mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
227 lines
No EOL
5.7 KiB
Lua
227 lines
No EOL
5.7 KiB
Lua
-- localize functions to improve performance - a-utils.lua
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local string_lower,string_format,table_insert,get_date_and_time = string.lower,string.format,table.insert,get_date_and_time
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if VERSION_NUMBER < 38 then
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djui_popup_create("\n\\#FFAAAA\\Character Select requires\n the latest version of CoopDX to use!\n\nYou can find CoopDX here:\n\\#6666FF\\https://sm64coopdx.com", 5)
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incompatibleClient = true
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return 0
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end
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local dependacyFiles = {
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-- Required Lua File
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"main.lua",
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"n-hud.lua",
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"o-api.lua",
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"z-moveset.lua",
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"z-palettes.lua",
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"z-voice.lua",
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-- Required Actors
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"actors/armature_geo.bin",
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}
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local legacyFiles = {
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"voice.lua",
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"palettes.lua",
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"z-anims.lua",
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}
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-- Check for Missing Files
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local missingDependacyFiles = false
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for i = 1, #dependacyFiles do
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if not mod_file_exists(dependacyFiles[i]) then
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log_to_console("Character Select file missing: '" .. dependacyFiles[i] .. "'", CONSOLE_MESSAGE_ERROR)
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missingDependacyFiles = true
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end
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end
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if missingDependacyFiles then
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djui_popup_create("\n\\#FFAAAA\\Character Select is missing\nan important file!\n\nYou can find a list of\nmissing files in the console!", 5)
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incompatibleClient = true
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return 0
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end
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-- Check for Legacy Files
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local foundLegacyFiles = false
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for i = 1, #legacyFiles do
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if mod_file_exists(legacyFiles[i]) then
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log_to_console("Character Select legacy file found: '" .. legacyFiles[i] .. "'", CONSOLE_MESSAGE_ERROR)
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foundLegacyFiles = true
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end
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end
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if foundLegacyFiles then
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djui_popup_create("\n\\#FFAAAA\\Character Select is loading\nan outdated file!\n\nYou can find a list of\nold files in the console!", 5)
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incompatibleClient = true
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return 0
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end
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-- Version Data --
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MOD_VERSION_API = 1
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MOD_VERSION_MAJOR = 13
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MOD_VERSION_MINOR = 0
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MOD_VERSION_INDEV = false
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MOD_VERSION_STRING = tostring(MOD_VERSION_API) .. "." .. tostring(MOD_VERSION_MAJOR) .. (MOD_VERSION_MINOR > 0 and ("." .. tostring(MOD_VERSION_MINOR)) or "") .. (MOD_VERSION_INDEV and " (In-Dev)" or "")
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ommActive = false
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for i in pairs(gActiveMods) do
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if gActiveMods[i].relativePath == "omm-coop" then
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ommActive = true
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break
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end
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end
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local saveableCharacters = {
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["1"] = true,
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["2"] = true,
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["3"] = true,
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["4"] = true,
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["5"] = true,
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["6"] = true,
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["7"] = true,
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["8"] = true,
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["9"] = true,
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["0"] = true,
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["a"] = true,
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["b"] = true,
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["c"] = true,
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["d"] = true,
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["e"] = true,
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["f"] = true,
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["g"] = true,
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["h"] = true,
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["i"] = true,
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["j"] = true,
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["k"] = true,
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["l"] = true,
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["m"] = true,
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["n"] = true,
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["o"] = true,
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["p"] = true,
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["q"] = true,
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["r"] = true,
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["s"] = true,
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["t"] = true,
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["u"] = true,
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["v"] = true,
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["w"] = true,
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["x"] = true,
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["y"] = true,
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["z"] = true,
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["_"] = true,
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["-"] = true,
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["."] = true,
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-- Replace with Underscore
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[" "] = false,
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}
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--- @param string string
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--- Replaces underscores in the string with spaces
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function string_underscore_to_space(string)
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if string == nil then return "" end
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return string:gsub("_", " ")
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end
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--- @param string string
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--- Constructs a new string but only with characters from `saveableCharacters`
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--- * Spaces are the notable character that gets turned into an underscore
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function string_space_to_underscore(string)
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local s = ''
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for i = 1, #string do
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local c = string:sub(i,i)
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if saveableCharacters[string_lower(c)] then
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s = s .. c
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elseif saveableCharacters[string_lower(c)] ~= nil then
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s = s .. "_"
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end
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end
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return s
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end
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--- @param string string
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--- Splits a string into a table by spaces
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function string_split(string)
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local result = {}
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for match in string:gmatch(string_format("[^%s]+", " ")) do
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table_insert(result, match)
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end
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return result
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end
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--- @param param number
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--- @param caseTable table
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--- Switch statement function
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function switch(param, caseTable)
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local case = caseTable[param]
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if case then return case() end
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local def = caseTable['default']
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return def and def() or nil
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end
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function clamp(num, min, max)
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return math.max(math.min(num, max), min)
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end
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allowMenu = {}
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renderInMenuTable = {
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front = {},
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back = {},
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}
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queueStorageFailsafe = false
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charBeingSet = false
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stopPalettes = false
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for i in pairs(gActiveMods) do
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if (gActiveMods[i].incompatible ~= nil and gActiveMods[i].incompatible:find("gamemode")) and not (gActiveMods[i].name:find("Personal Star Counter")) then
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stopPalettes = true
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end
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end
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stopMovesets = false
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seasonalEvent = 0
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SEASON_EVENT_BIRTHDAY = 1
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SEASON_EVENT_CHRISTMAS = 2
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-- December
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if get_date_and_time().month == 11 then
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if get_date_and_time().day == 3 then
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-- Character Select's Birthday
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seasonalEvent = SEASON_EVENT_BIRTHDAY
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else
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-- Christmas
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seasonalEvent = SEASON_EVENT_CHRISTMAS
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end
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end
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-- Dedicated Networking Table for Character Select
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gCSPlayers = {}
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for i = 0, MAX_PLAYERS - 1 do
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gCSPlayers[i] = {
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index = network_global_index_from_local(i),
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saveName = "Default",
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currAlt = 1,
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presetPalette = 0,
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offset = 0,
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forceChar = 0,
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modelId = E_MODEL_MARIO,
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isUpdating = false,
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movesetToggle = true,
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modelEditOffset = 0,
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}
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end
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local stallPacket = 0
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local function update()
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stallPacket = (stallPacket+1)%3 -- refresh rate (to reduce stress)
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if stallPacket == 0 then
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network_send(false, gCSPlayers[0])
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end
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end
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local function on_packet_recieve(data)
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local index = network_local_index_from_global(data.index)
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gCSPlayers[index] = data
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end
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hook_event(HOOK_ON_PACKET_RECEIVE, on_packet_recieve)
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hook_event(HOOK_UPDATE, update) |