sm64coopdx/docs/lua
PeachyPeach 07c229afdc
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Fix rendering issues with held objects (#1221)
Add a way to save and load a gfx state in display lists.
Its primary purpose is to save the gfx state before rendering a held object, then restore it later.
It fixes the issue where Mario had opaque legs with the vanish and metal caps when holding an object.
2026-05-06 07:10:59 +10:00
..
examples Refactor collision surface systems and add the ability to add/remove/move surfaces (#1143) 2026-05-02 14:58:46 -04:00
guides Add HOOK_ON_PLAY_MODE_UPDATE and HOOK_BEFORE_PLAY_MODE_UPDATE (#1160) 2026-05-04 21:01:01 -04:00
constants.md Fix rendering issues with held objects (#1221) 2026-05-06 07:10:59 +10:00
functions-2.md Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
functions-3.md Add independent X and Y scaling to text rendering functions (#1182) 2026-05-01 21:17:44 -04:00
functions-4.md Control the Lighting Engine with le_set_enabled in real time (#1193) 2026-05-01 21:15:09 -04:00
functions-5.md Fix cutscenes, syncing issues, and more (Yoshi!) (#1109) 2026-04-21 23:37:30 -04:00
functions-6.md Add audio_stream_get/set_volume_channel (#1205) 2026-05-03 17:59:11 +10:00
functions-7.md Refactor collision surface systems and add the ability to add/remove/move surfaces (#1143) 2026-05-02 14:58:46 -04:00
functions.md Add audio_stream_get/set_volume_channel (#1205) 2026-05-03 17:59:11 +10:00
globals.md Expose gHudDisplay (#1158) 2026-05-01 22:25:06 -04:00
lua.md Add in C documentation (#1176) 2026-04-21 21:35:01 -04:00
structs.md Add audio_stream_get/set_volume_channel (#1205) 2026-05-03 17:59:11 +10:00