mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
|
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Fix `textureArray` type to be recognized by autogen.
Painting textures can be replaced with the following code:
```
local tex1 = get_texture_info("texture_bottom")
local tex2 = get_texture_info("texture_top")
gPaintingValues.bob_painting.textureArray[1] = tex1.texture
gPaintingValues.bob_painting.textureArray[2] = tex2.texture
```
Texture format must be RGBA 16-bit for built-in textures or
RGBA 32-bit for mod loaded textures.
|
||
|---|---|---|
| .. | ||
| areas | ||
| blue_smiley | ||
| moon_smiley | ||
| rolling_log | ||
| slide_exit_podium | ||
| star_cage | ||
| star_smiley | ||
| yellow_smiley | ||
| geo.c | ||
| header.h | ||
| level.yaml | ||
| leveldata.c | ||
| script.c | ||
| texture.inc.c | ||