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			48 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#ifndef SEQ_IDS_H
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#define SEQ_IDS_H
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// Sometimes a sequence id is represented as one of the below ids (the base id),
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// optionally OR'd with SEQ_VARIATION.
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#define SEQ_BASE_ID 0x7f
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#define SEQ_VARIATION 0x80
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enum SeqId {
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    SEQ_SOUND_PLAYER,                 // 0x00
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    SEQ_EVENT_CUTSCENE_COLLECT_STAR,  // 0x01
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    SEQ_MENU_TITLE_SCREEN,            // 0x02
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    SEQ_LEVEL_GRASS,                  // 0x03
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    SEQ_LEVEL_INSIDE_CASTLE,          // 0x04
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    SEQ_LEVEL_WATER,                  // 0x05
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    SEQ_LEVEL_HOT,                    // 0x06
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    SEQ_LEVEL_BOSS_KOOPA,             // 0x07
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    SEQ_LEVEL_SNOW,                   // 0x08
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    SEQ_LEVEL_SLIDE,                  // 0x09
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    SEQ_LEVEL_SPOOKY,                 // 0x0A
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    SEQ_EVENT_PIRANHA_PLANT,          // 0x0B
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    SEQ_LEVEL_UNDERGROUND,            // 0x0C
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    SEQ_MENU_STAR_SELECT,             // 0x0D
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    SEQ_EVENT_POWERUP,                // 0x0E
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    SEQ_EVENT_METAL_CAP,              // 0x0F
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    SEQ_EVENT_KOOPA_MESSAGE,          // 0x10
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    SEQ_LEVEL_KOOPA_ROAD,             // 0x11
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    SEQ_EVENT_HIGH_SCORE,             // 0x12
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    SEQ_EVENT_MERRY_GO_ROUND,         // 0x13
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    SEQ_EVENT_RACE,                   // 0x14
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    SEQ_EVENT_CUTSCENE_STAR_SPAWN,    // 0x15
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    SEQ_EVENT_BOSS,                   // 0x16
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    SEQ_EVENT_CUTSCENE_COLLECT_KEY,   // 0x17
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    SEQ_EVENT_ENDLESS_STAIRS,         // 0x18
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    SEQ_LEVEL_BOSS_KOOPA_FINAL,       // 0x19
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    SEQ_EVENT_CUTSCENE_CREDITS,       // 0x1A
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    SEQ_EVENT_SOLVE_PUZZLE,           // 0x1B
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    SEQ_EVENT_TOAD_MESSAGE,           // 0x1C
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    SEQ_EVENT_PEACH_MESSAGE,          // 0x1D
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    SEQ_EVENT_CUTSCENE_INTRO,         // 0x1E
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    SEQ_EVENT_CUTSCENE_VICTORY,       // 0x1F
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    SEQ_EVENT_CUTSCENE_ENDING,        // 0x20
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    SEQ_MENU_FILE_SELECT,             // 0x21
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    SEQ_EVENT_CUTSCENE_LAKITU,        // 0x22 (not in JP)
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    SEQ_COUNT
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};
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#endif // SEQ_IDS_H
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