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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos |
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| .. | ||
| data | ||
| levels | ||
| sound | ||
| a-constants.lua | ||
| a-utils.lua | ||
| main.lua | ||