sm64coopdx/docs/lua/examples/lighting-engine-demo
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
..
data Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
levels Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
sound Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-constants.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-utils.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
main.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00