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				- Renamed the `new` and `realloc` functions to `create` and `resize` - Added `delete_all` - Made Mod Data a class: - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)  | 
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| .. | ||
| actors/shape | ||
| textures | ||
| a-math.lua | ||
| main.lua | ||
| update.lua | ||