mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			53 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
 | 
						|
// 0x0700F220 - 0x0700F238
 | 
						|
static const Lights1 wf_seg7_lights_0700F220 = gdSPDefLights1(
 | 
						|
    0x66, 0x66, 0x66,
 | 
						|
    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
 | 
						|
);
 | 
						|
 | 
						|
// 0x0700F238 - 0x0700F268
 | 
						|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700F238, 0x00496090, 31162, 0x0000f238, 48);
 | 
						|
 | 
						|
// 0x0700F268 - 0x0700F2C8
 | 
						|
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700F268, 0x00496090, 31162, 0x0000f268, 96);
 | 
						|
 | 
						|
// 0x0700F2C8 - 0x0700F308
 | 
						|
static const Gfx wf_seg7_dl_0700F2C8[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09001000),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPLight(&wf_seg7_lights_0700F220.l, 1),
 | 
						|
    gsSPLight(&wf_seg7_lights_0700F220.a, 2),
 | 
						|
    gsSPVertex(wf_seg7_vertex_0700F238, 3, 0),
 | 
						|
    gsSP1Triangle( 0,  1,  2, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0700F308 - 0x0700F340
 | 
						|
static const Gfx wf_seg7_dl_0700F308[] = {
 | 
						|
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000800),
 | 
						|
    gsDPLoadSync(),
 | 
						|
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
 | 
						|
    gsSPVertex(wf_seg7_vertex_0700F268, 6, 0),
 | 
						|
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 | 
						|
 | 
						|
// 0x0700F340 - 0x0700F3B8
 | 
						|
const Gfx wf_seg7_dl_0700F340[] = {
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
 | 
						|
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
 | 
						|
    gsDPTileSync(),
 | 
						|
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
 | 
						|
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
 | 
						|
    gsSPDisplayList(wf_seg7_dl_0700F2C8),
 | 
						|
    gsSPDisplayList(wf_seg7_dl_0700F308),
 | 
						|
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
 | 
						|
    gsDPPipeSync(),
 | 
						|
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
 | 
						|
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
 | 
						|
    gsSPEndDisplayList(),
 | 
						|
};
 |