..
GL
libc
Palette system overhaul and preset rewrite
2024-05-21 17:09:59 -04:00
PR
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
stb
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
behavior_commands.h
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
behavior_data.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
behavior_table.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
command_macros_base.h
config.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
course_table.h
Fix pause menus
2023-11-21 17:14:25 -05:00
dialog_ids.h
eu_translation.h
Adds support for compiling other regions ( #378 )
2023-05-03 00:54:25 -07:00
geo_commands.h
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
gfx_dimensions.h
gfx_symbols.h
allow Lua to manipulate displaylists and vertices ( #675 )
2025-02-27 14:27:55 +10:00
helper_macros.h
level_commands.h
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
level_misc_macros.h
level_table.h
luigi_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
macro_preset_names.h
macro_presets.h
macros.h
allow Lua to manipulate displaylists and vertices ( #675 )
2025-02-27 14:27:55 +10:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h
Remove Waluigi anims
2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h
model_ids.h
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
moving_texture_macros.h
object_constants.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
object_fields.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h
segments.h
Added extended bounds
2022-04-06 08:40:22 -07:00
seq_ids.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
seq_luigi.inc
Fix cut off Luigi line
2024-06-27 16:54:20 -04:00
seq_macros.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_toad.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
seq_wario.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
sm64.h
djui player menu custom camera cutscene ( #2 )
2024-03-28 18:53:46 -04:00
sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
special_preset_names.h
special_presets.h
surface_terrains.h
Allow wind to be ignored with HOOK_ALLOW_HAZARD_SURFACE ( #721 )
2025-03-27 14:48:36 -04:00
textures.h
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
tinfl.h
toad_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
trig_tables.inc.c
types.h
Raise custom object fields limit from 16 to 64
2025-03-13 22:09:46 -04:00
ultra64.h
wario_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00