An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2023-06-03 01:50:41 -07:00
.github/ISSUE_TEMPLATE
actors Keep animations in-bounds 2023-05-18 12:42:18 -07:00
assets Keep animations in-bounds 2023-05-18 12:42:18 -07:00
autogen add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
bin Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
data Allow other mods to add levels to arena 2023-05-31 16:56:57 -07:00
developer Reset dev scripts 2023-05-16 22:14:25 -07:00
docs/lua add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
doxygen
include add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
lang Add Czech translation (#398) 2023-05-25 22:03:40 -07:00
levels Keep animations in-bounds 2023-05-18 12:42:18 -07:00
lib Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Prevent bouncing on springs when dead 2023-06-02 22:20:35 -07:00
res
sound Remove previous failed attempts at fixing sound compile issues 2023-05-31 00:52:16 -07:00
src Fix crashes and errors when exit-to-castle isn't set properly 2023-06-03 01:50:41 -07:00
text
textures Add Czech translation (#398) 2023-05-25 22:03:40 -07:00
tools Move mac libjuice compile script to tools 2023-06-01 00:51:27 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
asmdiff.jp.sh
assets.json
c2obj.py
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
diff_settings.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
Dockerfile
Doxyfile
dynos.mk
extract_assets.py Add Extended Soundbank (#254) 2023-03-22 19:04:16 -04:00
first-diff.py Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile
Makefile Remove previous failed attempts at fixing sound compile issues 2023-05-31 00:52:16 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
obj2c.py correct line endings 2020-05-16 07:36:28 +03:00
pisetup.sh
README.md Clarify README (#317) 2023-03-23 17:12:50 -04:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4