mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// 0x07003CF8 - 0x07003D10
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static const Lights1 bowser_3_seg7_lights_07003CF8 = gdSPDefLights1(
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    0x22, 0x22, 0x22,
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    0x89, 0x89, 0x8a, 0x28, 0x28, 0x28
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);
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// 0x07003D10 - 0x07003D28
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static const Lights1 bowser_3_seg7_lights_07003D10 = gdSPDefLights1(
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    0x3f, 0x3f, 0x3f,
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    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x07003D28 - 0x07003D88
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003D28, 0x004cec00, 10476, 0x00003d28, 96);
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// 0x07003D88 - 0x07003DC8
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003D88, 0x004cec00, 10476, 0x00003d88, 64);
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// 0x07003DC8 - 0x07003EC8
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ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07003DC8, 0x004cec00, 10476, 0x00003dc8, 256);
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// 0x07003EC8 - 0x07003F38
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static const Gfx bowser_3_seg7_dl_07003EC8[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPLight(&bowser_3_seg7_lights_07003CF8.l, 1),
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    gsSPLight(&bowser_3_seg7_lights_07003CF8.a, 2),
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    gsSPVertex(bowser_3_seg7_vertex_07003D28, 6, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSPLight(&bowser_3_seg7_lights_07003D10.l, 1),
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    gsSPLight(&bowser_3_seg7_lights_07003D10.a, 2),
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    gsSPVertex(bowser_3_seg7_vertex_07003D88, 4, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x07003F38 - 0x07003FA0
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static const Gfx bowser_3_seg7_dl_07003F38[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPVertex(bowser_3_seg7_vertex_07003DC8, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSP2Triangles(11, 14, 12, 0x0,  1, 15,  2, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x07003FA0 - 0x07004030
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const Gfx bowser_3_seg7_dl_07003FA0[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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    gsSPClearGeometryMode(G_SHADING_SMOOTH),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(bowser_3_seg7_dl_07003EC8),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(bowser_3_seg7_dl_07003F38),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_SHADING_SMOOTH),
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    gsSPEndDisplayList(),
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};
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