sm64coopdx/bin/segment2.c
Agent X 19a429dbe5
Add built-in preset screen shader effects configurable through Lua (#1217)
* C++ lighting engine

Runs better using my new system for storing and iterating through lights.

I removed the lighting ctx profiler because after I've realized its very inaccurate and was probably programmed incorrectly from the start. Although I remember it working fine before and not constantly showing 20 ms or higher when I'm in an extremely simple level with extremely simple lights and the FPS is way too high for it to be taking 20 ms.

* Whoops

* Make some optimizations

* Fix small bug with LE inside graphics vertex function

I also brought back the lighting profiler because it's better than nothing.

* Some optimizations

* Cache active lights and 4 lights per vertex limit

Less branching and less iterating with the limit

* Screen shader effects for Lua [OpenGL]

Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.

* Add default values and better function names

Also fixed sizes in reset function

* Add scanlines effect

* Add global enabled function

* Fix some default values

* Hopefully fix white sparkles

* Whoops

* Address review

* Update function names

* Fix shader crash

* Address reviews
2026-05-11 15:59:48 -04:00

3110 lines
123 KiB
C

#include "pc/rom_assets.h"
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "config.h"
#include "macros.h"
#include "types.h"
#include "game/ingame_menu.h"
#include "make_const_nonconst.h"
// SM64 (US/JP/EU/SH) Segment 02
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_0, "textures/segment2/segment2.00000.rgba16.inc.c", 0x00108a40, 48390, 0x00000000, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_1, "textures/segment2/segment2.00200.rgba16.inc.c", 0x00108a40, 48390, 0x00000200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_2, "textures/segment2/segment2.00400.rgba16.inc.c", 0x00108a40, 48390, 0x00000400, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_3, "textures/segment2/segment2.00600.rgba16.inc.c", 0x00108a40, 48390, 0x00000600, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_4, "textures/segment2/segment2.00800.rgba16.inc.c", 0x00108a40, 48390, 0x00000800, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_5, "textures/segment2/segment2.00A00.rgba16.inc.c", 0x00108a40, 48390, 0x00000a00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_6, "textures/segment2/segment2.00C00.rgba16.inc.c", 0x00108a40, 48390, 0x00000c00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_7, "textures/segment2/segment2.00E00.rgba16.inc.c", 0x00108a40, 48390, 0x00000e00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_8, "textures/segment2/segment2.01000.rgba16.inc.c", 0x00108a40, 48390, 0x00001000, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_9, "textures/segment2/segment2.01200.rgba16.inc.c", 0x00108a40, 48390, 0x00001200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_A, "textures/segment2/segment2.01400.rgba16.inc.c", 0x00108a40, 48390, 0x00001400, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_B, "textures/segment2/segment2.01600.rgba16.inc.c", 0x00108a40, 48390, 0x00001600, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_C, "textures/segment2/segment2.01800.rgba16.inc.c", 0x00108a40, 48390, 0x00001800, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_D, "textures/segment2/segment2.01A00.rgba16.inc.c", 0x00108a40, 48390, 0x00001a00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_E, "textures/segment2/segment2.01C00.rgba16.inc.c", 0x00108a40, 48390, 0x00001c00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_F, "textures/segment2/segment2.01E00.rgba16.inc.c", 0x00108a40, 48390, 0x00001e00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_G, "textures/segment2/segment2.02000.rgba16.inc.c", 0x00108a40, 48390, 0x00002000, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_H, "textures/segment2/segment2.02200.rgba16.inc.c", 0x00108a40, 48390, 0x00002200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_I, "textures/segment2/segment2.02400.rgba16.inc.c", 0x00108a40, 48390, 0x00002400, 512);
ALIGNED8 const Texture texture_hud_char_J[] = {
#include "textures/segment2/custom_hud_j.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_K, "textures/segment2/segment2.02800.rgba16.inc.c", 0x00108a40, 48390, 0x00002600, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_L, "textures/segment2/segment2.02A00.rgba16.inc.c", 0x00108a40, 48390, 0x00002800, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_M, "textures/segment2/segment2.02C00.rgba16.inc.c", 0x00108a40, 48390, 0x00002a00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_N, "textures/segment2/segment2.02E00.rgba16.inc.c", 0x00108a40, 48390, 0x00002c00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_O, "textures/segment2/segment2.03000.rgba16.inc.c", 0x00108a40, 48390, 0x00002e00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_P, "textures/segment2/segment2.03200.rgba16.inc.c", 0x00108a40, 48390, 0x00003000, 512);
ALIGNED8 const Texture texture_hud_char_Q[] = {
#include "textures/segment2/custom_hud_q.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_R, "textures/segment2/segment2.03600.rgba16.inc.c", 0x00108a40, 48390, 0x00003200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_S, "textures/segment2/segment2.03800.rgba16.inc.c", 0x00108a40, 48390, 0x00003400, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_T, "textures/segment2/segment2.03A00.rgba16.inc.c", 0x00108a40, 48390, 0x00003600, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_U, "textures/segment2/segment2.03C00.rgba16.inc.c", 0x00108a40, 48390, 0x00003800, 512);
ALIGNED8 const Texture texture_hud_char_V[] = {
#include "textures/segment2/custom_hud_v.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_W, "textures/segment2/segment2.04000.rgba16.inc.c", 0x00108a40, 48390, 0x00003a00, 512);
ALIGNED8 const Texture texture_hud_char_X[] = {
#include "textures/segment2/custom_hud_x.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_Y, "textures/segment2/segment2.04400.rgba16.inc.c", 0x00108a40, 48390, 0x00003c00, 512);
ALIGNED8 const Texture texture_hud_char_Z[] = {
#include "textures/segment2/custom_hud_z.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_apostrophe, "textures/segment2/segment2.04800.rgba16.inc.c", 0x00108a40, 48390, 0x00003e00, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_double_quote, "textures/segment2/segment2.04A00.rgba16.inc.c", 0x00108a40, 48390, 0x00004000, 512);
#ifdef VERSION_EU
ALIGNED8 const Texture texture_hud_char_umlaut[] = {
#include "textures/segment2/segment2.umlaut.rgba16.inc.c"// EU ¨
};
#endif
ALIGNED8 const Texture texture_hud_char_exclamation[] = {
#include "textures/segment2/custom_hud_exclamation.rgba16.inc.c" // beta ! no longer in use, new non beta ! was made for all versions
};
ALIGNED8 const Texture texture_hud_char_hashtag[] = {
#include "textures/segment2/custom_hud_hashtag.rgba16.inc.c" // originally JP !!
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_question, "textures/segment2/segment2.05000.rgba16.inc.c", 0x002a65b0, 22255, 0x0000a1d0, 512);
ALIGNED8 const Texture texture_hud_char_ampersand[] = {
#include "textures/segment2/custom_hud_ampersand.rgba16.inc.c" // beta & no longer in use, new non beta & was made for all versions
};
ALIGNED8 const Texture texture_hud_char_percent[] = {
#include "textures/segment2/custom_hud_percent.rgba16.inc.c" // beta % no longer in use, new non beta % was made for all versions
};
ALIGNED8 const Texture texture_hud_char_slash[] = {
#include "textures/segment2/custom_hud_slash.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_multiply, "textures/segment2/segment2.05600.rgba16.inc.c", 0x00108a40, 48390, 0x00004200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_coin, "textures/segment2/segment2.05800.rgba16.inc.c", 0x00108a40, 48390, 0x00004400, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_mario_head, "textures/segment2/segment2.05A00.rgba16.inc.c", 0x00108a40, 48390, 0x00004600, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_star, "textures/segment2/segment2.05C00.rgba16.inc.c", 0x00108a40, 48390, 0x00004800, 512);
ALIGNED8 const Texture texture_hud_char_period[] = {
#include "textures/segment2/custom_hud_period.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_comma[] = {
#include "textures/segment2/custom_hud_comma.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_key[] = {
#include "textures/segment2/custom_hud_key.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_dash[] = {
#include "textures/segment2/custom_hud_dash.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_divide[] = {
#include "textures/segment2/custom_hud_divide.rgba16.inc.c"
};
ALIGNED8 const Texture texture_hud_char_plus[] = {
#include "textures/segment2/custom_hud_plus.rgba16.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_3, "textures/segment2/segment2.06200.rgba16.inc.c", 0x00108a40, 48390, 0x00004a00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_4, "textures/segment2/segment2.06280.rgba16.inc.c", 0x00108a40, 48390, 0x00004a80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_6, "textures/segment2/segment2.06300.rgba16.inc.c", 0x00108a40, 48390, 0x00004b00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_A, "textures/segment2/segment2.06380.rgba16.inc.c", 0x00108a40, 48390, 0x00004b80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_B, "textures/segment2/segment2.06400.rgba16.inc.c", 0x00108a40, 48390, 0x00004c00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_C, "textures/segment2/segment2.06480.rgba16.inc.c", 0x00108a40, 48390, 0x00004c80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_D, "textures/segment2/segment2.06500.rgba16.inc.c", 0x00108a40, 48390, 0x00004d00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_E, "textures/segment2/segment2.06580.rgba16.inc.c", 0x00108a40, 48390, 0x00004d80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_F, "textures/segment2/segment2.06600.rgba16.inc.c", 0x00108a40, 48390, 0x00004e00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_G, "textures/segment2/segment2.06680.rgba16.inc.c", 0x00108a40, 48390, 0x00004e80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_H, "textures/segment2/segment2.06700.rgba16.inc.c", 0x00108a40, 48390, 0x00004f00, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_I, "textures/segment2/segment2.06780.rgba16.inc.c", 0x00108a40, 48390, 0x00004f80, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_J, "textures/segment2/segment2.06800.rgba16.inc.c", 0x00108a40, 48390, 0x00005000, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_K, "textures/segment2/segment2.06880.rgba16.inc.c", 0x00108a40, 48390, 0x00005080, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_L, "textures/segment2/segment2.06900.rgba16.inc.c", 0x00108a40, 48390, 0x00005100, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_M, "textures/segment2/segment2.06980.rgba16.inc.c", 0x00108a40, 48390, 0x00005180, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_N, "textures/segment2/segment2.06A00.rgba16.inc.c", 0x00108a40, 48390, 0x00005200, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_O, "textures/segment2/segment2.06A80.rgba16.inc.c", 0x00108a40, 48390, 0x00005280, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_P, "textures/segment2/segment2.06B00.rgba16.inc.c", 0x00108a40, 48390, 0x00005300, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_Q, "textures/segment2/segment2.06B80.rgba16.inc.c", 0x00108a40, 48390, 0x00005380, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_R, "textures/segment2/segment2.06C00.rgba16.inc.c", 0x00108a40, 48390, 0x00005400, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_S, "textures/segment2/segment2.06C80.rgba16.inc.c", 0x00108a40, 48390, 0x00005480, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_T, "textures/segment2/segment2.06D00.rgba16.inc.c", 0x00108a40, 48390, 0x00005500, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_U, "textures/segment2/segment2.06D80.rgba16.inc.c", 0x00108a40, 48390, 0x00005580, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_V, "textures/segment2/segment2.06E00.rgba16.inc.c", 0x00108a40, 48390, 0x00005600, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_W, "textures/segment2/segment2.06E80.rgba16.inc.c", 0x00108a40, 48390, 0x00005680, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_X, "textures/segment2/segment2.06F00.rgba16.inc.c", 0x00108a40, 48390, 0x00005700, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_Y, "textures/segment2/segment2.06F80.rgba16.inc.c", 0x00108a40, 48390, 0x00005780, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_Z, "textures/segment2/segment2.07000.rgba16.inc.c", 0x00108a40, 48390, 0x00005800, 128);
ROM_ASSET_LOAD_TEXTURE(texture_credits_char_period, "textures/segment2/segment2.07080.rgba16.inc.c", 0x00108a40, 48390, 0x00005880, 128);
// JP Small Font
#if defined(VERSION_JP) || defined(VERSION_SH)
ALIGNED8 const Texture texture_font_char_jp_0[] = {
#include "textures/segment2/segment2.07100.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_1[] = {
#include "textures/segment2/segment2.07110.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_2[] = {
#include "textures/segment2/segment2.07120.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_3[] = {
#include "textures/segment2/segment2.07130.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_4[] = {
#include "textures/segment2/segment2.07140.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_5[] = {
#include "textures/segment2/segment2.07150.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_6[] = {
#include "textures/segment2/segment2.07160.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_7[] = {
#include "textures/segment2/segment2.07170.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_8[] = {
#include "textures/segment2/segment2.07180.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_9[] = {
#include "textures/segment2/segment2.07190.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_A[] = {
#include "textures/segment2/segment2.071A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_B[] = {
#include "textures/segment2/segment2.071B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_C[] = {
#include "textures/segment2/segment2.071C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_D[] = {
#include "textures/segment2/segment2.071D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_E[] = {
#include "textures/segment2/segment2.071E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_F[] = {
#include "textures/segment2/segment2.071F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_G[] = {
#include "textures/segment2/segment2.07200.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_H[] = {
#include "textures/segment2/segment2.07210.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_I[] = {
#include "textures/segment2/segment2.07220.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_J[] = {
#include "textures/segment2/segment2.07230.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_K[] = {
#include "textures/segment2/segment2.07240.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_L[] = {
#include "textures/segment2/segment2.07250.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_M[] = {
#include "textures/segment2/segment2.07260.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_N[] = {
#include "textures/segment2/segment2.07270.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_O[] = {
#include "textures/segment2/segment2.07280.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_P[] = {
#include "textures/segment2/segment2.07290.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_Q[] = {
#include "textures/segment2/segment2.072A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_R[] = {
#include "textures/segment2/segment2.072B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_S[] = {
#include "textures/segment2/segment2.072C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_T[] = {
#include "textures/segment2/segment2.072D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_U[] = {
#include "textures/segment2/segment2.072E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_V[] = {
#include "textures/segment2/segment2.072F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_W[] = {
#include "textures/segment2/segment2.07300.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_X[] = {
#include "textures/segment2/segment2.07310.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_Y[] = {
#include "textures/segment2/segment2.07320.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_Z[] = {
#include "textures/segment2/segment2.07330.ia1.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_font_char_jp_long_vowel, "textures/segment2/segment2.07340.ia1.inc.c", 0x00108a40, 48390, 0x00005df2, 16);
ALIGNED8 const Texture texture_font_char_jp_exclamation[] = {
#include "textures/segment2/segment2.07350.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_dakuten[] = {
#include "textures/segment2/segment2.07360.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_handakuten[] = {
#include "textures/segment2/segment2.07370.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_percent[] = {
#include "textures/segment2/segment2.07380.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_question[] = {
#include "textures/segment2/segment2.07390.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_left_right_arrow[] = {
#include "textures/segment2/segment2.073A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_open_parentheses[] = {
#include "textures/segment2/segment2.073B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_close_open_parentheses[] = {
#include "textures/segment2/segment2.073C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_close_parentheses[] = {
#include "textures/segment2/segment2.073D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_coin[] = {
#include "textures/segment2/segment2.073E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_multiply[] = {
#include "textures/segment2/segment2.073F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_star_filled[] = {
#include "textures/segment2/segment2.07400.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_star_hollow[] = {
#include "textures/segment2/segment2.07410.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_a[] = {
#include "textures/segment2/segment2.07420.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_i[] = {
#include "textures/segment2/segment2.07430.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_u[] = {
#include "textures/segment2/segment2.07440.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_c[] = {
#include "textures/segment2/segment2.07450.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_o[] = {
#include "textures/segment2/segment2.07460.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ka[] = {
#include "textures/segment2/segment2.07470.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ki[] = {
#include "textures/segment2/segment2.07480.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ku[] = {
#include "textures/segment2/segment2.07490.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ke[] = {
#include "textures/segment2/segment2.074A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ko[] = {
#include "textures/segment2/segment2.074B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_sa[] = {
#include "textures/segment2/segment2.074C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_shi[] = {
#include "textures/segment2/segment2.074D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_su[] = {
#include "textures/segment2/segment2.074E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_se[] = {
#include "textures/segment2/segment2.074F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_so[] = {
#include "textures/segment2/segment2.07500.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ta[] = {
#include "textures/segment2/segment2.07510.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_chi[] = {
#include "textures/segment2/segment2.07520.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_tsu[] = {
#include "textures/segment2/segment2.07530.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_te[] = {
#include "textures/segment2/segment2.07540.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_to[] = {
#include "textures/segment2/segment2.07550.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_na[] = {
#include "textures/segment2/segment2.07560.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ni[] = {
#include "textures/segment2/segment2.07570.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_nu[] = {
#include "textures/segment2/segment2.07580.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ne[] = {
#include "textures/segment2/segment2.07590.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_no[] = {
#include "textures/segment2/segment2.075A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ha[] = {
#include "textures/segment2/segment2.075B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_hi[] = {
#include "textures/segment2/segment2.075C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_hu[] = {
#include "textures/segment2/segment2.075D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_he[] = {
#include "textures/segment2/segment2.075E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ho[] = {
#include "textures/segment2/segment2.075F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ma[] = {
#include "textures/segment2/segment2.07600.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_mi[] = {
#include "textures/segment2/segment2.07610.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_mu[] = {
#include "textures/segment2/segment2.07620.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_me[] = {
#include "textures/segment2/segment2.07630.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_mo[] = {
#include "textures/segment2/segment2.07640.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ya[] = {
#include "textures/segment2/segment2.07650.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_yu[] = {
#include "textures/segment2/segment2.07660.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_yo[] = {
#include "textures/segment2/segment2.07670.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ra[] = {
#include "textures/segment2/segment2.07680.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ri[] = {
#include "textures/segment2/segment2.07690.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ru[] = {
#include "textures/segment2/segment2.076A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_re[] = {
#include "textures/segment2/segment2.076B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_ro[] = {
#include "textures/segment2/segment2.076C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_wa[] = {
#include "textures/segment2/segment2.076D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_wo[] = {
#include "textures/segment2/segment2.076E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_n[] = {
#include "textures/segment2/segment2.076F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_e[] = {
#include "textures/segment2/segment2.07700.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_tsu[] = {
#include "textures/segment2/segment2.07710.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_ya[] = {
#include "textures/segment2/segment2.07720.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_yu[] = {
#include "textures/segment2/segment2.07730.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_yo[] = {
#include "textures/segment2/segment2.07740.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_a[] = {
#include "textures/segment2/segment2.07750.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_i[] = {
#include "textures/segment2/segment2.07760.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_o[] = {
#include "textures/segment2/segment2.07770.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_hiragana_small_u[] = {
#include "textures/segment2/segment2.07780.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_interpunct[] = {
#include "textures/segment2/segment2.07790.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_comma[] = {
#include "textures/segment2/segment2.077A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_a[] = {
#include "textures/segment2/segment2.077B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_i[] = {
#include "textures/segment2/segment2.077C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_u[] = {
#include "textures/segment2/segment2.077D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_e[] = {
#include "textures/segment2/segment2.077E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_o[] = {
#include "textures/segment2/segment2.077F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ka[] = {
#include "textures/segment2/segment2.07800.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ki[] = {
#include "textures/segment2/segment2.07810.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ku[] = {
#include "textures/segment2/segment2.07820.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ke[] = {
#include "textures/segment2/segment2.07830.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ko[] = {
#include "textures/segment2/segment2.07840.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_sa[] = {
#include "textures/segment2/segment2.07850.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_shi[] = {
#include "textures/segment2/segment2.07860.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_su[] = {
#include "textures/segment2/segment2.07870.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_se[] = {
#include "textures/segment2/segment2.07880.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_so[] = {
#include "textures/segment2/segment2.07890.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ta[] = {
#include "textures/segment2/segment2.078A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_chi[] = {
#include "textures/segment2/segment2.078B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_tsu[] = {
#include "textures/segment2/segment2.078C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_te[] = {
#include "textures/segment2/segment2.078D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_to[] = {
#include "textures/segment2/segment2.078E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_na[] = {
#include "textures/segment2/segment2.078F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ni[] = {
#include "textures/segment2/segment2.07900.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_nu[] = {
#include "textures/segment2/segment2.07910.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ne[] = {
#include "textures/segment2/segment2.07920.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_no[] = {
#include "textures/segment2/segment2.07930.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ha[] = {
#include "textures/segment2/segment2.07940.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_hi[] = {
#include "textures/segment2/segment2.07950.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_hu[] = {
#include "textures/segment2/segment2.07960.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_he[] = {
#include "textures/segment2/segment2.07970.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ho[] = {
#include "textures/segment2/segment2.07980.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ma[] = {
#include "textures/segment2/segment2.07990.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_mi[] = {
#include "textures/segment2/segment2.079A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_mu[] = {
#include "textures/segment2/segment2.079B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_me[] = {
#include "textures/segment2/segment2.079C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_mo[] = {
#include "textures/segment2/segment2.079D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ya[] = {
#include "textures/segment2/segment2.079E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_yu[] = {
#include "textures/segment2/segment2.079F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_yo[] = {
#include "textures/segment2/segment2.07A00.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ra[] = {
#include "textures/segment2/segment2.07A10.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ri[] = {
#include "textures/segment2/segment2.07A20.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ru[] = {
#include "textures/segment2/segment2.07A30.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_re[] = {
#include "textures/segment2/segment2.07A40.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_ro[] = {
#include "textures/segment2/segment2.07A50.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_wa[] = {
#include "textures/segment2/segment2.07A60.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_n[] = {
#include "textures/segment2/segment2.07A70.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_e[] = {
#include "textures/segment2/segment2.07A80.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_tsu[] = {
#include "textures/segment2/segment2.07A90.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_ya[] = {
#include "textures/segment2/segment2.07AA0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_yu[] = {
#include "textures/segment2/segment2.07AB0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_yo[] = {
#include "textures/segment2/segment2.07AC0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_a[] = {
#include "textures/segment2/segment2.07AD0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_i[] = {
#include "textures/segment2/segment2.07AE0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_u[] = {
#include "textures/segment2/segment2.07AF0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_katakana_small_o[] = {
#include "textures/segment2/segment2.07B00.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_double_quotation_open[] = {
#include "textures/segment2/segment2.07B10.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_double_quotation_close[] = {
#include "textures/segment2/segment2.07B20.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_wave_dash[] = {
#include "textures/segment2/segment2.07B30.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_jp_ellipsis[] = {
#include "textures/segment2/segment2.07B40.ia1.inc.c"
};
// EU Small Font
#elif defined(VERSION_EU)
ALIGNED8 const Texture texture_font_char_eu_0[] = {
#include "textures/segment2/font_graphics.05F00.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_1[] = {
#include "textures/segment2/font_graphics.05F10.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_2[] = {
#include "textures/segment2/font_graphics.05F20.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_3[] = {
#include "textures/segment2/font_graphics.05F30.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_4[] = {
#include "textures/segment2/font_graphics.05F40.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_5[] = {
#include "textures/segment2/font_graphics.05F50.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_6[] = {
#include "textures/segment2/font_graphics.05F60.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_7[] = {
#include "textures/segment2/font_graphics.05F70.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_8[] = {
#include "textures/segment2/font_graphics.05F80.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_9[] = {
#include "textures/segment2/font_graphics.05F90.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_A[] = {
#include "textures/segment2/font_graphics.05FA0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_B[] = {
#include "textures/segment2/font_graphics.05FB0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_C[] = {
#include "textures/segment2/font_graphics.05FC0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_D[] = {
#include "textures/segment2/font_graphics.05FD0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_E[] = {
#include "textures/segment2/font_graphics.05FE0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_F[] = {
#include "textures/segment2/font_graphics.05FF0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_G[] = {
#include "textures/segment2/font_graphics.06000.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_H[] = {
#include "textures/segment2/font_graphics.06010.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_I[] = {
#include "textures/segment2/font_graphics.06020.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_J[] = {
#include "textures/segment2/font_graphics.06030.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_K[] = {
#include "textures/segment2/font_graphics.06040.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_L[] = {
#include "textures/segment2/font_graphics.06050.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_M[] = {
#include "textures/segment2/font_graphics.06060.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_N[] = {
#include "textures/segment2/font_graphics.06070.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_O[] = {
#include "textures/segment2/font_graphics.06080.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_P[] = {
#include "textures/segment2/font_graphics.06090.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_Q[] = {
#include "textures/segment2/font_graphics.060A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_R[] = {
#include "textures/segment2/font_graphics.060B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_S[] = {
#include "textures/segment2/font_graphics.060C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_T[] = {
#include "textures/segment2/font_graphics.060D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_U[] = {
#include "textures/segment2/font_graphics.060E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_V[] = {
#include "textures/segment2/font_graphics.060F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_W[] = {
#include "textures/segment2/font_graphics.06100.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_X[] = {
#include "textures/segment2/font_graphics.06110.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_Y[] = {
#include "textures/segment2/font_graphics.06120.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_Z[] = {
#include "textures/segment2/font_graphics.06130.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_a[] = {
#include "textures/segment2/font_graphics.06140.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_b[] = {
#include "textures/segment2/font_graphics.06150.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_c[] = {
#include "textures/segment2/font_graphics.06160.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_d[] = {
#include "textures/segment2/font_graphics.06170.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_e[] = {
#include "textures/segment2/font_graphics.06180.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_f[] = {
#include "textures/segment2/font_graphics.06190.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_g[] = {
#include "textures/segment2/font_graphics.061A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_h[] = {
#include "textures/segment2/font_graphics.061B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_i[] = {
#include "textures/segment2/font_graphics.061C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_j[] = {
#include "textures/segment2/font_graphics.061D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_k[] = {
#include "textures/segment2/font_graphics.061E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_l[] = {
#include "textures/segment2/font_graphics.061F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_m[] = {
#include "textures/segment2/font_graphics.06200.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_n[] = {
#include "textures/segment2/font_graphics.06210.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_o[] = {
#include "textures/segment2/font_graphics.06220.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_p[] = {
#include "textures/segment2/font_graphics.06230.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_q[] = {
#include "textures/segment2/font_graphics.06240.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_r[] = {
#include "textures/segment2/font_graphics.06250.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_s[] = {
#include "textures/segment2/font_graphics.06260.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_t[] = {
#include "textures/segment2/font_graphics.06270.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_u[] = {
#include "textures/segment2/font_graphics.06280.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_v[] = {
#include "textures/segment2/font_graphics.06290.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_w[] = {
#include "textures/segment2/font_graphics.062A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_x[] = {
#include "textures/segment2/font_graphics.062B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_y[] = {
#include "textures/segment2/font_graphics.062C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_z[] = {
#include "textures/segment2/font_graphics.062D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_left_right_arrow[] = {
#include "textures/segment2/font_graphics.062E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_ampersand[] = {
#include "textures/segment2/font_graphics.062F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_exclamation[] = {
#include "textures/segment2/font_graphics.06300.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_coin[] = {
#include "textures/segment2/font_graphics.06310.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_multiply[] = {
#include "textures/segment2/font_graphics.06320.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_open_parentheses[] = {
#include "textures/segment2/font_graphics.06330.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_close_open_parentheses[] = {
#include "textures/segment2/font_graphics.06340.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_close_parentheses[] = {
#include "textures/segment2/font_graphics.06350.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_tilde[] = {
#include "textures/segment2/font_graphics.06360.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_period[] = {
#include "textures/segment2/font_graphics.06370.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_percent[] = {
#include "textures/segment2/font_graphics.06380.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_interpunct[] = {
#include "textures/segment2/font_graphics.06390.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_comma[] = {
#include "textures/segment2/font_graphics.063A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_apostrophe[] = {
#include "textures/segment2/font_graphics.063B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_question[] = {
#include "textures/segment2/font_graphics.063C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_star_filled[] = {
#include "textures/segment2/font_graphics.063D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_star_hollow[] = {
#include "textures/segment2/font_graphics.063E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_double_quote_open[] = {
#include "textures/segment2/font_graphics.063F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_double_quote_close[] = {
#include "textures/segment2/font_graphics.06400.ia1.inc.c"
};
ROM_ASSET_LOAD_TEXTURE(texture_font_char_eu_colon, "textures/segment2/font_graphics.06410.ia1.inc.c", 0x00188440, 199722, 0x00014676, 16);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_EU_slash, "textures/segment2/font_graphics.06420.ia1.inc.c", 0x001c4230, 80474, 0x00020b5b, 16);
ALIGNED8 const Texture texture_font_char_eu_button_A[] = {
#include "textures/segment2/font_graphics.06430.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_B[] = {
#include "textures/segment2/font_graphics.06440.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_C[] = {
#include "textures/segment2/font_graphics.06450.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_Z[] = {
#include "textures/segment2/font_graphics.06460.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_R[] = {
#include "textures/segment2/font_graphics.06470.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_C_up[] = {
#include "textures/segment2/font_graphics.06480.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_C_down[] = {
#include "textures/segment2/font_graphics.06490.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_C_left[] = {
#include "textures/segment2/font_graphics.064A0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_button_C_right[] = {
#include "textures/segment2/font_graphics.064B0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_umlaut[] = {
#include "textures/segment2/font_graphics.064C0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_circumflex[] = {
#include "textures/segment2/font_graphics.064D0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_grave[] = {
#include "textures/segment2/font_graphics.064E0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_acute[] = {
#include "textures/segment2/font_graphics.064F0.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_cedilla[] = {
#include "textures/segment2/font_graphics.06500.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_unknown[] = {
#include "textures/segment2/font_graphics.06510.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_Cedilla[] = {
#include "textures/segment2/font_graphics.06520.ia1.inc.c"
};
ALIGNED8 const Texture texture_font_char_eu_eszeet[] = {
#include "textures/segment2/font_graphics.06530.ia1.inc.c"
};
// US Small Font
#else
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_0, "textures/segment2/font_graphics.05900.ia4.inc.c", 0x00108a40, 48390, 0x00005900, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_1, "textures/segment2/font_graphics.05940.ia4.inc.c", 0x00108a40, 48390, 0x00005940, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_2, "textures/segment2/font_graphics.05980.ia4.inc.c", 0x00108a40, 48390, 0x00005980, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_3, "textures/segment2/font_graphics.059C0.ia4.inc.c", 0x00108a40, 48390, 0x000059c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_4, "textures/segment2/font_graphics.05A00.ia4.inc.c", 0x00108a40, 48390, 0x00005a00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_5, "textures/segment2/font_graphics.05A40.ia4.inc.c", 0x00108a40, 48390, 0x00005a40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_6, "textures/segment2/font_graphics.05A80.ia4.inc.c", 0x00108a40, 48390, 0x00005a80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_7, "textures/segment2/font_graphics.05AC0.ia4.inc.c", 0x00108a40, 48390, 0x00005ac0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_8, "textures/segment2/font_graphics.05B00.ia4.inc.c", 0x00108a40, 48390, 0x00005b00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_9, "textures/segment2/font_graphics.05B40.ia4.inc.c", 0x00108a40, 48390, 0x00005b40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_A, "textures/segment2/font_graphics.05B80.ia4.inc.c", 0x00108a40, 48390, 0x00005b80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_B, "textures/segment2/font_graphics.05BC0.ia4.inc.c", 0x00108a40, 48390, 0x00005bc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_C, "textures/segment2/font_graphics.05C00.ia4.inc.c", 0x00108a40, 48390, 0x00005c00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_D, "textures/segment2/font_graphics.05C40.ia4.inc.c", 0x00108a40, 48390, 0x00005c40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_E, "textures/segment2/font_graphics.05C80.ia4.inc.c", 0x00108a40, 48390, 0x00005c80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_F, "textures/segment2/font_graphics.05CC0.ia4.inc.c", 0x00108a40, 48390, 0x00005cc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_G, "textures/segment2/font_graphics.05D00.ia4.inc.c", 0x00108a40, 48390, 0x00005d00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_H, "textures/segment2/font_graphics.05D40.ia4.inc.c", 0x00108a40, 48390, 0x00005d40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_I, "textures/segment2/font_graphics.05D80.ia4.inc.c", 0x00108a40, 48390, 0x00005d80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_J, "textures/segment2/font_graphics.05DC0.ia4.inc.c", 0x00108a40, 48390, 0x00005dc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_K, "textures/segment2/font_graphics.05E00.ia4.inc.c", 0x00108a40, 48390, 0x00005e00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_L, "textures/segment2/font_graphics.05E40.ia4.inc.c", 0x00108a40, 48390, 0x00005e40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_M, "textures/segment2/font_graphics.05E80.ia4.inc.c", 0x00108a40, 48390, 0x00005e80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_N, "textures/segment2/font_graphics.05EC0.ia4.inc.c", 0x00108a40, 48390, 0x00005ec0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_O, "textures/segment2/font_graphics.05F00.ia4.inc.c", 0x00108a40, 48390, 0x00005f00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_P, "textures/segment2/font_graphics.05F40.ia4.inc.c", 0x00108a40, 48390, 0x00005f40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_Q, "textures/segment2/font_graphics.05F80.ia4.inc.c", 0x00108a40, 48390, 0x00005f80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_R, "textures/segment2/font_graphics.05FC0.ia4.inc.c", 0x00108a40, 48390, 0x00005fc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_S, "textures/segment2/font_graphics.06000.ia4.inc.c", 0x00108a40, 48390, 0x00006000, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_T, "textures/segment2/font_graphics.06040.ia4.inc.c", 0x00108a40, 48390, 0x00006040, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_U, "textures/segment2/font_graphics.06080.ia4.inc.c", 0x00108a40, 48390, 0x00006080, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_V, "textures/segment2/font_graphics.060C0.ia4.inc.c", 0x00108a40, 48390, 0x000060c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_W, "textures/segment2/font_graphics.06100.ia4.inc.c", 0x00108a40, 48390, 0x00006100, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_X, "textures/segment2/font_graphics.06140.ia4.inc.c", 0x00108a40, 48390, 0x00006140, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_Y, "textures/segment2/font_graphics.06180.ia4.inc.c", 0x00108a40, 48390, 0x00006180, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_Z, "textures/segment2/font_graphics.061C0.ia4.inc.c", 0x00108a40, 48390, 0x000061c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_a, "textures/segment2/font_graphics.06200.ia4.inc.c", 0x00108a40, 48390, 0x00006200, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_b, "textures/segment2/font_graphics.06240.ia4.inc.c", 0x00108a40, 48390, 0x00006240, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_c, "textures/segment2/font_graphics.06280.ia4.inc.c", 0x00108a40, 48390, 0x00006280, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_d, "textures/segment2/font_graphics.062C0.ia4.inc.c", 0x00108a40, 48390, 0x000062c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_e, "textures/segment2/font_graphics.06300.ia4.inc.c", 0x00108a40, 48390, 0x00006300, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_f, "textures/segment2/font_graphics.06340.ia4.inc.c", 0x00108a40, 48390, 0x00006340, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_g, "textures/segment2/font_graphics.06380.ia4.inc.c", 0x00108a40, 48390, 0x00006380, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_h, "textures/segment2/font_graphics.063C0.ia4.inc.c", 0x00108a40, 48390, 0x000063c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_i, "textures/segment2/font_graphics.06400.ia4.inc.c", 0x00108a40, 48390, 0x00006400, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_j, "textures/segment2/font_graphics.06440.ia4.inc.c", 0x00108a40, 48390, 0x00006440, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_k, "textures/segment2/font_graphics.06480.ia4.inc.c", 0x00108a40, 48390, 0x00006480, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_l, "textures/segment2/font_graphics.064C0.ia4.inc.c", 0x00108a40, 48390, 0x000064c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_m, "textures/segment2/font_graphics.06500.ia4.inc.c", 0x00108a40, 48390, 0x00006500, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_n, "textures/segment2/font_graphics.06540.ia4.inc.c", 0x00108a40, 48390, 0x00006540, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_o, "textures/segment2/font_graphics.06580.ia4.inc.c", 0x00108a40, 48390, 0x00006580, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_p, "textures/segment2/font_graphics.065C0.ia4.inc.c", 0x00108a40, 48390, 0x000065c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_q, "textures/segment2/font_graphics.06600.ia4.inc.c", 0x00108a40, 48390, 0x00006600, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_r, "textures/segment2/font_graphics.06640.ia4.inc.c", 0x00108a40, 48390, 0x00006640, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_s, "textures/segment2/font_graphics.06680.ia4.inc.c", 0x00108a40, 48390, 0x00006680, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_t, "textures/segment2/font_graphics.066C0.ia4.inc.c", 0x00108a40, 48390, 0x000066c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_u, "textures/segment2/font_graphics.06700.ia4.inc.c", 0x00108a40, 48390, 0x00006700, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_v, "textures/segment2/font_graphics.06740.ia4.inc.c", 0x00108a40, 48390, 0x00006740, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_w, "textures/segment2/font_graphics.06780.ia4.inc.c", 0x00108a40, 48390, 0x00006780, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_x, "textures/segment2/font_graphics.067C0.ia4.inc.c", 0x00108a40, 48390, 0x000067c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_y, "textures/segment2/font_graphics.06800.ia4.inc.c", 0x00108a40, 48390, 0x00006800, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_z, "textures/segment2/font_graphics.06840.ia4.inc.c", 0x00108a40, 48390, 0x00006840, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_left_right_arrow, "textures/segment2/font_graphics.06880.ia4.inc.c", 0x00108a40, 48390, 0x00006880, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_exclamation, "textures/segment2/font_graphics.068C0.ia4.inc.c", 0x00108a40, 48390, 0x000068c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_coin, "textures/segment2/font_graphics.06900.ia4.inc.c", 0x00108a40, 48390, 0x00006900, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_multiply, "textures/segment2/font_graphics.06940.ia4.inc.c", 0x00108a40, 48390, 0x00006940, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_open_parentheses, "textures/segment2/font_graphics.06980.ia4.inc.c", 0x00108a40, 48390, 0x00006980, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_close_open_parentheses, "textures/segment2/font_graphics.069C0.ia4.inc.c", 0x00108a40, 48390, 0x000069c0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_close_parentheses, "textures/segment2/font_graphics.06A00.ia4.inc.c", 0x00108a40, 48390, 0x00006a00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_tilde, "textures/segment2/font_graphics.06A40.ia4.inc.c", 0x00108a40, 48390, 0x00006a40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_period, "textures/segment2/font_graphics.06A80.ia4.inc.c", 0x00108a40, 48390, 0x00006a80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_percent, "textures/segment2/font_graphics.06AC0.ia4.inc.c", 0x00108a40, 48390, 0x00006ac0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_interpunct, "textures/segment2/font_graphics.06B00.ia4.inc.c", 0x00108a40, 48390, 0x00006b00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_comma, "textures/segment2/font_graphics.06B40.ia4.inc.c", 0x00108a40, 48390, 0x00006b40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_apostrophe, "textures/segment2/font_graphics.06B80.ia4.inc.c", 0x00108a40, 48390, 0x00006b80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_question, "textures/segment2/font_graphics.06BC0.ia4.inc.c", 0x00108a40, 48390, 0x00006bc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_star_filled, "textures/segment2/font_graphics.06C00.ia4.inc.c", 0x00108a40, 48390, 0x00006c00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_star_hollow, "textures/segment2/font_graphics.06C40.ia4.inc.c", 0x00108a40, 48390, 0x00006c40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_double_quote_open, "textures/segment2/font_graphics.06C80.ia4.inc.c", 0x00108a40, 48390, 0x00006c80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_double_quote_close, "textures/segment2/font_graphics.06CC0.ia4.inc.c", 0x00108a40, 48390, 0x00006cc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_ellipsis, "textures/segment2/font_graphics.06D00.ia4.inc.c", 0x00108a40, 48390, 0x00006d00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_slash, "textures/segment2/font_graphics.06D40.ia4.inc.c", 0x00108a40, 48390, 0x00006d40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_ampersand, "textures/segment2/font_graphics.06D80.ia4.inc.c", 0x00108a40, 48390, 0x00006d80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_A, "textures/segment2/font_graphics.06DC0.ia4.inc.c", 0x00108a40, 48390, 0x00006dc0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_B, "textures/segment2/font_graphics.06E00.ia4.inc.c", 0x00108a40, 48390, 0x00006e00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_C, "textures/segment2/font_graphics.06E40.ia4.inc.c", 0x00108a40, 48390, 0x00006e40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_Z, "textures/segment2/font_graphics.06E80.ia4.inc.c", 0x00108a40, 48390, 0x00006e80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_R, "textures/segment2/font_graphics.06EC0.ia4.inc.c", 0x00108a40, 48390, 0x00006ec0, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_C_up, "textures/segment2/font_graphics.06F00.ia4.inc.c", 0x00108a40, 48390, 0x00006f00, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_C_down, "textures/segment2/font_graphics.06F40.ia4.inc.c", 0x00108a40, 48390, 0x00006f40, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_C_left, "textures/segment2/font_graphics.06F80.ia4.inc.c", 0x00108a40, 48390, 0x00006f80, 64);
ROM_ASSET_LOAD_TEXTURE(texture_font_char_us_button_C_right, "textures/segment2/font_graphics.06FC0.ia4.inc.c", 0x00108a40, 48390, 0x00006fc0, 64);
#endif
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_camera, "textures/segment2/segment2.07B50.rgba16.inc.c", 0x00108a40, 48390, 0x00007000, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_lakitu, "textures/segment2/segment2.07D50.rgba16.inc.c", 0x00108a40, 48390, 0x00007200, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_no_camera, "textures/segment2/segment2.07F50.rgba16.inc.c", 0x00108a40, 48390, 0x00007400, 512);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_arrow_up, "textures/segment2/segment2.08150.rgba16.inc.c", 0x00108a40, 48390, 0x00007600, 128);
ROM_ASSET_LOAD_TEXTURE(texture_hud_char_arrow_down, "textures/segment2/segment2.081D0.rgba16.inc.c", 0x00108a40, 48390, 0x00007680, 128);
// TODO: move these out of the font
extern ALIGNED8 const Texture texture_hud_char_luigi_head[];
extern ALIGNED8 const Texture texture_hud_char_toad_head[];
extern ALIGNED8 const Texture texture_hud_char_waluigi_head[];
extern ALIGNED8 const Texture texture_hud_char_wario_head[];
// Main HUD print table 0x02008250-0x02008337
const Texture *const main_hud_lut[] = {
#ifdef VERSION_EU
texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B,
texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_exclamation, texture_hud_char_hashtag, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_period, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, texture_hud_char_umlaut,
#elif defined(VERSION_US)
texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B,
texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_exclamation, texture_hud_char_hashtag, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_period, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, 0x0,
#else
texture_hud_char_0, texture_hud_char_1, texture_hud_char_2, texture_hud_char_3,
texture_hud_char_4, texture_hud_char_5, texture_hud_char_6, texture_hud_char_7,
texture_hud_char_8, texture_hud_char_9, texture_hud_char_A, texture_hud_char_B,
texture_hud_char_C, texture_hud_char_D, texture_hud_char_E, texture_hud_char_F,
texture_hud_char_G, texture_hud_char_H, texture_hud_char_I, texture_hud_char_J,
texture_hud_char_K, texture_hud_char_L, texture_hud_char_M, texture_hud_char_N,
texture_hud_char_O, texture_hud_char_P, texture_hud_char_Q, texture_hud_char_R,
texture_hud_char_S, texture_hud_char_T, texture_hud_char_U, texture_hud_char_V,
texture_hud_char_W, texture_hud_char_X, texture_hud_char_Y, texture_hud_char_Z,
texture_hud_char_exclamation, texture_hud_char_hashtag, texture_hud_char_question, texture_hud_char_ampersand,
texture_hud_char_percent, texture_hud_char_multiply, texture_hud_char_coin, texture_hud_char_comma,
texture_hud_char_star, texture_hud_char_period, texture_hud_char_key, texture_hud_char_apostrophe,
texture_hud_char_double_quote, texture_hud_char_slash, texture_hud_char_dash, texture_hud_char_divide,
texture_hud_char_plus, texture_hud_char_mario_head, texture_hud_char_luigi_head, texture_hud_char_wario_head,
texture_hud_char_waluigi_head, texture_hud_char_toad_head, 0x0,
#endif
};
// Main small font print table 0x02008338-0x02008737
const Texture *const main_font_lut[] = {
#ifdef VERSION_EU // EU Font Table
texture_font_char_eu_0, texture_font_char_eu_1, texture_font_char_eu_2, texture_font_char_eu_3,
texture_font_char_eu_4, texture_font_char_eu_5, texture_font_char_eu_6, texture_font_char_eu_7,
texture_font_char_eu_8, texture_font_char_eu_9, texture_font_char_eu_A, texture_font_char_eu_B,
texture_font_char_eu_C, texture_font_char_eu_D, texture_font_char_eu_E, texture_font_char_eu_F,
texture_font_char_eu_G, texture_font_char_eu_H, texture_font_char_eu_I, texture_font_char_eu_J,
texture_font_char_eu_K, texture_font_char_eu_L, texture_font_char_eu_M, texture_font_char_eu_N,
texture_font_char_eu_O, texture_font_char_eu_P, texture_font_char_eu_Q, texture_font_char_eu_R,
texture_font_char_eu_S, texture_font_char_eu_T, texture_font_char_eu_U, texture_font_char_eu_V,
texture_font_char_eu_W, texture_font_char_eu_X, texture_font_char_eu_Y, texture_font_char_eu_Z,
texture_font_char_eu_a, texture_font_char_eu_b, texture_font_char_eu_c, texture_font_char_eu_d,
texture_font_char_eu_e, texture_font_char_eu_f, texture_font_char_eu_g, texture_font_char_eu_h,
texture_font_char_eu_i, texture_font_char_eu_j, texture_font_char_eu_k, texture_font_char_eu_l,
texture_font_char_eu_m, texture_font_char_eu_n, texture_font_char_eu_o, texture_font_char_eu_p,
texture_font_char_eu_q, texture_font_char_eu_r, texture_font_char_eu_s, texture_font_char_eu_t,
texture_font_char_eu_u, texture_font_char_eu_v, texture_font_char_eu_w, texture_font_char_eu_x,
texture_font_char_eu_y, texture_font_char_eu_z, texture_font_char_eu_apostrophe, texture_font_char_eu_period,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
texture_font_char_eu_button_C_up,
texture_font_char_eu_button_C_down,
texture_font_char_eu_button_C_left,
texture_font_char_eu_button_C_right,
texture_font_char_eu_button_A,
texture_font_char_eu_button_B,
texture_font_char_eu_button_C,
texture_font_char_eu_button_Z,
texture_font_char_eu_button_R,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
texture_font_char_eu_comma,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
texture_font_char_EU_slash,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
texture_font_char_eu_open_parentheses,
texture_font_char_eu_close_open_parentheses,
texture_font_char_eu_close_parentheses,
texture_font_char_eu_left_right_arrow,
texture_font_char_eu_ampersand,
texture_font_char_eu_colon,
texture_font_char_eu_acute,
texture_font_char_eu_circumflex,
texture_font_char_eu_umlaut,
texture_font_char_eu_grave,
texture_font_char_eu_unknown,
texture_font_char_eu_eszeet,
texture_font_char_eu_Cedilla,
texture_font_char_eu_cedilla,
0x0, 0x0, 0x0,
texture_font_char_eu_exclamation,
texture_font_char_eu_percent,
texture_font_char_eu_question,
texture_font_char_eu_double_quote_open,
texture_font_char_eu_double_quote_close,
texture_font_char_eu_tilde,
0x0,
texture_font_char_eu_coin,
texture_font_char_eu_star_filled,
texture_font_char_eu_multiply,
texture_font_char_eu_interpunct,
texture_font_char_eu_star_hollow,
0x0, 0x0,
#elif defined(VERSION_US) // US Font Table
texture_font_char_us_0, texture_font_char_us_1, texture_font_char_us_2, texture_font_char_us_3,
texture_font_char_us_4, texture_font_char_us_5, texture_font_char_us_6, texture_font_char_us_7,
texture_font_char_us_8, texture_font_char_us_9, texture_font_char_us_A, texture_font_char_us_B,
texture_font_char_us_C, texture_font_char_us_D, texture_font_char_us_E, texture_font_char_us_F,
texture_font_char_us_G, texture_font_char_us_H, texture_font_char_us_I, texture_font_char_us_J,
texture_font_char_us_K, texture_font_char_us_L, texture_font_char_us_M, texture_font_char_us_N,
texture_font_char_us_O, texture_font_char_us_P, texture_font_char_us_Q, texture_font_char_us_R,
texture_font_char_us_S, texture_font_char_us_T, texture_font_char_us_U, texture_font_char_us_V,
texture_font_char_us_W, texture_font_char_us_X, texture_font_char_us_Y, texture_font_char_us_Z,
texture_font_char_us_a, texture_font_char_us_b, texture_font_char_us_c, texture_font_char_us_d,
texture_font_char_us_e, texture_font_char_us_f, texture_font_char_us_g, texture_font_char_us_h,
texture_font_char_us_i, texture_font_char_us_j, texture_font_char_us_k, texture_font_char_us_l,
texture_font_char_us_m, texture_font_char_us_n, texture_font_char_us_o, texture_font_char_us_p,
texture_font_char_us_q, texture_font_char_us_r, texture_font_char_us_s, texture_font_char_us_t,
texture_font_char_us_u, texture_font_char_us_v, texture_font_char_us_w, texture_font_char_us_x,
texture_font_char_us_y, texture_font_char_us_z, texture_font_char_us_apostrophe, texture_font_char_us_period,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
texture_font_char_us_button_C_up, texture_font_char_us_button_C_down, texture_font_char_us_button_C_left, texture_font_char_us_button_C_right,
texture_font_char_us_button_A, texture_font_char_us_button_B, texture_font_char_us_button_C, texture_font_char_us_button_Z,
texture_font_char_us_button_R, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, texture_font_char_us_comma,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, texture_font_char_us_slash,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, texture_font_char_us_open_parentheses, texture_font_char_us_close_open_parentheses, texture_font_char_us_close_parentheses,
texture_font_char_us_left_right_arrow, texture_font_char_us_ampersand, texture_font_char_us_ellipsis, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, texture_font_char_us_exclamation, texture_font_char_us_percent,
texture_font_char_us_question, texture_font_char_us_double_quote_open, texture_font_char_us_double_quote_close, texture_font_char_us_tilde,
0x0, texture_font_char_us_coin, texture_font_char_us_star_filled, texture_font_char_us_multiply,
texture_font_char_us_interpunct, texture_font_char_us_star_hollow, 0x0, 0x0,
#elif defined(VERSION_JP) || defined(VERSION_SH)
texture_font_char_jp_0, texture_font_char_jp_1, texture_font_char_jp_2, texture_font_char_jp_3,
texture_font_char_jp_4, texture_font_char_jp_5, texture_font_char_jp_6, texture_font_char_jp_7,
texture_font_char_jp_8, texture_font_char_jp_9, texture_font_char_jp_A, texture_font_char_jp_B,
texture_font_char_jp_C, texture_font_char_jp_D, texture_font_char_jp_E, texture_font_char_jp_F,
texture_font_char_jp_G, texture_font_char_jp_H, texture_font_char_jp_I, texture_font_char_jp_J,
texture_font_char_jp_K, texture_font_char_jp_L, texture_font_char_jp_M, texture_font_char_jp_N,
texture_font_char_jp_O, texture_font_char_jp_P, texture_font_char_jp_Q, texture_font_char_jp_R,
texture_font_char_jp_S, texture_font_char_jp_T, texture_font_char_jp_U, texture_font_char_jp_V,
texture_font_char_jp_W, texture_font_char_jp_X, texture_font_char_jp_Y, texture_font_char_jp_Z,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
texture_font_char_jp_hiragana_a, texture_font_char_jp_hiragana_i, texture_font_char_jp_hiragana_u, texture_font_char_jp_hiragana_c,
texture_font_char_jp_hiragana_o, texture_font_char_jp_hiragana_ka, texture_font_char_jp_hiragana_ki, texture_font_char_jp_hiragana_ku,
texture_font_char_jp_hiragana_ke, texture_font_char_jp_hiragana_ko, texture_font_char_jp_hiragana_sa, texture_font_char_jp_hiragana_shi,
texture_font_char_jp_hiragana_su, texture_font_char_jp_hiragana_se, texture_font_char_jp_hiragana_so, texture_font_char_jp_hiragana_ta,
texture_font_char_jp_hiragana_chi, texture_font_char_jp_hiragana_tsu, texture_font_char_jp_hiragana_te, texture_font_char_jp_hiragana_to,
texture_font_char_jp_hiragana_na, texture_font_char_jp_hiragana_ni, texture_font_char_jp_hiragana_nu, texture_font_char_jp_hiragana_ne,
texture_font_char_jp_hiragana_no, texture_font_char_jp_hiragana_ha, texture_font_char_jp_hiragana_hi, texture_font_char_jp_hiragana_hu,
texture_font_char_jp_hiragana_he, texture_font_char_jp_hiragana_ho, texture_font_char_jp_hiragana_ma, texture_font_char_jp_hiragana_mi,
texture_font_char_jp_hiragana_mu, texture_font_char_jp_hiragana_me, texture_font_char_jp_hiragana_mo, texture_font_char_jp_hiragana_ya,
texture_font_char_jp_hiragana_yu, texture_font_char_jp_hiragana_yo, texture_font_char_jp_hiragana_ra, texture_font_char_jp_hiragana_ri,
texture_font_char_jp_hiragana_ru, texture_font_char_jp_hiragana_re, texture_font_char_jp_hiragana_ro, texture_font_char_jp_hiragana_wa,
texture_font_char_jp_hiragana_wo, texture_font_char_jp_hiragana_n, 0x0, texture_font_char_jp_comma,
texture_font_char_jp_katakana_a, texture_font_char_jp_katakana_i, texture_font_char_jp_katakana_u, texture_font_char_jp_katakana_e,
texture_font_char_jp_katakana_o, texture_font_char_jp_katakana_ka, texture_font_char_jp_katakana_ki, texture_font_char_jp_katakana_ku,
texture_font_char_jp_katakana_ke, texture_font_char_jp_katakana_ko, texture_font_char_jp_katakana_sa, texture_font_char_jp_katakana_shi,
texture_font_char_jp_katakana_su, texture_font_char_jp_katakana_se, texture_font_char_jp_katakana_so, texture_font_char_jp_katakana_ta,
texture_font_char_jp_katakana_chi, texture_font_char_jp_katakana_tsu, texture_font_char_jp_katakana_te, texture_font_char_jp_katakana_to,
texture_font_char_jp_katakana_na, texture_font_char_jp_katakana_ni, texture_font_char_jp_katakana_nu, texture_font_char_jp_katakana_ne,
texture_font_char_jp_katakana_no, texture_font_char_jp_katakana_ha, texture_font_char_jp_katakana_hi, texture_font_char_jp_katakana_hu,
texture_font_char_jp_katakana_he, texture_font_char_jp_katakana_ho, texture_font_char_jp_katakana_ma, texture_font_char_jp_katakana_mi,
texture_font_char_jp_katakana_mu, texture_font_char_jp_katakana_me, texture_font_char_jp_katakana_mo, texture_font_char_jp_katakana_ya,
texture_font_char_jp_katakana_yu, texture_font_char_jp_katakana_yo, texture_font_char_jp_katakana_ra, texture_font_char_jp_katakana_ri,
texture_font_char_jp_katakana_ru, texture_font_char_jp_katakana_re, texture_font_char_jp_katakana_ro, texture_font_char_jp_katakana_wa,
0x0, texture_font_char_jp_katakana_n, 0x0, texture_font_char_jp_long_vowel,
texture_font_char_jp_hiragana_small_e, texture_font_char_jp_hiragana_small_tsu, texture_font_char_jp_hiragana_small_ya, texture_font_char_jp_hiragana_small_yu,
texture_font_char_jp_hiragana_small_yo, texture_font_char_jp_hiragana_small_a, texture_font_char_jp_hiragana_small_i, texture_font_char_jp_hiragana_small_u,
texture_font_char_jp_hiragana_small_o, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
texture_font_char_jp_katakana_small_e, texture_font_char_jp_katakana_small_tsu, texture_font_char_jp_katakana_small_ya, texture_font_char_jp_katakana_small_yu,
texture_font_char_jp_katakana_small_yo, texture_font_char_jp_katakana_small_a, texture_font_char_jp_katakana_small_i, texture_font_char_jp_katakana_small_u,
texture_font_char_jp_katakana_small_o, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, texture_font_char_jp_open_parentheses, texture_font_char_jp_close_open_parentheses, texture_font_char_jp_close_parentheses,
texture_font_char_jp_left_right_arrow, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0,
texture_font_char_jp_dakuten, texture_font_char_jp_handakuten, texture_font_char_jp_exclamation, texture_font_char_jp_percent,
texture_font_char_jp_question, texture_font_char_jp_double_quotation_open, texture_font_char_jp_double_quotation_close, texture_font_char_jp_wave_dash,
texture_font_char_jp_ellipsis, texture_font_char_jp_coin, texture_font_char_jp_star_filled, texture_font_char_jp_multiply,
texture_font_char_jp_interpunct, texture_font_char_jp_star_hollow, 0x0, 0x0,
#endif
};
// credits font LUT 0x02008738-0x020087CB
const Texture *const main_credits_font_lut[] = {
0x0, 0x0, 0x0, texture_credits_char_3,
texture_credits_char_4, 0x0, texture_credits_char_6, 0x0,
0x0, 0x0, texture_credits_char_A, texture_credits_char_B,
texture_credits_char_C, texture_credits_char_D, texture_credits_char_E, texture_credits_char_F,
texture_credits_char_G, texture_credits_char_H, texture_credits_char_I, texture_credits_char_J,
texture_credits_char_K, texture_credits_char_L, texture_credits_char_M, texture_credits_char_N,
texture_credits_char_O, texture_credits_char_P, texture_credits_char_Q, texture_credits_char_R,
texture_credits_char_S, texture_credits_char_T, texture_credits_char_U, texture_credits_char_V,
texture_credits_char_W, texture_credits_char_X, texture_credits_char_Y, texture_credits_char_Z,
texture_credits_char_period,
};
// HUD camera table 0x020087CC-0x020087E3
const Texture *const main_hud_camera_lut[] = {
texture_hud_char_camera, texture_hud_char_mario_head, texture_hud_char_lakitu, texture_hud_char_no_camera,
texture_hud_char_arrow_up, texture_hud_char_arrow_down, texture_hud_char_luigi_head, texture_hud_char_toad_head,
texture_hud_char_waluigi_head, texture_hud_char_wario_head,
};
// If you change the language here, the following Makefile rule also needs to
// change, to generate the right version of define_text.inc.c:
// $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
#if defined(VERSION_JP) || defined(VERSION_SH)
#include "text/jp/define_text.inc.c"
#elif defined(VERSION_US)
#include "text/us/define_text.inc.c"
#endif
UNUSED static const u64 segment2_unused_0 = 0;
// 0x0200EC60 - 0x0200EC98
const Gfx dl_hud_img_begin[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_COPY),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsDPSetBlendColor(255, 255, 255, 255),
#if defined(VERSION_EU) || defined(VERSION_SH)
gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2),
#endif
#ifdef VERSION_EU
gsDPSetTextureFilter(G_TF_POINT),
#elif defined(VERSION_JP) || defined(VERSION_US)
gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2),
#endif
gsSPEndDisplayList(),
};
// 0x0200EC98 - 0x0200ECC8
const Gfx dl_hud_img_load_tex_block[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0200ECC8 - 0x0200ED00
const Gfx dl_hud_img_end[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetAlphaCompare(G_AC_NONE),
#ifdef VERSION_EU
gsDPSetTextureFilter(G_TF_BILERP),
#endif
gsDPSetCycleType(G_CYC_1CYCLE),
#if defined(VERSION_JP) || defined(VERSION_US)
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
#endif
gsSPEndDisplayList(),
};
// 0x0200ED00 - 0x0200ED38
const Gfx dl_rgba16_text_begin[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetRenderMode(G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPEndDisplayList(),
};
// 0x0200ED38 - 0x0200ED68
const Gfx dl_rgba16_load_tex_block[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0200ED68 - 0x0200EDA8
const Gfx dl_rgba16_text_end[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPEndDisplayList(),
};
// 0x0200EDA8 - 0x0200EDE8
ROM_ASSET_LOAD_VTX(vertex_text_bg_box, 0x00108a40, 48390, 0x00011c08, 64);
// 0x0200EDE8 - 0x0200EE28
const Gfx dl_draw_text_bg_box[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADE, G_CC_FADE),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsSPVertexNonGlobal(vertex_text_bg_box, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
#ifndef VERSION_EU
// 0x0200EE28 - 0x0200EE68
#if defined(VERSION_JP) || defined(VERSION_SH)
static const Vtx vertex_ia8_char[] = {
{{{ 0, 0, 0}, 0, { 0, 1024}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 8, 0, 0}, 0, { 512, 1024}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 8, 16, 0}, 0, { 512, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 16, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
};
#else
ROM_ASSET_LOAD_VTX(vertex_ia8_char, 0x00108a40, 48390, 0x00011c88, 64);
#endif
// !EU
#endif
#ifdef VERSION_EU
// 0x020073B0
const Gfx dl_ia_text_begin[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPEndDisplayList(),
};
// 0x020073E8 - 0x02007418
const Gfx dl_ia_text_tex_settings[] = {
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_MIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_MIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_MIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_MIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x02007418 - 0x02007450
const Gfx dl_ia_text_end[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
};
#elif defined(VERSION_US)
const Gfx dl_ia_text_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
const Gfx dl_ia_text_tex_settings[] = {
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, ((16 * 8 + G_IM_SIZ_4b_INCR) >> G_IM_SIZ_4b_SHIFT) - 1, CALC_DXT(16, G_IM_SIZ_4b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_4b, 1, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(vertex_ia8_char, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
#else
// 0x0200EE68 - 0x0200EEA8
const Gfx dl_ia_text_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x0200EEA8 - 0x0200EEF0
const Gfx dl_ia_text_tex_settings[] = {
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 16 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(vertex_ia8_char, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
#endif
#ifndef VERSION_EU
// 0x0200EEF0 - 0x0200EF30
const Gfx dl_ia_text_end[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPEndDisplayList(),
};
#endif
// 0x0200EF30 - 0x0200EF60
ROM_ASSET_LOAD_VTX(vertex_triangle, 0x00108a40, 48390, 0x00011d90, 48);
// 0x0200EF60 - 0x0200EFB0
const Gfx dl_draw_triangle[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADE, G_CC_FADE),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_XLU_SURF2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPVertexNonGlobal(vertex_triangle, 3, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0200EFB0 - 0x0200EFF0
ROM_ASSET_LOAD_VTX(vertex_billboard_num, 0x00108a40, 48390, 0x00011e10, 64);
// 0x0200EFF0 - 0x0200F038
const Gfx dl_billboard_num_begin[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x0200F038 - 0x0200F078
const Gfx dl_billboard_num_end[] = {
gsSPVertex(vertex_billboard_num, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0200F078 - 0x0200F0A8
const Gfx dl_billboard_num_0[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F0A8 - 0x0200F0D8
const Gfx dl_billboard_num_1[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_1),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F0D8 - 0x0200F108
const Gfx dl_billboard_num_2[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_2),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F108 - 0x0200F138
const Gfx dl_billboard_num_3[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_3),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F138 - 0x0200F168
const Gfx dl_billboard_num_4[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_4),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F168 - 0x0200F198
const Gfx dl_billboard_num_5[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_5),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F198 - 0x0200F1C8
const Gfx dl_billboard_num_6[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_6),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F1C8 - 0x0200F1F8
const Gfx dl_billboard_num_7[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_7),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F1F8 - 0x0200F228
const Gfx dl_billboard_num_8[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
// 0x0200F228 - 0x0200F258
const Gfx dl_billboard_num_9[] = {
gsSPDisplayList(dl_billboard_num_begin),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_9),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(dl_billboard_num_end),
gsSPEndDisplayList(),
};
//
// Three-digits orange number
//
const Vtx vertex_billboard_num3[] = {
{ { { -32, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -56, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +8, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +8, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -56, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -8, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +56, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +56, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -8, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -80, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -16, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -16, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -80, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +32, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -32, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +16, -32, 0 }, 0, { 0, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +80, -32, 0 }, 0, { 1024, 1024 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +80, +32, 0 }, 0, { 1024, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { +16, +32, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
};
#define define_dl_billboard_num3(type, digit, offset) \
const Gfx dl_billboard_num3_##type[] = { \
gsSPDisplayList(dl_billboard_num_begin), \
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_hud_char_##digit), \
gsDPLoadSync(), \
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)), \
gsSPVertex(vertex_billboard_num3 + (4 * (offset)), 4, 0), \
gsSPDisplayList(dl_billboard_num_end + 1), \
gsSPEndDisplayList(), \
};
define_dl_billboard_num3(0, 0, 0);
define_dl_billboard_num3(1, 1, 0);
define_dl_billboard_num3(2, 2, 0);
define_dl_billboard_num3(3, 3, 0);
define_dl_billboard_num3(4, 4, 0);
define_dl_billboard_num3(5, 5, 0);
define_dl_billboard_num3(6, 6, 0);
define_dl_billboard_num3(7, 7, 0);
define_dl_billboard_num3(8, 8, 0);
define_dl_billboard_num3(9, 9, 0);
define_dl_billboard_num3(0x, 0, 1);
define_dl_billboard_num3(1x, 1, 1);
define_dl_billboard_num3(2x, 2, 1);
define_dl_billboard_num3(3x, 3, 1);
define_dl_billboard_num3(4x, 4, 1);
define_dl_billboard_num3(5x, 5, 1);
define_dl_billboard_num3(6x, 6, 1);
define_dl_billboard_num3(7x, 7, 1);
define_dl_billboard_num3(8x, 8, 1);
define_dl_billboard_num3(9x, 9, 1);
define_dl_billboard_num3(x0, 0, 2);
define_dl_billboard_num3(x1, 1, 2);
define_dl_billboard_num3(x2, 2, 2);
define_dl_billboard_num3(x3, 3, 2);
define_dl_billboard_num3(x4, 4, 2);
define_dl_billboard_num3(x5, 5, 2);
define_dl_billboard_num3(x6, 6, 2);
define_dl_billboard_num3(x7, 7, 2);
define_dl_billboard_num3(x8, 8, 2);
define_dl_billboard_num3(x9, 9, 2);
define_dl_billboard_num3(0xx, 0, 3);
define_dl_billboard_num3(1xx, 1, 3);
define_dl_billboard_num3(2xx, 2, 3);
define_dl_billboard_num3(3xx, 3, 3);
define_dl_billboard_num3(4xx, 4, 3);
define_dl_billboard_num3(5xx, 5, 3);
define_dl_billboard_num3(6xx, 6, 3);
define_dl_billboard_num3(7xx, 7, 3);
define_dl_billboard_num3(8xx, 8, 3);
define_dl_billboard_num3(9xx, 9, 3);
define_dl_billboard_num3(x0x, 0, 4);
define_dl_billboard_num3(x1x, 1, 4);
define_dl_billboard_num3(x2x, 2, 4);
define_dl_billboard_num3(x3x, 3, 4);
define_dl_billboard_num3(x4x, 4, 4);
define_dl_billboard_num3(x5x, 5, 4);
define_dl_billboard_num3(x6x, 6, 4);
define_dl_billboard_num3(x7x, 7, 4);
define_dl_billboard_num3(x8x, 8, 4);
define_dl_billboard_num3(x9x, 9, 4);
define_dl_billboard_num3(xx0, 0, 5);
define_dl_billboard_num3(xx1, 1, 5);
define_dl_billboard_num3(xx2, 2, 5);
define_dl_billboard_num3(xx3, 3, 5);
define_dl_billboard_num3(xx4, 4, 5);
define_dl_billboard_num3(xx5, 5, 5);
define_dl_billboard_num3(xx6, 6, 5);
define_dl_billboard_num3(xx7, 7, 5);
define_dl_billboard_num3(xx8, 8, 5);
define_dl_billboard_num3(xx9, 9, 5);
ROM_ASSET_LOAD_TEXTURE(texture_shadow_quarter_circle, "textures/segment2/shadow_quarter_circle.ia8.inc.c", 0x00108a40, 48390, 0x000120b8, 256);
ROM_ASSET_LOAD_TEXTURE(texture_shadow_quarter_square, "textures/segment2/shadow_quarter_square.ia8.inc.c", 0x00108a40, 48390, 0x000121b8, 256);
ROM_ASSET_LOAD_TEXTURE(texture_transition_star_half, "textures/segment2/segment2.0F458.ia8.inc.c", 0x00108a40, 48390, 0x000122b8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_transition_circle_half, "textures/segment2/segment2.0FC58.ia8.inc.c", 0x00108a40, 48390, 0x00012ab8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_transition_mario, "textures/segment2/segment2.10458.ia8.inc.c", 0x00108a40, 48390, 0x000132b8, 4096);
ROM_ASSET_LOAD_TEXTURE(texture_transition_bowser_half, "textures/segment2/segment2.11458.ia8.inc.c", 0x00108a40, 48390, 0x000142b8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_waterbox_water, "textures/segment2/segment2.11C58.rgba16.inc.c", 0x00108a40, 48390, 0x00014ab8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_waterbox_jrb_water, "textures/segment2/segment2.12458.rgba16.inc.c", 0x00108a40, 48390, 0x000152b8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_waterbox_unknown_water, "textures/segment2/segment2.12C58.rgba16.inc.c", 0x00108a40, 48390, 0x00015ab8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_waterbox_mist, "textures/segment2/segment2.13458.ia16.inc.c", 0x00108a40, 48390, 0x000162b8, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_waterbox_lava, "textures/segment2/segment2.13C58.rgba16.inc.c", 0x00108a40, 48390, 0x00016ab8, 2048);
// 0x02014470 - 0x020144B0
static const Mtx matrix_identity = {
{{1.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f}}
};
// 0x020144B0 - 0x020144F0
static const Mtx matrix_fullscreen = {
{{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f},
{0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f},
{0.0f, 0.0f, -1.0f, 0.0f},
{-1.0f, -1.0f, -1.0f, 1.0f}}
};
// 0x020144F0 - 0x02014508
const Gfx dl_draw_quad_verts_0123[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x02014508 - 0x02014520
const Gfx dl_draw_quad_verts_4567[] = {
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
const Gfx dl_shadow_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
const Gfx dl_shadow_circle[] = {
gsSPDisplayList(dl_shadow_begin),
gsDPLoadTextureBlock(texture_shadow_quarter_circle, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPEndDisplayList(),
};
const Gfx dl_shadow_square[] = {
gsSPDisplayList(dl_shadow_begin),
gsDPLoadTextureBlock(texture_shadow_quarter_square, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPEndDisplayList(),
};
extern ALIGNED8 const Texture texture_shadow_spike_ext[];
const Gfx dl_shadow_spike_ext[] = {
gsSPDisplayList(dl_shadow_begin),
gsDPLoadTextureBlock(texture_shadow_spike_ext, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPEndDisplayList(),
};
// 0x020145D8 - 0x02014620
const Gfx dl_shadow_9_verts[] = {
gsSP2Triangles( 0, 3, 4, 0x0, 0, 4, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 2, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 4, 7, 8, 0x0, 4, 8, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x02014620 - 0x02014638
const Gfx dl_shadow_4_verts[] = {
gsSP2Triangles( 0, 2, 1, 0x0, 1, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x02014638 - 0x02014660
const Gfx dl_shadow_end[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x02014660 - 0x02014698
const Gfx dl_proj_mtx_fullscreen[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPMatrix(&matrix_fullscreen, G_MTX_PROJECTION | G_MTX_MUL | G_MTX_NOPUSH),
gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPPerspNormalize(0xFFFF),
gsSPEndDisplayList(),
};
// 0x02014698 - 0x020146C0
const Gfx dl_screen_transition_end[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsSPEndDisplayList(),
};
// 0x020146C0 - 0x02014708
const Gfx dl_transition_draw_filled_region[] = {
gsSP2Triangles( 0, 4, 1, 0x0, 1, 4, 5, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 2, 5, 6, 0x0),
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 3, 0x0),
gsSP2Triangles( 3, 4, 0, 0x0, 3, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x02014708 - 0x02014738
const Gfx dl_skybox_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsSPPerspNormalize(0xFFFF),
gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPEndDisplayList(),
};
// 0x02014738 - 0x02014768
const Gfx dl_skybox_tile_tex_settings[] = {
gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x02014768 - 0x02014790
const Gfx dl_skybox_end[] = {
gsDPPipeSync(),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x02014790 - 0x020147D0
const Gfx dl_waterbox_rgba16_begin[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x020147D0 - 0x02014810
const Gfx dl_waterbox_ia16_begin[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x02014810 - 0x02014838
const Gfx dl_waterbox_end[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x02014838 - 0x02014878
ROM_ASSET_LOAD_TEXTURE(texture_ia8_up_arrow, "textures/segment2/segment2.14838.ia8.inc.c", 0x00108a40, 48390, 0x00017698, 64);
// 0x02014878 - 0x020148B0
const Gfx dl_ia8_up_arrow_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetRenderMode(G_RM_XLU_SURF, G_RM_NOOP2),
gsSPPerspNormalize(0xFFFF),
gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPEndDisplayList(),
};
// 0x020148B0 - 0x020148E0
// Unused, seems to be an early DL for the power meter, seeing that is loading a 64x32 texture
const Gfx dl_rgba16_unused[] = {
gsSPMatrix(&matrix_identity, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x020148E0 - 0x02014938
const Gfx dl_ia8_up_arrow_load_texture_block[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 1, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_CLAMP, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_8b, 1, texture_ia8_up_arrow),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_8b_BYTES)),
gsSPEndDisplayList(),
};
// 0x02014938 - 0x02014958
const Gfx dl_ia8_up_arrow_end[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x02014958 - 0x02014960
static const Lights1 seg2_lights_02014958 = gdSPDefLights1(
0x50, 0x50, 0x50,
0xff, 0xff, 0xff, 0x32, 0x32, 0x32
);
// 0x02014970 - 0x020149A8
const Gfx dl_paintings_rippling_begin[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPLight(&seg2_lights_02014958.l, 1),
gsSPLight(&seg2_lights_02014958.a, 2),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x020149A8 - 0x020149C8
const Gfx dl_paintings_rippling_end[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x020149C8 - 0x02014A00
const Gfx dl_paintings_env_mapped_begin[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING | G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPLight(&seg2_lights_02014958.l, 1),
gsSPLight(&seg2_lights_02014958.a, 2),
gsSPTexture(0x4000, 0x4000, 0, G_TX_RENDERTILE, G_ON),
gsSPEndDisplayList(),
};
// 0x02014A00 - 0x02014A30
const Gfx dl_paintings_env_mapped_end[] = {
gsSPTexture(0x4000, 0x4000, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPGeometryModeSetFirst(G_TEXTURE_GEN, G_LIGHTING),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x02014A30 - 0x02014A60
const Gfx dl_paintings_draw_ripples[] = {
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 14A60: triangle mesh
// 0x02014A60
const s16 seg2_painting_triangle_mesh[] = {
157, // numVtx
// format:
// 2D point (x, y), ripple (0 or 1)
614, 583, 0, // 0
614, 614, 0, // 1
562, 614, 0, // 2
562, 553, 1, // 3
614, 522, 0, // 4
511, 583, 1, // 5
511, 614, 0, // 6
307, 614, 0, // 7
307, 583, 1, // 8
358, 614, 0, // 9
256, 614, 0, // 10
256, 553, 1, // 11
307, 522, 1, // 12
358, 553, 1, // 13
409, 583, 1, // 14
460, 614, 0, // 15
511, 522, 1, // 16
460, 553, 1, // 17
409, 522, 1, // 18
562, 307, 1, // 19
614, 338, 0, // 20
562, 430, 1, // 21
614, 399, 0, // 22
562, 368, 1, // 23
511, 338, 1, // 24
460, 307, 1, // 25
460, 430, 1, // 26
511, 399, 1, // 27
511, 460, 1, // 28
409, 338, 1, // 29
460, 368, 1, // 30
358, 307, 1, // 31
409, 460, 1, // 32
358, 430, 1, // 33
409, 399, 1, // 34
358, 368, 1, // 35
307, 338, 1, // 36
256, 307, 1, // 37
307, 399, 1, // 38
256, 430, 1, // 39
307, 460, 1, // 40
614, 460, 0, // 41
562, 491, 1, // 42
460, 491, 1, // 43
358, 491, 1, // 44
256, 491, 1, // 45
409, 276, 1, // 46
511, 276, 1, // 47
307, 276, 1, // 48
614, 31, 0, // 49
614, 0, 0, // 50
562, 0, 0, // 51
562, 123, 1, // 52
614, 92, 0, // 53
511, 31, 1, // 54
562, 61, 1, // 55
460, 0, 0, // 56
511, 0, 0, // 57
460, 123, 1, // 58
511, 92, 1, // 59
511, 153, 1, // 60
409, 31, 1, // 61
460, 61, 1, // 62
358, 0, 0, // 63
409, 0, 0, // 64
409, 92, 1, // 65
358, 123, 1, // 66
409, 153, 1, // 67
307, 31, 1, // 68
358, 61, 1, // 69
256, 0, 0, // 70
307, 0, 0, // 71
256, 123, 1, // 72
307, 92, 1, // 73
307, 153, 1, // 74
614, 153, 0, // 75
562, 246, 1, // 76
614, 215, 0, // 77
562, 184, 1, // 78
460, 246, 1, // 79
511, 215, 1, // 80
460, 184, 1, // 81
358, 246, 1, // 82
409, 215, 1, // 83
358, 184, 1, // 84
256, 246, 1, // 85
307, 215, 1, // 86
205, 583, 1, // 87
0, 614, 0, // 88
0, 583, 0, // 89
51, 614, 0, // 90
51, 553, 1, // 91
102, 583, 1, // 92
205, 522, 1, // 93
153, 553, 1, // 94
153, 614, 0, // 95
102, 522, 1, // 96
256, 368, 1, // 97
205, 338, 1, // 98
153, 307, 1, // 99
153, 430, 1, // 100
205, 399, 1, // 101
205, 460, 1, // 102
153, 368, 1, // 103
102, 338, 1, // 104
51, 307, 1, // 105
51, 430, 1, // 106
102, 399, 1, // 107
102, 460, 1, // 108
51, 368, 1, // 109
0, 338, 0, // 110
0, 460, 0, // 111
153, 491, 1, // 112
51, 491, 1, // 113
153, 246, 1, // 114
102, 276, 1, // 115
205, 276, 1, // 116
0, 276, 0, // 117
51, 246, 1, // 118
205, 31, 1, // 119
256, 61, 1, // 120
205, 0, 0, // 121
153, 0, 0, // 122
205, 153, 1, // 123
205, 92, 1, // 124
153, 123, 1, // 125
102, 31, 1, // 126
153, 61, 1, // 127
102, 0, 0, // 128
51, 0, 0, // 129
51, 123, 1, // 130
102, 92, 1, // 131
102, 153, 1, // 132
0, 31, 0, // 133
51, 61, 1, // 134
0, 153, 0, // 135
256, 184, 1, // 136
205, 215, 1, // 137
153, 184, 1, // 138
102, 215, 1, // 139
51, 184, 1, // 140
409, 614, 0, // 141
614, 307, 0, // 142
614, 276, 0, // 143
511, 307, 1, // 144
409, 307, 1, // 145
307, 307, 1, // 146
205, 614, 0, // 147
0, 522, 0, // 148
102, 614, 0, // 149
205, 307, 1, // 150
102, 307, 1, // 151
0, 399, 0, // 152
0, 307, 0, // 153
0, 215, 0, // 154
0, 92, 0, // 155
0, 0, 0, // 156
// triangles
264,
8, 12, 13, // 0
0, 1, 2, // 1
3, 0, 2, // 2
4, 0, 3, // 3
5, 2, 6, // 4
2, 5, 3, // 5
7, 8, 9, // 6
8, 7, 10, // 7
11, 8, 10, // 8
12, 8, 11, // 9
9, 8, 13, // 10
13, 14, 9, // 11
14, 141, 9, // 12
5, 6, 15, // 13
5, 16, 3, // 14
16, 5, 17, // 15
17, 5, 15, // 16
14, 15, 141, // 17
15, 14, 17, // 18
18, 14, 13, // 19
14, 18, 17, // 20
19, 142, 20, // 21
19, 20, 23, // 22
28, 27, 21, // 23
21, 23, 22, // 24
22, 41, 21, // 25
20, 22, 23, // 26
23, 24, 19, // 27
21, 27, 23, // 28
24, 23, 27, // 29
25, 144, 24, // 30
19, 24, 144, // 31
24, 27, 30, // 32
25, 24, 30, // 33
26, 30, 27, // 34
27, 28, 26, // 35
36, 38, 97, // 36
26, 34, 30, // 37
29, 30, 34, // 38
30, 29, 25, // 39
25, 29, 145, // 40
31, 145, 29, // 41
31, 29, 35, // 42
29, 34, 35, // 43
32, 34, 26, // 44
33, 35, 34, // 45
34, 32, 33, // 46
33, 38, 35, // 47
35, 36, 31, // 48
36, 35, 38, // 49
37, 36, 97, // 50
37, 146, 36, // 51
31, 36, 146, // 52
28, 16, 43, // 53
38, 40, 39, // 54
39, 97, 38, // 55
40, 38, 33, // 56
21, 41, 42, // 57
41, 4, 42, // 58
3, 42, 4, // 59
42, 28, 21, // 60
28, 42, 16, // 61
3, 16, 42, // 62
26, 28, 43, // 63
17, 43, 16, // 64
43, 32, 26, // 65
32, 43, 18, // 66
17, 18, 43, // 67
33, 32, 44, // 68
32, 18, 44, // 69
13, 44, 18, // 70
44, 40, 33, // 71
13, 12, 44, // 72
40, 44, 12, // 73
39, 40, 45, // 74
40, 12, 45, // 75
48, 31, 146, // 76
11, 45, 12, // 77
25, 47, 144, // 78
46, 25, 145, // 79
47, 19, 144, // 80
19, 143, 142, // 81
31, 46, 145, // 82
60, 59, 52, // 83
49, 53, 55, // 84
50, 49, 51, // 85
51, 49, 55, // 86
52, 55, 53, // 87
53, 75, 52, // 88
54, 55, 59, // 89
52, 59, 55, // 90
55, 54, 51, // 91
54, 59, 62, // 92
56, 54, 62, // 93
57, 54, 56, // 94
54, 57, 51, // 95
58, 62, 59, // 96
59, 60, 58, // 97
68, 71, 63, // 98
61, 62, 65, // 99
58, 65, 62, // 100
62, 61, 56, // 101
61, 65, 69, // 102
63, 61, 69, // 103
64, 61, 63, // 104
61, 64, 56, // 105
65, 67, 66, // 106
66, 69, 65, // 107
67, 65, 58, // 108
68, 69, 73, // 109
69, 68, 63, // 110
66, 73, 69, // 111
68, 73, 120, // 112
70, 68, 120, // 113
71, 68, 70, // 114
72, 120, 73, // 115
73, 74, 72, // 116
74, 73, 66, // 117
75, 77, 78, // 118
52, 75, 78, // 119
76, 78, 77, // 120
77, 143, 76, // 121
76, 80, 78, // 122
60, 78, 80, // 123
78, 60, 52, // 124
46, 83, 79, // 125
58, 60, 81, // 126
60, 80, 81, // 127
79, 81, 80, // 128
80, 47, 79, // 129
47, 80, 76, // 130
81, 67, 58, // 131
67, 81, 83, // 132
79, 83, 81, // 133
66, 67, 84, // 134
67, 83, 84, // 135
82, 84, 83, // 136
83, 46, 82, // 137
84, 74, 66, // 138
82, 86, 84, // 139
74, 84, 86, // 140
74, 86, 136, // 141
72, 74, 136, // 142
85, 136, 86, // 143
86, 48, 85, // 144
48, 86, 82, // 145
25, 46, 79, // 146
79, 47, 25, // 147
82, 46, 31, // 148
19, 47, 76, // 149
76, 143, 19, // 150
31, 48, 82, // 151
37, 48, 146, // 152
85, 48, 37, // 153
10, 87, 11, // 154
87, 10, 147, // 155
92, 95, 149, // 156
88, 89, 90, // 157
89, 148, 91, // 158
90, 89, 91, // 159
91, 92, 90, // 160
92, 149, 90, // 161
93, 87, 94, // 162
87, 93, 11, // 163
94, 87, 95, // 164
87, 147, 95, // 165
95, 92, 94, // 166
96, 92, 91, // 167
92, 96, 94, // 168
39, 101, 97, // 169
97, 98, 37, // 170
98, 97, 101, // 171
99, 98, 103, // 172
99, 150, 98, // 173
37, 98, 150, // 174
98, 101, 103, // 175
100, 103, 101, // 176
101, 102, 100, // 177
102, 101, 39, // 178
100, 107, 103, // 179
103, 104, 99, // 180
104, 103, 107, // 181
105, 104, 109, // 182
105, 151, 104, // 183
99, 104, 151, // 184
104, 107, 109, // 185
106, 109, 107, // 186
107, 108, 106, // 187
108, 107, 100, // 188
109, 110, 105, // 189
106, 152, 109, // 190
110, 109, 152, // 191
105, 110, 153, // 192
111, 152, 106, // 193
11, 93, 45, // 194
102, 45, 93, // 195
45, 102, 39, // 196
102, 93, 112, // 197
100, 102, 112, // 198
94, 112, 93, // 199
112, 108, 100, // 200
108, 112, 96, // 201
94, 96, 112, // 202
106, 108, 113, // 203
108, 96, 113, // 204
91, 113, 96, // 205
91, 148, 113, // 206
113, 111, 106, // 207
111, 113, 148, // 208
114, 116, 99, // 209
99, 115, 114, // 210
115, 99, 151, // 211
99, 116, 150, // 212
72, 124, 120, // 213
116, 37, 150, // 214
37, 116, 85, // 215
117, 105, 153, // 216
105, 115, 151, // 217
105, 117, 118, // 218
118, 115, 105, // 219
119, 120, 124, // 220
120, 119, 70, // 221
119, 124, 127, // 222
119, 121, 70, // 223
121, 119, 122, // 224
122, 119, 127, // 225
123, 124, 72, // 226
124, 123, 125, // 227
125, 127, 124, // 228
126, 127, 131, // 229
127, 126, 122, // 230
125, 131, 127, // 231
126, 131, 134, // 232
128, 126, 129, // 233
129, 126, 134, // 234
126, 128, 122, // 235
136, 123, 72, // 236
130, 134, 131, // 237
131, 132, 130, // 238
132, 131, 125, // 239
133, 134, 155, // 240
134, 133, 129, // 241
130, 155, 134, // 242
133, 156, 129, // 243
135, 155, 130, // 244
123, 136, 137, // 245
85, 137, 136, // 246
139, 115, 118, // 247
123, 137, 138, // 248
125, 123, 138, // 249
114, 138, 137, // 250
137, 116, 114, // 251
116, 137, 85, // 252
114, 139, 138, // 253
132, 138, 139, // 254
138, 132, 125, // 255
132, 139, 140, // 256
130, 132, 140, // 257
115, 139, 114, // 258
118, 140, 139, // 259
135, 140, 154, // 260
118, 154, 140, // 261
140, 135, 130, // 262
117, 154, 118, // 263
};
/* 0x02015444: seg2_painting_mesh_neighbor_tris
* Lists the neighboring triangles for each vertex in the mesh.
* Used when applying gouraud shading to the generated ripple mesh
*
* Format:
* num neighbors, neighbor0, neighbor1, ...
* The nth entry corresponds to the nth vertex in seg2_painting_triangle_mesh
*/
const s16 seg2_painting_mesh_neighbor_tris[] = {
3, 1, 2, 3,
1, 1,
4, 1, 2, 4, 5,
6, 2, 3, 5, 14, 59, 62,
3, 3, 58, 59,
6, 4, 5, 13, 14, 15, 16,
2, 4, 13,
2, 6, 7,
6, 0, 6, 7, 8, 9, 10,
4, 6, 10, 11, 12,
4, 7, 8, 154, 155,
6, 8, 9, 77, 154, 163, 194,
6, 0, 9, 72, 73, 75, 77,
6, 0, 10, 11, 19, 70, 72,
6, 11, 12, 17, 18, 19, 20,
4, 13, 16, 17, 18,
6, 14, 15, 53, 61, 62, 64,
6, 15, 16, 18, 20, 64, 67,
6, 19, 20, 66, 67, 69, 70,
8, 21, 22, 27, 31, 80, 81, 149, 150,
3, 21, 22, 26,
6, 23, 24, 25, 28, 57, 60,
3, 24, 25, 26,
6, 22, 24, 26, 27, 28, 29,
6, 27, 29, 30, 31, 32, 33,
8, 30, 33, 39, 40, 78, 79, 146, 147,
6, 34, 35, 37, 44, 63, 65,
6, 23, 28, 29, 32, 34, 35,
6, 23, 35, 53, 60, 61, 63,
6, 38, 39, 40, 41, 42, 43,
6, 32, 33, 34, 37, 38, 39,
8, 41, 42, 48, 52, 76, 82, 148, 151,
6, 44, 46, 65, 66, 68, 69,
6, 45, 46, 47, 56, 68, 71,
6, 37, 38, 43, 44, 45, 46,
6, 42, 43, 45, 47, 48, 49,
6, 36, 48, 49, 50, 51, 52,
8, 50, 51, 152, 153, 170, 174, 214, 215,
6, 36, 47, 49, 54, 55, 56,
6, 54, 55, 74, 169, 178, 196,
6, 54, 56, 71, 73, 74, 75,
3, 25, 57, 58,
6, 57, 58, 59, 60, 61, 62,
6, 53, 63, 64, 65, 66, 67,
6, 68, 69, 70, 71, 72, 73,
6, 74, 75, 77, 194, 195, 196,
6, 79, 82, 125, 137, 146, 148,
6, 78, 80, 129, 130, 147, 149,
6, 76, 144, 145, 151, 152, 153,
3, 84, 85, 86,
1, 85,
4, 85, 86, 91, 95,
6, 83, 87, 88, 90, 119, 124,
3, 84, 87, 88,
6, 89, 91, 92, 93, 94, 95,
6, 84, 86, 87, 89, 90, 91,
4, 93, 94, 101, 105,
2, 94, 95,
6, 96, 97, 100, 108, 126, 131,
6, 83, 89, 90, 92, 96, 97,
6, 83, 97, 123, 124, 126, 127,
6, 99, 101, 102, 103, 104, 105,
6, 92, 93, 96, 99, 100, 101,
4, 98, 103, 104, 110,
2, 104, 105,
6, 99, 100, 102, 106, 107, 108,
6, 106, 107, 111, 117, 134, 138,
6, 106, 108, 131, 132, 134, 135,
6, 98, 109, 110, 112, 113, 114,
6, 102, 103, 107, 109, 110, 111,
4, 113, 114, 221, 223,
2, 98, 114,
6, 115, 116, 142, 213, 226, 236,
6, 109, 111, 112, 115, 116, 117,
6, 116, 117, 138, 140, 141, 142,
3, 88, 118, 119,
6, 120, 121, 122, 130, 149, 150,
3, 118, 120, 121,
6, 118, 119, 120, 122, 123, 124,
6, 125, 128, 129, 133, 146, 147,
6, 122, 123, 127, 128, 129, 130,
6, 126, 127, 128, 131, 132, 133,
6, 136, 137, 139, 145, 148, 151,
6, 125, 132, 133, 135, 136, 137,
6, 134, 135, 136, 138, 139, 140,
6, 143, 144, 153, 215, 246, 252,
6, 139, 140, 141, 143, 144, 145,
6, 154, 155, 162, 163, 164, 165,
1, 157,
3, 157, 158, 159,
4, 157, 159, 160, 161,
6, 158, 159, 160, 167, 205, 206,
6, 156, 160, 161, 166, 167, 168,
6, 162, 163, 194, 195, 197, 199,
6, 162, 164, 166, 168, 199, 202,
4, 156, 164, 165, 166,
6, 167, 168, 201, 202, 204, 205,
6, 36, 50, 55, 169, 170, 171,
6, 170, 171, 172, 173, 174, 175,
8, 172, 173, 180, 184, 209, 210, 211, 212,
6, 176, 177, 179, 188, 198, 200,
6, 169, 171, 175, 176, 177, 178,
6, 177, 178, 195, 196, 197, 198,
6, 172, 175, 176, 179, 180, 181,
6, 180, 181, 182, 183, 184, 185,
8, 182, 183, 189, 192, 216, 217, 218, 219,
6, 186, 187, 190, 193, 203, 207,
6, 179, 181, 185, 186, 187, 188,
6, 187, 188, 200, 201, 203, 204,
6, 182, 185, 186, 189, 190, 191,
3, 189, 191, 192,
3, 193, 207, 208,
6, 197, 198, 199, 200, 201, 202,
6, 203, 204, 205, 206, 207, 208,
6, 209, 210, 250, 251, 253, 258,
6, 210, 211, 217, 219, 247, 258,
6, 209, 212, 214, 215, 251, 252,
3, 216, 218, 263,
6, 218, 219, 247, 259, 261, 263,
6, 220, 221, 222, 223, 224, 225,
6, 112, 113, 115, 213, 220, 221,
2, 223, 224,
4, 224, 225, 230, 235,
6, 226, 227, 236, 245, 248, 249,
6, 213, 220, 222, 226, 227, 228,
6, 227, 228, 231, 239, 249, 255,
6, 229, 230, 232, 233, 234, 235,
6, 222, 225, 228, 229, 230, 231,
2, 233, 235,
4, 233, 234, 241, 243,
6, 237, 238, 242, 244, 257, 262,
6, 229, 231, 232, 237, 238, 239,
6, 238, 239, 254, 255, 256, 257,
3, 240, 241, 243,
6, 232, 234, 237, 240, 241, 242,
3, 244, 260, 262,
6, 141, 142, 143, 236, 245, 246,
6, 245, 246, 248, 250, 251, 252,
6, 248, 249, 250, 253, 254, 255,
6, 247, 253, 254, 256, 258, 259,
6, 256, 257, 259, 260, 261, 262,
2, 12, 17,
2, 21, 81,
3, 81, 121, 150,
4, 30, 31, 78, 80,
4, 40, 41, 79, 82,
4, 51, 52, 76, 152,
2, 155, 165,
3, 158, 206, 208,
2, 156, 161,
4, 173, 174, 212, 214,
4, 183, 184, 211, 217,
3, 190, 191, 193,
2, 192, 216,
3, 260, 261, 263,
3, 240, 242, 244,
1, 243,
};