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			144 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "geo_header.h"
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const GeoLayout toads_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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            GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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						GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_metal_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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            GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_wing_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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            GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Cap_mesh_layer_5),
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							GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Cap_mesh_layer_5),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Wing_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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const GeoLayout toads_winged_metal_cap_geo[] = {
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	GEO_NODE_START(),
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	GEO_OPEN_NODE(),
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		GEO_SHADOW(0, 180, 75),
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		GEO_OPEN_NODE(),
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			GEO_SCALE(LAYER_FORCE, 16384),
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			GEO_OPEN_NODE(),
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            GEO_ASM(LAYER_OPAQUE + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_ALPHA + 3, geo_mario_set_player_colors),
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            GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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				GEO_ASM(10, geo_update_layer_transparency),
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				GEO_SWITCH_CASE(2, geo_switch_anim_state),
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				GEO_OPEN_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_Metal_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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					GEO_NODE_START(),
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					GEO_OPEN_NODE(),
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						GEO_NODE_START(),
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						GEO_OPEN_NODE(),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Metal_Cap_mesh_layer_1),
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							GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_Winged_Metal_Cap_Wings_mesh_layer_4),
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						GEO_CLOSE_NODE(),
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					GEO_CLOSE_NODE(),
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				GEO_CLOSE_NODE(),
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			GEO_CLOSE_NODE(),
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		GEO_CLOSE_NODE(),
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		GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_ALPHA, toad_cap_material_revert_render_settings),
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		GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_cap_material_revert_render_settings),
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	GEO_CLOSE_NODE(),
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	GEO_END(),
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};
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