packet_read(p, &courseNum, sizeof(s16));
packet_read(p, &actNum, sizeof(s16));
packet_read(p, &levelNum, sizeof(s16));
packet_read(p, &areaIndex, sizeof(s16));
if (courseNum != gCurrCourseNum || actNum != gCurrActNum || levelNum != gCurrLevelNum || areaIndex != gCurrAreaIndex) {
LOG_ERROR("Receiving 'client location request' with the wrong location!");
return;
}
network_send_location_response(destGlobalIndex);
}
///////////////////////////////////////////////////////////////////////////////
void network_send_location_response(u8 destGlobalIndex) {
if (!gNetworkPlayerLocal->currAreaSyncValid) {
LOG_ERROR("my area is invalid");
return;
}
struct NetworkPlayer* destNp = network_player_from_global_index(destGlobalIndex);
if (destNp == NULL || !destNp->connected) {
LOG_ERROR("network_send_location_response: dest np is invalid");
return;
}
struct Packet p;
packet_init(&p, PACKET_LOCATION_RESPONSE, true, false);
packet_write(&p, &gCurrCourseNum, sizeof(s16));
packet_write(&p, &gCurrActNum, sizeof(s16));
packet_write(&p, &gCurrLevelNum, sizeof(s16));
packet_write(&p, &gCurrAreaIndex, sizeof(s16));
packet_write(&p, &gMarioStates[0].numCoins, sizeof(s16));
// static spawn removal
packet_write(&p, &sStaticSpawnRemovalIndex, sizeof(u8));
for (int i = 0; i < sStaticSpawnRemovalIndex; i++) {
packet_write(&p, &sStaticSpawnRemoval[i], sizeof(u8));
}
// coin collection
packet_write(&p, &sCoinCollectionIndex, sizeof(u8));
for (int i = 0; i < sCoinCollectionIndex; i++) {
packet_write(&p, &sCoinCollection[i], sizeof(u8));
}
// respawners
u8 respawnerCount = 0;
for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
struct SyncObject* so = &gSyncObjects[i];
if (so == NULL || so->o == NULL || so->behavior != bhvRespawner) { continue; }
respawnerCount++;
}
packet_write(&p, &respawnerCount, sizeof(u8));
for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
struct SyncObject* so = &gSyncObjects[i];
if (so == NULL || so->o == NULL || so->behavior != bhvRespawner) { continue; }
u32 behaviorToRespawn = get_id_from_behavior(so->o->oRespawnerBehaviorToRespawn);
packet_write(&p, &so->o->oPosX, sizeof(f32));
packet_write(&p, &so->o->oPosY, sizeof(f32));
packet_write(&p, &so->o->oPosZ, sizeof(f32));
packet_write(&p, &so->o->oBehParams, sizeof(s32));
packet_write(&p, &so->o->oRespawnerModelToRespawn, sizeof(s32));
packet_write(&p, &so->o->oRespawnerMinSpawnDist, sizeof(f32));
packet_write(&p, &behaviorToRespawn, sizeof(s32));
packet_write(&p, &so->o->oSyncID, sizeof(u32));
}
network_send_to(destNp->localIndex, &p);
// send non-static objects
for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
struct SyncObject* so = &gSyncObjects[i];
if (so == NULL || so->o == NULL || so->o->oSyncID != i) { continue; }
if (so->staticLevelSpawn) { continue; }
if (so->o->behavior == bhvRespawner) { continue; }
struct Object* spawn_objects[] = { so->o };
// TODO: move find model to a utility file/function
// find model
u32 model = 0;
for (int j = 0; j < 256; j++) {
if (so->o->header.gfx.sharedChild == gLoadedGraphNodes[j]) {
model = j;
break;
}
}
u32 models[] = { model };
network_send_spawn_objects_to(destNp->localIndex, spawn_objects, models, 1);
}
// send last reliable ent packet
for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
struct SyncObject* so = &gSyncObjects[i];
if (so == NULL || so->o == NULL) { continue; }
struct Packet* entPacket = get_last_sync_ent_reliable_packet(i);
if (entPacket->error) { continue; }
struct Packet p2 = { 0 };
packet_duplicate(entPacket, &p2);
network_send_to(destNp->localIndex, &p2);
}
}
void network_receive_location_response(struct Packet* p) {
s16 courseNum, actNum, levelNum, areaIndex;
packet_read(p, &courseNum, sizeof(s16));
packet_read(p, &actNum, sizeof(s16));
packet_read(p, &levelNum, sizeof(s16));
packet_read(p, &areaIndex, sizeof(s16));
if (courseNum != gCurrCourseNum || actNum != gCurrActNum || levelNum != gCurrLevelNum || areaIndex != gCurrAreaIndex) {
LOG_ERROR("Receiving 'location response' with the wrong location!");
return;
}
if (gNetworkPlayerLocal->currAreaSyncValid) {
LOG_ERROR("Receiving 'location response' when our location is already valid!");
return;
}
s16 numCoins;
packet_read(p, &numCoins, sizeof(s16));
u8 staticSpawnRemovals;
static_spawn_removal_clear();
// read static spawn removals
packet_read(p, &staticSpawnRemovals, sizeof(u8));
for (int i = 0; i < staticSpawnRemovals; i++) {
u8 syncId;
packet_read(p, &syncId, sizeof(u8));
struct SyncObject* so = &gSyncObjects[syncId];
if (so != NULL) {
if (so->o != NULL) {
obj_mark_for_deletion(so->o);
}
network_forget_sync_object(so);
}
}
// read coin collections
packet_read(p, &sCoinCollectionIndex, sizeof(u8));
for (int i = 0; i < sCoinCollectionIndex; i++) {
packet_read(p, &sCoinCollection[i], sizeof(u8));
}
// collect the coins
for (int i = 0; i < OBJECT_POOL_CAPACITY; i++) {
struct Object* o = &gObjectPool[i];
if (o->activeFlags & ACTIVE_FLAG_DEACTIVATED) { continue; }
if (!is_behavior_a_coin(o->behavior)) { continue; }
for (int j = 0; j < sCoinCollectionIndex; j++) {
if (o->oCoinID == sCoinCollection[j]) {
o->oInteractStatus = INT_STATUS_INTERACTED;
}
}
}
// read respawners
u8 respawnerCount = 0;
packet_read(p, &respawnerCount, sizeof(u8));
for (int i = 0; i < respawnerCount; i++) {
f32 posX, posY, posZ;
packet_read(p, &posX, sizeof(f32));
packet_read(p, &posY, sizeof(f32));
packet_read(p, &posZ, sizeof(f32));
s32 behParams, respawnerModelToRespawn;
packet_read(p, &behParams, sizeof(s32));
packet_read(p, &respawnerModelToRespawn, sizeof(s32));
f32 respawnerMinSpawnDist;
packet_read(p, &respawnerMinSpawnDist, sizeof(f32));
u32 behaviorToRespawn, syncId;
packet_read(p, &behaviorToRespawn, sizeof(u32));
packet_read(p, &syncId, sizeof(u32));
struct Object* respawner = spawn_object_abs_with_rot(gMarioStates[0].marioObj, 0, MODEL_NONE, bhvRespawner, posX, posY, posZ, 0, 0, 0);
respawner->parentObj = respawner;
respawner->oBehParams = behParams;
respawner->oRespawnerModelToRespawn = respawnerModelToRespawn;
respawner->oRespawnerMinSpawnDist = respawnerMinSpawnDist;
respawner->oRespawnerBehaviorToRespawn = get_behavior_from_id(behaviorToRespawn);
respawner->oSyncID = syncId;
network_forget_sync_object(&gSyncObjects[syncId]);
network_init_object(respawner, SYNC_DISTANCE_ONLY_EVENTS);
}
gMarioStates[0].numCoins = numCoins;
gNetworkPlayerLocal->currAreaSyncValid = true;
if (gNetworkType != NT_SERVER) {
network_send_level_area_valid(0);
}
}