sm64coopdx/network.sh
MysterD 1e6c734ced Completely rewrote level transition synchronization code
Should be snappier and less prone to crashes. I tested as many scenarios
as I could think of and it has been rock solid. But time will tell.

Also created a new debug log system, just so I could understand what the
hell was going on with this code.
2020-09-10 00:17:30 -07:00

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set -e
if [ $# -eq 0 ]; then
make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 -j
else
make BETTERCAMERA=1 NODRAWINGDISTANCE=1 DEBUG=1 IMMEDIATELOAD=1 STRICT=1 -j
fi
# find file
FILE=./build/us_pc/sm64.us.f3dex2e.exe
if [ ! -f "$FILE" ]; then
FILE=./build/us_pc/sm64.us.f3dex2e
fi
$FILE --server 27015 --configfile sm64config_server.txt &
#$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
#exit
# debug if cgdb exists
if ! [ -x "$(command -v cgdb)" ]; then
$FILE --client 127.0.0.1 27015 --configfile sm64config_client.txt &
else
winpty cgdb $FILE -ex 'break debug_breakpoint_here' -ex 'run --client 127.0.0.1 27015 --configfile sm64config_client.txt' -ex 'quit'
fi