mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
148 lines
5.1 KiB
C
148 lines
5.1 KiB
C
#include <stdio.h>
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#include "../network.h"
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#include "object_fields.h"
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#include "object_constants.h"
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#include "src/game/object_helpers.h"
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#include "behavior_data.h"
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#include "behavior_table.h"
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//#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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#define MAX_SPAWN_OBJECTS_PER_PACKET 8
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#pragma pack(1)
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struct SpawnObjectData {
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u8 parentId;
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u32 model;
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u16 behaviorId;
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s16 activeFlags;
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s32 rawData[80];
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};
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static u8 generate_parent_id(struct Object* objects[], u8 onIndex, bool sanitize) {
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struct Object* o = objects[onIndex];
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// special case if the parent is itself
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if (o->parentObj == o) { return (u8)-1; }
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if (onIndex == 0) {
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if (sanitize && o->parentObj->oSyncID == 0) {
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return (u8)-1;
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}
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assert(o->parentObj->oSyncID != 0);
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return (u8)o->parentObj->oSyncID;
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}
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for (u8 i = onIndex; i != (u8)-1; i--) {
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if (o->parentObj == objects[i]) { return i; }
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}
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assert(false);
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}
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void network_send_spawn_objects(struct Object* objects[], u32 models[], u8 objectCount) {
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network_send_spawn_objects_to(PACKET_DESTINATION_BROADCAST, objects, models, objectCount);
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}
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void network_send_spawn_objects_to(u8 sendToLocalIndex, struct Object* objects[], u32 models[], u8 objectCount) {
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assert(objectCount < MAX_SPAWN_OBJECTS_PER_PACKET);
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struct Packet p;
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packet_init(&p, PACKET_SPAWN_OBJECTS, true, true);
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packet_write(&p, &objectCount, sizeof(u8));
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for (u8 i = 0; i < objectCount; i++) {
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struct Object* o = objects[i];
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u32 model = models[i];
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u8 parentId = generate_parent_id(objects, i, true);
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u16 behaviorId = get_id_from_behavior(o->behavior);
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packet_write(&p, &parentId, sizeof(u8));
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packet_write(&p, &model, sizeof(u32));
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packet_write(&p, &behaviorId, sizeof(u16));
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packet_write(&p, &o->activeFlags, sizeof(s16));
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packet_write(&p, o->rawData.asU32, sizeof(s32) * 80);
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packet_write(&p, &o->header.gfx.scale[0], sizeof(f32));
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packet_write(&p, &o->header.gfx.scale[1], sizeof(f32));
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packet_write(&p, &o->header.gfx.scale[2], sizeof(f32));
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}
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if (sendToLocalIndex == PACKET_DESTINATION_BROADCAST) {
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network_send(&p);
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} else {
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network_send_to(sendToLocalIndex, &p);
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}
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}
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void network_receive_spawn_objects(struct Packet* p) {
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u8 objectCount = 0;
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packet_read(p, &objectCount, sizeof(u8));
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u8 reserveId = gNetworkLevelLoaded ? gNetworkPlayers[p->localIndex].globalIndex : 0;
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bool receivedReservedSyncObject = false;
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struct Object* spawned[MAX_SPAWN_OBJECTS_PER_PACKET] = { 0 };
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for (u8 i = 0; i < objectCount; i++) {
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struct SpawnObjectData data = { 0 };
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Vec3f scale = { 0 };
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packet_read(p, &data.parentId, sizeof(u8));
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packet_read(p, &data.model, sizeof(u32));
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packet_read(p, &data.behaviorId, sizeof(u16));
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packet_read(p, &data.activeFlags, sizeof(s16));
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packet_read(p, &data.rawData, sizeof(s32) * 80);
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packet_read(p, &scale[0], sizeof(f32));
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packet_read(p, &scale[1], sizeof(f32));
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packet_read(p, &scale[2], sizeof(f32));
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struct Object* parentObj = NULL;
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if (data.parentId == (u8)-1) {
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// this object is it's own parent, set it to a known object temporarily
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parentObj = gMarioStates[0].marioObj;
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} else {
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// this object has a known parent
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parentObj = (i == 0)
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? gSyncObjects[data.parentId].o
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: spawned[data.parentId];
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if (parentObj == NULL) {
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// failed to find parent, make it it's own parent
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// may cause issues, but we want it to spawn!
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printf("ERROR: failed to find spawn object's parent (%d)!\n", data.parentId);
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parentObj = gMarioStates[0].marioObj;
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data.parentId = (u8)-1;
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}
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}
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if (parentObj == NULL) {
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printf("ERROR: failed to attach to mario!\n");
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return;
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}
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void* behavior = (void*)get_behavior_from_id(data.behaviorId);
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struct Object* o = spawn_object(parentObj, data.model, behavior);
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o->createdThroughNetwork = true;
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memcpy(o->rawData.asU32, data.rawData, sizeof(u32) * 80);
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o->header.gfx.scale[0] = scale[0];
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o->header.gfx.scale[1] = scale[1];
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o->header.gfx.scale[2] = scale[2];
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// correct the temporary parent with the object itself
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if (data.parentId == (u8)-1) { o->parentObj = o; }
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if (o->oSyncID != 0) {
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// check if they've allocated one of their reserved sync objects
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receivedReservedSyncObject = (o->oSyncID != 0 && gSyncObjects[o->oSyncID].reserved == reserveId);
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if (receivedReservedSyncObject || gNetworkLevelSyncing) {
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gSyncObjects[o->oSyncID].o = o;
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gSyncObjects[o->oSyncID].reserved = 0;
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}
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}
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spawned[i] = o;
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}
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// update their block of reserved ids
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if (gNetworkType == NT_SERVER && receivedReservedSyncObject) {
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network_send_reservation(p->localIndex);
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}
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}
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