An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Miscellaneous Additions: Addendum (#723)
* More autogen work

- made the `Pointer_` classes into aliases instead so that they're actually associated with their true type
- "Total constants" metric is now accurate

* High Quality Master Volume

* Audio work

it's 12:55am and there are some bright flashes outside (lightning)

- cracked the code (interpreted the "Acc" in `tempoAcc`)
- added several functions that will help greatly in the Streamed Music department (you can now match sequenced music fading (transitions, eepy, etc.))
- introducing `gMasterVolume`! a variable that is only updated when it needs to be, theoretically improving performance (by some amount). this variable is used in many places in place of recalculations of the same number
- made it so that muting the game skips some audio processing (not the main process since that would linger after unmuting (not good))
- fixed an oversight where lua volumes were not taken into account when `audio_stream_set_volume`
- it's its 😁
- removed additional `#include "audio/external.h"`

it is 1:06am
gn

* Add mouse status functions

you can now check if mouse buttons were held, clicked, or released

* Sorting was a bad idea

disabled sorting for constants so that they are represented more closely to their original defines

* Expose playerlist page index

also noticed that sorting still sucks

* Minor (very important) detail

lalette

* Addressing the PeachyPeachSM64 reviews

* Return of the Forced 4:3 Mode

shoutouts to DISPLAY.FORCE_4BY3 for sticking through the toughest of times, waiting for this day to come

* Added scroll support

- Scrolling added to chat box (hold ctrl to scroll fewer lines, shift to scroll faster)
- Scrolling functions added to smlua

* Addressing the Isaac0-dev review + fixes

- mouse scroll is now accumulated
- djui_gfx_get_dimensions
- forced 4:3 won't kick in if the window isn't wide enough
- game now recognizes horizontal resizing when in 4:3 mode

* Run autogen

* gfx_get_dimensions

works just as well
2025-04-05 13:52:14 -04:00
.github GitHub Actions for macOS (#696) 2025-03-10 12:24:33 +10:00
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data move models to higher priority pools if needed 2025-04-04 14:17:16 +10:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
dynos/packs/Coop Cafe Pipe Add easter egg (thanks @kingthememer) 2024-12-31 19:39:57 -05:00
include Fix/optimize/improve lighting engine 2025-03-28 23:06:48 -04:00
lang This new camera code is NOT up to pollos standards. 2025-03-18 23:06:36 -04:00
levels Make ending set level to LEVEL_ENDING 2024-12-15 20:24:00 -05:00
lib New coopnet libraries for macOS (#725) 2025-03-31 16:57:15 -04:00
mods Fixes 2025-04-01 00:04:45 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Make Git hash only dev or debug 2025-03-31 22:42:30 -04:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.