sm64coopdx/mods/star-road/hardmode.lua
2024-12-24 18:32:50 -05:00

85 lines
No EOL
3.2 KiB
Lua

local sBurnActions = { --Accounting for when you are on fire since that type of damage is handled differently.
[ACT_BURNING_FALL] = true,
[ACT_BURNING_GROUND] = true,
[ACT_BURNING_JUMP] = true
}
local frameCounter = 10
local seenPopup = false
--- @param m MarioState
function mario_update_hardmode(m)
if network_is_server() and frameCounter > 0 then
if m.controller.buttonDown & L_TRIG ~= 0 then
gGlobalSyncTable.hardMode = true -- Starts up "Hard Mode" on Hack Boot. Hold the L button within 10 frames of loading Star Road to activate it.
frameCounter = 0
save_file_set_using_backup_slot(gGlobalSyncTable.hardMode)
save_file_reload(1)
djui_popup_create("\\#ff0000\\HARD MODE\\#dcdcdc\\ Activated", 1)
play_sound(SOUND_MENU_MARIO_CASTLE_WARP + 1 << 0, { x = 0, y = 0, z = 0 })
end
frameCounter = frameCounter - 1
end
if not gGlobalSyncTable.hardMode then return end
if not seenPopup and not network_is_server() then
save_file_set_using_backup_slot(gGlobalSyncTable.hardMode)
save_file_reload(1)
djui_popup_create("You have joined a \\#ff0000\\HARD MODE\\#dcdcdc\\ lobby.", 3)
play_sound(SOUND_MENU_MARIO_CASTLE_WARP + 1 << 0, { x = 0, y = 0, z = 0 })
seenPopup = true
end
if m.hurtCounter > 0 or sBurnActions[m.action] then
m.hurtCounter = 64 -- Damage Check. Hard Mode is a OHKO mode
m.healCounter = 0 -- Prevents you from healing from a coin or any health regen object via landing on one while dying
end
end
---@param m MarioState
function before_mario_update_hardmode(m)
if not gGlobalSyncTable.hardMode then return end
if m.action & ACT_GROUP_MASK == ACT_GROUP_SUBMERGED and m.area.terrainType ~= TERRAIN_SNOW then
change = (m.pos.y < m.waterLevel - 140 and 1 or -0x1A)
m.health = m.health + change
end
end
function on_level_init_hardmode()
if gGlobalSyncTable.hardMode then
gMarioStates[0].numStars = save_file_get_total_star_count(get_current_save_file_num() - 1, COURSE_MIN - 1,
COURSE_MAX - 1)
gLevelValues.exitCastleArea = gNetworkPlayers[0].currAreaIndex
end
end
function on_hud_render_hardmode()
if not is_game_paused() or not gGlobalSyncTable.hardMode then return end
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_HUD)
djui_hud_set_color(255, 255, 255, 255)
local height = djui_hud_get_screen_height()
djui_hud_print_text("HARD MODE", 10, height - 30, 1)
end
function on_dialog_hardmode(dialogID)
if dialogID == DIALOG_169 and gGlobalSyncTable.hardMode then -- red dialog box (Thank you again Emmi)
set_dialog_override_color(255, 100, 100, 180, 255, 255, 255, 255)
else
reset_dialog_override_color()
end
end
function hard_mode_menu(_, value)
gGlobalSyncTable.hardMode = value
save_file_set_using_backup_slot(gGlobalSyncTable.hardMode)
save_file_reload(1)
djui_popup_create(value and "\\#ff0000\\HARD MODE\\#dcdcdc\\ enabled." or "\\#ff0000\\HARD MODE\\#dcdcdc\\ disabled.", 1)
play_sound(SOUND_MENU_MARIO_CASTLE_WARP, { x = 0, y = 0, z = 0 })
warp_to_start_level()
end