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behaviors
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Synchronized racing penguin
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2020-08-10 15:09:09 -07:00 |
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area.c
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
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area.h
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Synchronized 3 types of star spawning, adjusted star interactions
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2020-08-08 18:57:04 -07:00 |
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behavior_actions.c
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Synchronized breakable boxes
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2020-08-04 22:42:28 -07:00 |
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behavior_actions.h
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Synchronized 3 types of star spawning, adjusted star interactions
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2020-08-08 18:57:04 -07:00 |
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bettercamera.h
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
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bettercamera.inc.h
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bettercam: camera centering is bound to L again
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2020-06-25 01:18:50 +03:00 |
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camera.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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camera.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
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debug.c
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
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debug.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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debug_course.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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debug_course.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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decompress.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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display.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
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envfx_bubbles.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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envfx_bubbles.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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envfx_snow.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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envfx_snow.h
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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game_init.c
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
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game_init.h
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Synchronized coin collection
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2020-08-07 18:01:58 -07:00 |
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geo_misc.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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geo_misc.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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hud.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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hud.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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ingame_menu.c
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Rewrote level synchronization
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2020-08-10 09:33:40 -07:00 |
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ingame_menu.h
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Rewrote level synchronization
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2020-08-10 09:33:40 -07:00 |
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interaction.c
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Synchronize Bobomb buddies and cannons
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2020-08-09 07:42:44 -07:00 |
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interaction.h
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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level_geo.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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level_geo.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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level_update.c
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
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level_update.h
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
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macro_special_objects.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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macro_special_objects.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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main.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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main.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario.c
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
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mario.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_airborne.c
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Synchronize Bobomb buddies and cannons
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2020-08-09 07:42:44 -07:00 |
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mario_actions_airborne.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_automatic.c
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Synchronize Bobomb buddies and cannons
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2020-08-09 07:42:44 -07:00 |
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mario_actions_automatic.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_cutscene.c
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Synchronize course complete screen
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2020-08-09 08:23:53 -07:00 |
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mario_actions_cutscene.h
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Synchronized King Bobomb
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2020-08-08 17:13:11 -07:00 |
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mario_actions_moving.c
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Synchronized player health/death
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2020-08-06 18:45:39 -07:00 |
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mario_actions_moving.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_object.c
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Synchronized held objects, made respawners keep their sync ID
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2020-08-02 14:18:34 -07:00 |
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mario_actions_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_stationary.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_stationary.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_actions_submerged.c
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Prevent situation where both players hold same object
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2020-08-01 18:56:42 -07:00 |
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mario_actions_submerged.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_misc.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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mario_misc.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
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mario_step.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_step.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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memory.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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memory.h
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bump gfx pool size
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2020-07-07 15:21:14 +03:00 |
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moving_texture.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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moving_texture.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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obj_behaviors.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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obj_behaviors.h
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Synchronized 3 types of star spawning, adjusted star interactions
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2020-08-08 18:57:04 -07:00 |
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obj_behaviors_2.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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obj_behaviors_2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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object_collision.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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object_collision.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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object_helpers.c
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Synchronized racing penguin
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2020-08-10 15:09:09 -07:00 |
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object_helpers.h
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Synchronized racing penguin
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2020-08-10 15:09:09 -07:00 |
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object_list_processor.c
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Synchronize area changes
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2020-08-10 12:08:40 -07:00 |
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object_list_processor.h
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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options_menu.c
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do vsync exactly like sm64-port does it
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2020-07-09 17:02:43 +03:00 |
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options_menu.h
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Add in-game control binding menu
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2020-05-15 15:38:35 -03:00 |
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paintings.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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paintings.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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platform_displacement.c
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
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platform_displacement.h
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Synchronized seesaw, started moving toward a MAX_PLAYERS define
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2020-08-06 22:52:32 -07:00 |
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print.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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print.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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profiler.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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profiler.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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rendering_graph_node.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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rendering_graph_node.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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save_file.c
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Synchronized teleports (e.g. flowerbed) and star collection
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2020-08-06 20:28:21 -07:00 |
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save_file.h
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eu: check if language value is correct
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2020-06-23 04:10:38 +03:00 |
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screen_transition.c
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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screen_transition.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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segment2.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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segment7.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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shadow.c
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L is real 2020
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2020-08-08 21:36:49 -07:00 |
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shadow.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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skybox.c
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Added Luigi to courtyard and BoB, fixed some crashing issues
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2020-08-03 17:59:44 -07:00 |
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skybox.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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sound_init.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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sound_init.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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spawn_object.c
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Synchronized player health/death
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2020-08-06 18:45:39 -07:00 |
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spawn_object.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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spawn_sound.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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spawn_sound.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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text_save.inc.h
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fix text saves
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2020-06-07 22:00:23 +03:00 |
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thread6.c
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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thread6.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |