sm64coopdx/levels/ttm
PeachyPeachSM64 b4c8f023d2
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Make painting textures replaceable by Lua
Fix `textureArray` type to be recognized by autogen.

Painting textures can be replaced with the following code:
```
local tex1 = get_texture_info("texture_bottom")
local tex2 = get_texture_info("texture_top")

gPaintingValues.bob_painting.textureArray[1] = tex1.texture
gPaintingValues.bob_painting.textureArray[2] = tex2.texture
```

Texture format must be RGBA 16-bit for built-in textures or
RGBA 32-bit for mod loaded textures.
2025-10-05 12:12:14 +02:00
..
areas Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
blue_smiley extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
moon_smiley extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
rolling_log extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
slide_exit_podium extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
star_cage extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
star_smiley extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
yellow_smiley extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
geo.c Refresh 8 2020-04-03 14:57:26 -04:00
header.h Reset paintings on network shutdown (#393) 2023-05-14 19:15:25 -07:00
level.yaml Refresh 3 2019-11-03 14:36:27 -05:00
leveldata.c refresh 4 2019-12-01 21:52:53 -05:00
script.c Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
texture.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00