mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			69 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// 0x0700CC78 - 0x0700CD58
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CC78, 0x00454e00, 29021, 0x0000cc78, 224);
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// 0x0700CD58 - 0x0700CE48
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CD58, 0x00454e00, 29021, 0x0000cd58, 240);
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// 0x0700CE48 - 0x0700CF48
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CE48, 0x00454e00, 29021, 0x0000ce48, 256);
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// 0x0700CF48 - 0x0700D018
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700CF48, 0x00454e00, 29021, 0x0000cf48, 208);
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// 0x0700D018 - 0x0700D058
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700D018, 0x00454e00, 29021, 0x0000bf68, 64);
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// 0x0700D058 - 0x0700D158
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static const Gfx bitdw_seg7_dl_0700D058[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(bitdw_seg7_vertex_0700CC78, 14, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
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    gsSP2Triangles( 8,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSPVertex(bitdw_seg7_vertex_0700CD58, 15, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
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    gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
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    gsSP1Triangle(12, 13, 14, 0x0),
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    gsSPVertex(bitdw_seg7_vertex_0700CE48, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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    gsSPVertex(bitdw_seg7_vertex_0700CF48, 13, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
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    gsSP1Triangle(10, 11, 12, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x0700D158 - 0x0700D190
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static const Gfx bitdw_seg7_dl_0700D158[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(bitdw_seg7_vertex_0700D018, 4, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x0700D190 - 0x0700D208
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const Gfx bitdw_seg7_dl_0700D190[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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    gsSPClearGeometryMode(G_LIGHTING),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(bitdw_seg7_dl_0700D058),
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    gsSPDisplayList(bitdw_seg7_dl_0700D158),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_LIGHTING),
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    gsSPEndDisplayList(),
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};
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