mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
- Add new functions for objects, Feel free to flesh some out if need be. - Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
905 lines
27 KiB
Python
905 lines
27 KiB
Python
import os
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import re
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from extract_functions import *
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from common import *
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rejects = ""
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integer_types = ["u8", "u16", "u32", "u64", "s8", "s16", "s32", "s64", "int"]
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number_types = ["f32", "float"]
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param_override_build = {}
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out_filename = 'src/pc/lua/smlua_functions_autogen.c'
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out_filename_docs = 'docs/lua/functions%s.md'
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out_filename_defs = 'autogen/lua_definitions/functions.lua'
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in_files = [
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"src/audio/external.h",
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"src/engine/math_util.h",
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"src/engine/surface_collision.h",
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"src/engine/surface_load.h",
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"src/game/camera.h",
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"src/game/characters.h",
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"src/game/mario_actions_airborne.c",
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"src/game/mario_actions_automatic.c",
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"src/game/mario_actions_cutscene.c",
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"src/game/mario_actions_moving.c",
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"src/game/mario_actions_object.c",
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"src/game/mario_actions_stationary.c",
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"src/game/mario_actions_submerged.c",
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"src/game/mario_step.h",
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"src/game/mario.h",
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"src/game/rumble_init.c",
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"src/pc/djui/djui_popup.h",
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"src/pc/network/network_utils.h",
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"src/pc/djui/djui_chat_message.h",
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"src/game/interaction.h",
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"src/game/level_info.h",
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"src/game/save_file.h",
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"src/game/sound_init.h",
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"src/pc/djui/djui_hud_utils.h",
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"src/pc/network/network_player.h",
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"include/behavior_table.h",
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"src/pc/lua/utils/smlua_obj_utils.h",
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"src/pc/lua/utils/smlua_misc_utils.h",
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"src/pc/lua/utils/smlua_collision_utils.h",
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"src/pc/lua/utils/smlua_math_utils.h",
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"src/pc/lua/utils/smlua_model_utils.h",
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"src/pc/lua/utils/smlua_text_utils.h",
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"src/pc/lua/utils/smlua_audio_utils.h",
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"src/pc/lua/utils/smlua_level_utils.h",
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"src/game/object_helpers.c",
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"src/game/obj_behaviors.c",
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"src/game/obj_behaviors_2.c",
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"src/game/spawn_sound.c",
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"src/game/object_list_processor.h",
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"src/game/behavior_actions.h",
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"src/game/mario_misc.h",
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"src/pc/mods/mod_storage.h",
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"src/pc/utils/misc.h",
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"src/game/level_update.h"
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]
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override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade", "current_background", "stop_" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_reload", "save_file_erase_current_backup_save", "save_file_set_star_flags" ],
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"src/pc/lua/utils/smlua_model_utils.h": [ "smlua_model_util_get_id" ],
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"src/game/object_list_processor.h": [ "set_object_respawn_info_bits" ],
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"src/game/mario_misc.h": [ "bhv_toad.*", "bhv_unlock_door.*" ],
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"src/game/level_update.h": [ "level_trigger_warp" ],
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"src/pc/utils/misc.h": [ "update_all_mario_stars"],
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}
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override_disallowed_functions = {
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"src/audio/external.h": [ " func_" ],
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"src/engine/math_util.h": [ "atan2s", "atan2f" ],
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"src/engine/surface_collision.h": [ " debug_", "f32_find_wall_collision" ],
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"src/game/mario_actions_airborne.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_automatic.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_cutscene.c": [ "^[us]32 act_.*", " geo_", "spawn_obj" ],
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"src/game/mario_actions_moving.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_object.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_stationary.c": [ "^[us]32 act_.*" ],
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"src/game/mario_actions_submerged.c": [ "^[us]32 act_.*" ],
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"src/game/mario_step.h": [ " stub_mario_step", "transfer_bully_speed"],
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"src/game/mario.h": [ " init_mario" ],
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"src/pc/djui/djui_chat_message.h": [ "create_from" ],
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"src/game/interaction.h": [ "process_interactions", "_handle_" ],
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"src/game/sound_init.h": [ "_loop_", "thread4_", "set_sound_mode" ],
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"src/pc/network/network_utils.h": [ "network_get_player_text_color[^_]" ],
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"src/pc/network/network_player.h": [ "_init", "_connected[^_]", "_shutdown", "_disconnected", "_update" ],
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"src/game/object_helpers.c": [ "spawn_obj", "^bhv_", "abs[fi]", "^bit_shift", "_debug$", "^stub_", "_set_model" ],
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"src/game/obj_behaviors.c": [ "debug_" ],
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"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
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"src/game/spawn_sound.c": [ "spawner" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
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"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
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"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
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"src/pc/djui/djui_hud_utils.h": [ "djui_hud_render_texture", "djui_hud_render_texture_raw", "djui_hud_render_texture_tile", "djui_hud_render_texture_tile_raw" ],
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"src/pc/lua/utils/smlua_level_utils.h": [ "smlua_level_util_reset" ],
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}
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lua_function_params = {
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"src/pc/lua/utils/smlua_obj_utils.h::spawn_object_sync::objSetupFunction": [ "struct Object*" ]
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}
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###########################################################
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template = """/* THIS FILE IS AUTOGENERATED */
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/* SHOULD NOT BE MANUALLY CHANGED */
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#include "smlua.h"
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$[INCLUDES]
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$[FUNCTIONS]
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void smlua_bind_functions_autogen(void) {
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lua_State* L = gLuaState;
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$[BINDS]
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}
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"""
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###########################################################
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param_vec3f_before_call = """
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f32* $[IDENTIFIER] = smlua_get_vec3f_from_buffer();
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$[IDENTIFIER][0] = smlua_get_number_field($[INDEX], "x");
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$[IDENTIFIER][1] = smlua_get_number_field($[INDEX], "y");
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$[IDENTIFIER][2] = smlua_get_number_field($[INDEX], "z");
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"""
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param_vec3f_after_call = """
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smlua_push_number_field($[INDEX], "x", $[IDENTIFIER][0]);
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smlua_push_number_field($[INDEX], "y", $[IDENTIFIER][1]);
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smlua_push_number_field($[INDEX], "z", $[IDENTIFIER][2]);
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"""
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param_override_build['Vec3f'] = {
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'before': param_vec3f_before_call,
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'after': param_vec3f_after_call
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}
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param_vec3s_before_call = """
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s16* $[IDENTIFIER] = smlua_get_vec3s_from_buffer();
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$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "x");
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$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "y");
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$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "z");
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"""
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param_vec3s_after_call = """
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smlua_push_integer_field($[INDEX], "x", $[IDENTIFIER][0]);
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smlua_push_integer_field($[INDEX], "y", $[IDENTIFIER][1]);
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smlua_push_integer_field($[INDEX], "z", $[IDENTIFIER][2]);
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"""
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param_override_build['Vec3s'] = {
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'before': param_vec3s_before_call,
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'after': param_vec3s_after_call
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}
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param_color_before_call = """
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u8* $[IDENTIFIER] = smlua_get_color_from_buffer();
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$[IDENTIFIER][0] = smlua_get_integer_field($[INDEX], "r");
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$[IDENTIFIER][1] = smlua_get_integer_field($[INDEX], "g");
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$[IDENTIFIER][2] = smlua_get_integer_field($[INDEX], "b");
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"""
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param_color_after_call = """
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smlua_push_integer_field($[INDEX], "r", $[IDENTIFIER][0]);
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smlua_push_integer_field($[INDEX], "g", $[IDENTIFIER][1]);
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smlua_push_integer_field($[INDEX], "b", $[IDENTIFIER][2]);
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"""
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param_override_build['Color'] = {
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'before': param_color_before_call,
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'after': param_color_after_call
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}
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############################################################################
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manual_index_documentation = """
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- manually written functions
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- [define_custom_obj_fields](#define_custom_obj_fields)
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- [network_init_object](#network_init_object)
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- [network_send_object](#network_send_object)
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- [network_send_to](#network_send_to)
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- [network_send](#network_send)
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- [djui_hud_render_texture](#djui_hud_render_texture)
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- [get_texture_info](#get_texture_info)
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- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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<br />
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"""
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manual_documentation = """
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---
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# manually written functions
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<br />
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## [define_custom_obj_fields](#define_custom_obj_fields)
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Defines a custom set of overlapping object fields.
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The `fieldTable` table's keys must start with the letter `o` and the values must be either `u32`, `s32`, or `f32`.
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### Lua Example
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`define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| fieldTable | `Lua Table` |
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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## [network_init_object](#network_init_object)
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Enables synchronization on an object.
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- Setting `standardSync` to `true` will automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized.
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- Setting `standardSync` to `false` will not automatically synchronize the object, or add commonly used object fields. The mod must manually call `network_send_object()` when fields have changed.
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The `fieldTable` parameter can be `nil`, or a list of object fields.
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### Lua Example
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`network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| object | [Object](structs.md#Object) |
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| standardSync | `bool` |
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| fieldTable | `Lua Table` |
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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<br />
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## [network_send_object](#network_send_object)
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Sends a packet that synchronizes an object. This does not need to be called when `standardSync` is enabled.
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The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
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### Lua Example
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`network_send_object(obj, false)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| object | [Object](structs.md#Object) |
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| reliable | `bool` |
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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<br />
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## [network_send_to](#network_send_to)
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Sends a packet to a particular player (using their local index) containing whatever data you want.
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`dataTable` can only contain strings, integers, numbers, booleans, and nil
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The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
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### Lua Example
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`network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| localPlayerIndex | `integer` |
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| reliable | `bool` |
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| dataTable | `table` |
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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<br />
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## [network_send](#network_send)
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Sends a packet to all players containing whatever data you want.
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`dataTable` can only contain strings, integers, numbers, booleans, and nil
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The `reliable` field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
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### Lua Example
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`network_send(reliable, { data1 = 'hello', data2 = 10})`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| reliable | `bool` |
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| dataTable | `table` |
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_render_texture](#djui_hud_render_texture)
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Renders a texture to the screen.
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### Lua Example
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`djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| texInfo | [TextureInfo](structs.md#TextureInfo) |
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| x | `number` |
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| y | `number` |
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| scaleW | `number` |
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| scaleH | `number` |
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### Returns
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- None
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### C Prototype
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`void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);`
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[:arrow_up_small:](#)
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<br />
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## [get_texture_info](#get_texture_info)
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Retrieves a texture by name.
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### Lua Example
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`get_texture_info(textureName)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| textureName | `string` |
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### Returns
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- [TextureInfo](structs.md#TextureInfo)
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### C Prototype
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`N/A`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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### Lua Example
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`djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| texInfo | [TextureInfo](structs.md#TextureInfo) |
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| prevX | `number` |
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| prevY | `number` |
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| prevScaleW | `number` |
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| prevScaleH | `number` |
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| x | `number` |
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| y | `number` |
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| scaleW | `number` |
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| scaleH | `number` |
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### Returns
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- None
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### C Prototype
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`void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);`
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[:arrow_up_small:](#)
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<br />
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"""
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############################################################################
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total_functions = 0
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header_h = ""
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|
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def reject_line(line):
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if len(line) == 0:
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return True
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if '(' not in line:
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return True
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if ')' not in line:
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return True
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if ';' not in line:
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return True
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def normalize_type(t):
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t = t.strip()
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if ' ' in t:
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parts = t.split(' ', 1)
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t = parts[0] + ' ' + parts[1].replace(' ', '')
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return t
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def alter_type(t):
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if t.startswith('enum '):
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return 'int'
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return t
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|
|
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############################################################################
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def build_param(param, i):
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ptype = alter_type(param['type'])
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pid = param['identifier']
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if ptype in param_override_build:
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return param_override_build[ptype]['before'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
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elif ptype == 'bool':
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return ' %s %s = smlua_to_boolean(L, %d);\n' % (ptype, pid, i)
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elif ptype in integer_types:
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return ' %s %s = smlua_to_integer(L, %d);\n' % (ptype, pid, i)
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elif ptype in number_types:
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return ' %s %s = smlua_to_number(L, %d);\n' % (ptype, pid, i)
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elif ptype == 'const char*':
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return ' %s %s = smlua_to_string(L, %d);\n' % (ptype, pid, i)
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elif ptype == 'LuaFunction':
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return ' %s %s = smlua_to_lua_function(L, %d);\n' % (ptype, pid, i)
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elif translate_type_to_lot(ptype) == 'LOT_POINTER':
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lvt = translate_type_to_lvt(ptype)
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return ' %s %s = (%s)smlua_to_cpointer(L, %d, %s);\n' % (ptype, pid, ptype, i, lvt)
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else:
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lot = translate_type_to_lot(ptype)
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s = ' %s %s = (%s)smlua_to_cobject(L, %d, %s);' % (ptype, pid, ptype, i, lot)
|
|
|
|
if '???' in lot:
|
|
s = '//' + s + ' <--- UNIMPLEMENTED'
|
|
else:
|
|
s = ' ' + s
|
|
|
|
return s + '\n'
|
|
|
|
def build_param_after(param, i):
|
|
ptype = param['type']
|
|
pid = param['identifier']
|
|
|
|
if ptype in param_override_build:
|
|
return param_override_build[ptype]['after'].replace('$[IDENTIFIER]', str(pid)).replace('$[INDEX]', str(i))
|
|
else:
|
|
return ''
|
|
|
|
def build_call(function):
|
|
ftype = alter_type(function['type'])
|
|
fid = function['identifier']
|
|
|
|
ccall = '%s(%s)' % (fid, ', '.join([x['identifier'] for x in function['params']]))
|
|
|
|
if ftype == 'void':
|
|
return ' %s;\n' % ccall
|
|
|
|
flot = translate_type_to_lot(ftype)
|
|
|
|
lfunc = 'UNIMPLEMENTED -->'
|
|
if ftype in integer_types:
|
|
lfunc = 'lua_pushinteger'
|
|
elif ftype in number_types:
|
|
lfunc = 'lua_pushnumber'
|
|
elif ftype == 'bool':
|
|
lfunc = 'lua_pushboolean'
|
|
elif ftype == 'char*':
|
|
lfunc = 'lua_pushstring'
|
|
elif ftype == 'const char*':
|
|
lfunc = 'lua_pushstring'
|
|
elif translate_type_to_lot(ftype) == 'LOT_POINTER':
|
|
lvt = translate_type_to_lvt(ftype)
|
|
return ' smlua_push_pointer(L, %s, (void*)%s);\n' % (lvt, ccall)
|
|
elif '???' not in flot and flot != 'LOT_NONE':
|
|
return ' smlua_push_object(L, %s, %s);\n' % (flot, ccall)
|
|
|
|
return ' %s(L, %s);\n' % (lfunc, ccall)
|
|
|
|
def build_function(function, do_extern):
|
|
s = ''
|
|
fid = function['identifier']
|
|
|
|
if len(function['params']) <= 0:
|
|
s = 'int smlua_func_%s(UNUSED lua_State* L) {\n' % function['identifier']
|
|
else:
|
|
s = 'int smlua_func_%s(lua_State* L) {\n' % function['identifier']
|
|
|
|
s += ' if(!smlua_functions_valid_param_count(L, %d)) { return 0; }\n\n' % len(function['params'])
|
|
|
|
i = 1
|
|
for param in function['params']:
|
|
s += build_param(param, i)
|
|
s += ' if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %d for function \'%s\'"); return 0; }\n' % (i, fid)
|
|
i += 1
|
|
s += '\n'
|
|
|
|
if do_extern:
|
|
s += ' extern %s\n' % function['line']
|
|
|
|
s += build_call(function)
|
|
|
|
i = 1
|
|
for param in function['params']:
|
|
s += build_param_after(param, i)
|
|
i += 1
|
|
s += '\n'
|
|
|
|
s += ' return 1;\n}\n'
|
|
|
|
function['implemented'] = 'UNIMPLEMENTED' not in s
|
|
if 'UNIMPLEMENTED' in s:
|
|
s = "/*\n" + s + "*/\n"
|
|
else:
|
|
global total_functions
|
|
total_functions += 1
|
|
|
|
return s + "\n"
|
|
|
|
def build_functions(processed_files):
|
|
s = ''
|
|
for processed_file in processed_files:
|
|
s += gen_comment_header(processed_file['filename'])
|
|
|
|
for function in processed_file['functions']:
|
|
s += build_function(function, processed_file['extern'])
|
|
return s
|
|
|
|
def build_bind(function):
|
|
s = 'smlua_bind_function(L, "%s", smlua_func_%s);' % (function['identifier'], function['identifier'])
|
|
if function['implemented']:
|
|
s = ' ' + s
|
|
else:
|
|
s = ' //' + s + ' <--- UNIMPLEMENTED'
|
|
return s + "\n"
|
|
|
|
def build_binds(processed_files):
|
|
s = ''
|
|
for processed_file in processed_files:
|
|
s += "\n // " + processed_file['filename'] + "\n"
|
|
|
|
for function in processed_file['functions']:
|
|
s += build_bind(function)
|
|
return s
|
|
|
|
def build_includes():
|
|
s = ''
|
|
for f in in_files:
|
|
if not f.endswith('.h'):
|
|
continue
|
|
s += '#include "%s"\n' % f
|
|
return s
|
|
|
|
############################################################################
|
|
|
|
def process_function(fname, line):
|
|
if fname in override_allowed_functions:
|
|
found_match = False
|
|
for pattern in override_allowed_functions[fname]:
|
|
if re.search(pattern, line) != None:
|
|
found_match = True
|
|
break
|
|
if not found_match:
|
|
return None
|
|
|
|
if fname in override_disallowed_functions:
|
|
for pattern in override_disallowed_functions[fname]:
|
|
if re.search(pattern, line) != None:
|
|
return None
|
|
|
|
function = {}
|
|
|
|
line = line.strip()
|
|
function['line'] = line
|
|
|
|
line = line.replace('UNUSED', '')
|
|
|
|
match = re.search('[a-zA-Z0-9_]+\(', line)
|
|
function['type'] = normalize_type(line[0:match.span()[0]])
|
|
function['identifier'] = match.group()[0:-1]
|
|
|
|
function['params'] = []
|
|
params_str = line.split('(', 1)[1].rsplit(')', 1)[0].strip()
|
|
if len(params_str) == 0 or params_str == 'void':
|
|
pass
|
|
else:
|
|
param_index = 0
|
|
for param_str in params_str.split(','):
|
|
param = {}
|
|
param_str = param_str.strip()
|
|
if param_str.endswith('*') or ' ' not in param_str:
|
|
param['type'] = normalize_type(param_str)
|
|
param['identifier'] = 'arg%d' % param_index
|
|
else:
|
|
match = re.search('[a-zA-Z0-9_\[\]]+$', param_str)
|
|
if match == None:
|
|
return None
|
|
param['type'] = normalize_type(param_str[0:match.span()[0]])
|
|
param['identifier'] = match.group()
|
|
|
|
# override Vec3s/f
|
|
if param['identifier'] == 'pos':
|
|
if param['type'].replace(' ', '') == 'f32*':
|
|
param['type'] = 'Vec3f'
|
|
if param['type'].replace(' ', '') == 's16*':
|
|
param['type'] = 'Vec3s'
|
|
|
|
# remember lua function params
|
|
lf_key = fname + '::' + function['identifier'] + '::' + param['identifier']
|
|
if param['type'] == 'LuaFunction' and lf_key in lua_function_params:
|
|
param['lua_function_params'] = lua_function_params[lf_key]
|
|
|
|
function['params'].append(param)
|
|
param_index += 1
|
|
|
|
return function
|
|
|
|
def process_functions(fname, file_str):
|
|
functions = []
|
|
for line in file_str.splitlines():
|
|
if reject_line(line):
|
|
global rejects
|
|
rejects += line + '\n'
|
|
continue
|
|
fn = process_function(fname, line)
|
|
if fn == None:
|
|
continue
|
|
functions.append(fn)
|
|
|
|
functions = sorted(functions, key=lambda d: d['identifier'])
|
|
return functions
|
|
|
|
def process_file(fname):
|
|
processed_file = {}
|
|
processed_file['filename'] = fname.replace('\\', '/').split('/')[-1]
|
|
processed_file['extern'] = fname.endswith('.c')
|
|
|
|
extracted_str = extract_functions(fname)
|
|
processed_file['functions'] = process_functions(fname, extracted_str)
|
|
|
|
return processed_file
|
|
|
|
def process_files():
|
|
processed_files = []
|
|
files = sorted(in_files, key=lambda d: d.split('/')[-1])
|
|
for f in files:
|
|
processed_files.append(process_file(f))
|
|
return processed_files
|
|
|
|
############################################################################
|
|
|
|
def doc_page_link(page_num):
|
|
if page_num == 1:
|
|
return 'functions.md'
|
|
else:
|
|
return 'functions-%d.md' % page_num
|
|
|
|
def doc_function_index(processed_files):
|
|
s = '# Supported Functions\n'
|
|
s += manual_index_documentation
|
|
count = 0
|
|
for processed_file in processed_files:
|
|
page_num = processed_file['page_num']
|
|
s += '- %s\n' % processed_file['filename']
|
|
for function in processed_file['functions']:
|
|
if not function['implemented']:
|
|
continue
|
|
s += ' - [%s](%s#%s)\n' % (function['identifier'], doc_page_link(page_num), function['identifier'])
|
|
s += '\n<br />\n\n'
|
|
|
|
return s
|
|
|
|
def doc_lua_func_param(param):
|
|
s = 'LuaFunction('
|
|
|
|
lfp = param['lua_function_params']
|
|
first_lfp = True
|
|
|
|
for lfp_type in lfp:
|
|
if not first_lfp:
|
|
lfp_type += ', '
|
|
first_lfp = False
|
|
|
|
lfp_type, lfp_link = translate_type_to_lua(lfp_type)
|
|
|
|
if lfp_link:
|
|
s += '[%s](%s)' % (lfp_type, lfp_link)
|
|
else:
|
|
s += lfp_type
|
|
|
|
s += ')'
|
|
return s
|
|
|
|
def doc_function(function):
|
|
if not function['implemented']:
|
|
return ''
|
|
|
|
fid = function['identifier']
|
|
s = '\n## [%s](#%s)\n' % (fid, fid)
|
|
|
|
rtype, rlink = translate_type_to_lua(function['type'])
|
|
param_str = ', '.join([x['identifier'] for x in function['params']])
|
|
|
|
s += "\n### Lua Example\n"
|
|
if rtype != None:
|
|
s += "`local %sValue = %s(%s)`\n" % (rtype.replace('`', '').split(' ')[0], fid, param_str)
|
|
else:
|
|
s += "`%s(%s)`\n" % (fid, param_str)
|
|
|
|
s += '\n### Parameters\n'
|
|
if len(function['params']) > 0:
|
|
s += '| Field | Type |\n'
|
|
s += '| ----- | ---- |\n'
|
|
for param in function['params']:
|
|
pid = param['identifier']
|
|
ptype = param['type']
|
|
ptype, plink = translate_type_to_lua(ptype)
|
|
|
|
# build lua function params
|
|
if param['type'] == 'LuaFunction' and 'lua_function_params' in param:
|
|
ptype = doc_lua_func_param(param)
|
|
|
|
if plink:
|
|
s += '| %s | [%s](%s) |\n' % (pid, ptype, plink)
|
|
continue
|
|
|
|
s += '| %s | %s |\n' % (pid, ptype)
|
|
|
|
else:
|
|
s += '- None\n'
|
|
|
|
s += '\n### Returns\n'
|
|
if rtype != None:
|
|
if rlink:
|
|
s += '[%s](%s)\n' % (rtype, rlink)
|
|
else:
|
|
s += '- %s\n' % rtype
|
|
else:
|
|
s += '- None\n'
|
|
|
|
|
|
s += '\n### C Prototype\n'
|
|
s += '`%s`\n' % function['line'].strip()
|
|
|
|
s += '\n[:arrow_up_small:](#)\n\n<br />\n'
|
|
|
|
return s
|
|
|
|
def doc_functions(functions):
|
|
s = ''
|
|
for function in functions:
|
|
s += doc_function(function)
|
|
return s
|
|
|
|
def doc_files(processed_files):
|
|
pages = {}
|
|
page_num = 1
|
|
page_len_limit = 150000
|
|
extra_space = 25000
|
|
|
|
s = '## [:rewind: Lua Reference](lua.md)\n\n'
|
|
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n---\n\n'
|
|
s += '$[FUNCTION_INDEX_HERE]'
|
|
s += manual_documentation
|
|
for processed_file in processed_files:
|
|
s_file = '\n---'
|
|
s_file += '\n# functions from %s\n\n<br />\n\n' % processed_file['filename']
|
|
s_file += doc_functions(processed_file['functions'])
|
|
|
|
if len(s) + len(s_file) + extra_space > page_len_limit:
|
|
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
|
|
pages[page_num] = s
|
|
s = '## [:rewind: Lua Functions](functions.md)\n\n'
|
|
s += '---\n\n$[FUNCTION_NAV_HERE]\n\n'
|
|
page_num += 1
|
|
extra_space = 0
|
|
|
|
s += s_file
|
|
processed_file['page_num'] = page_num
|
|
|
|
s += '\n---\n\n$[FUNCTION_NAV_HERE]\n\n'
|
|
pages[page_num] = s
|
|
|
|
for pnum in pages:
|
|
buffer = pages[pnum]
|
|
page_name = ''
|
|
if pnum == 1:
|
|
buffer = buffer.replace('$[FUNCTION_INDEX_HERE]', doc_function_index(processed_files))
|
|
page_name = ''
|
|
else:
|
|
page_name = '-%d' % pnum
|
|
|
|
# build up nav
|
|
function_nav = ''
|
|
if (pnum - 1) in pages:
|
|
function_nav += '[< prev](%s) | ' % doc_page_link(pnum - 1)
|
|
for pnum_nav in pages:
|
|
if pnum_nav == pnum:
|
|
function_nav += '%d' % pnum_nav
|
|
else:
|
|
function_nav += '[%d](%s)' % (pnum_nav, doc_page_link(pnum_nav))
|
|
|
|
if (pnum_nav + 1) in pages:
|
|
function_nav += ' | '
|
|
if (pnum + 1) in pages:
|
|
function_nav += ' | [next >](%s)' % doc_page_link(pnum + 1)
|
|
|
|
buffer = buffer.replace('$[FUNCTION_NAV_HERE', function_nav)
|
|
|
|
with open(get_path(out_filename_docs % page_name), 'w', newline='\n') as out:
|
|
out.write(buffer)
|
|
|
|
############################################################################
|
|
|
|
def_pointers = []
|
|
|
|
def def_function(function):
|
|
s = ''
|
|
if not function['implemented']:
|
|
return ''
|
|
|
|
fid = function['identifier']
|
|
rtype, rlink = translate_type_to_lua(function['type'])
|
|
param_str = ', '.join([x['identifier'] for x in function['params']])
|
|
|
|
if rtype == None:
|
|
rtype = 'nil'
|
|
|
|
for param in function['params']:
|
|
pid = param['identifier']
|
|
ptype = param['type']
|
|
ptype, plink = translate_type_to_lua(ptype)
|
|
|
|
ptype = translate_to_def(ptype)
|
|
if ptype.startswith('Pointer_') and ptype not in def_pointers:
|
|
def_pointers.append(ptype)
|
|
|
|
s += '--- @param %s %s\n' % (pid, ptype)
|
|
|
|
rtype = translate_to_def(rtype)
|
|
if rtype.startswith('Pointer_') and rtype not in def_pointers:
|
|
def_pointers.append(rtype)
|
|
|
|
s += '--- @return %s\n' % rtype
|
|
s += "function %s(%s)\n -- ...\nend\n\n" % (fid, param_str)
|
|
|
|
return s
|
|
|
|
|
|
def def_files(processed_files):
|
|
s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
|
|
for processed_file in processed_files:
|
|
for function in processed_file['functions']:
|
|
s += def_function(function)
|
|
|
|
for def_pointer in def_pointers:
|
|
s += '--- @class %s\n' % def_pointer
|
|
|
|
with open(get_path(out_filename_defs), 'w', newline='\n') as out:
|
|
out.write(s)
|
|
|
|
############################################################################
|
|
|
|
def main():
|
|
processed_files = process_files()
|
|
|
|
built_functions = build_functions(processed_files)
|
|
built_binds = build_binds(processed_files)
|
|
built_includes = build_includes()
|
|
|
|
filename = get_path(out_filename)
|
|
|
|
gen = template \
|
|
.replace("$[FUNCTIONS]", built_functions) \
|
|
.replace("$[BINDS]", built_binds) \
|
|
.replace("$[INCLUDES]", built_includes)
|
|
|
|
with open(filename, 'w', newline='\n') as out:
|
|
out.write(gen)
|
|
|
|
print('REJECTS:\n%s' % rejects)
|
|
|
|
doc_files(processed_files)
|
|
def_files(processed_files)
|
|
|
|
global total_functions
|
|
print('Total functions: ' + str(total_functions))
|
|
|
|
if __name__ == '__main__':
|
|
main()
|