sm64coopdx/src/pc/lua/smlua_cobject.c

257 lines
7.9 KiB
C

#include "smlua.h"
#include "game/level_update.h"
#include "game/area.h"
#include "game/mario.h"
#include "audio/external.h"
#include "object_fields.h"
#include "pc/djui/djui_hud_utils.h"
#define LUA_VEC3S_FIELD_COUNT 3
static struct LuaObjectField sVec3sFields[LUA_VEC3S_FIELD_COUNT] = {
{ "x", LVT_S16, sizeof(s16) * 0, false, LOT_NONE },
{ "y", LVT_S16, sizeof(s16) * 1, false, LOT_NONE },
{ "z", LVT_S16, sizeof(s16) * 2, false, LOT_NONE },
};
#define LUA_VEC3F_FIELD_COUNT 3
static struct LuaObjectField sVec3fFields[LUA_VEC3F_FIELD_COUNT] = {
{ "x", LVT_F32, sizeof(f32) * 0, false, LOT_NONE },
{ "y", LVT_F32, sizeof(f32) * 1, false, LOT_NONE },
{ "z", LVT_F32, sizeof(f32) * 2, false, LOT_NONE },
};
struct LuaObjectTable sLuaObjectTable[LOT_MAX] = {
{ LOT_NONE, NULL, 0 },
{ LOT_VEC3S, sVec3sFields, LUA_VEC3S_FIELD_COUNT },
{ LOT_VEC3F, sVec3fFields, LUA_VEC3F_FIELD_COUNT },
};
static struct LuaObjectField* smlua_get_object_field(u16 lot, const char* key) {
if (lot > LOT_AUTOGEN_MIN) {
return smlua_get_object_field_autogen(lot, key);
}
struct LuaObjectTable* ot = &sLuaObjectTable[lot];
// binary search
int min = 0;
int max = ot->fieldCount - 1;
int i = (min + max) / 2;
while (true) {
int rc = strcmp(key, ot->fields[i].key);
if (rc == 0) {
return &ot->fields[i];
} else if (rc < 0) {
max = i - 1;
i = (min + max) / 2;
} else if (rc > 0) {
min = i + 1;
i = (min + max) / 2;
}
if (min > max || max < min) {
return NULL;
}
}
return NULL;
}
bool smlua_valid_lot(u16 lot) {
if (lot > LOT_NONE && lot < LOT_MAX) { return true; }
if (lot > LOT_AUTOGEN_MIN && lot < LOT_AUTOGEN_MAX) { return true; }
return false;
}
static int smlua__get_field(lua_State* L) {
if (!smlua_functions_valid_param_count(L, 3)) { return 0; }
enum LuaObjectType lot = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { return 0; }
u64 pointer = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
const char* key = smlua_to_string(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
if (pointer == 0) {
LOG_LUA("_get_field on null pointer");
smlua_logline();
return 0;
}
if (!smlua_valid_lot(lot)) {
LOG_LUA("_get_field on invalid LOT '%u'", lot);
smlua_logline();
return 0;
}
if (!smlua_cobject_allowlist_contains(lot, pointer)) {
LOG_LUA("_get_field received a pointer not in allow list. '%u', '%llu", lot, (u64)pointer);
smlua_logline();
return 0;
}
struct LuaObjectField* data = smlua_get_object_field(lot, key);
if (data == NULL) {
LOG_LUA("_get_field on invalid key '%s', lot '%d'", key, lot);
smlua_logline();
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + data->valueOffset;
switch (data->valueType) {
case LVT_BOOL: lua_pushboolean(L, *(u8* )p); break;
case LVT_U8: lua_pushinteger(L, *(u8* )p); break;
case LVT_U16: lua_pushinteger(L, *(u16*)p); break;
case LVT_U32: lua_pushinteger(L, *(u32*)p); break;
case LVT_S8: lua_pushinteger(L, *(s8* )p); break;
case LVT_S16: lua_pushinteger(L, *(s16*)p); break;
case LVT_S32: lua_pushinteger(L, *(s32*)p); break;
case LVT_F32: lua_pushnumber( L, *(f32*)p); break;
case LVT_COBJECT: smlua_push_object(L, data->lot, p); break;
case LVT_COBJECT_P: smlua_push_object(L, data->lot, *(u8**)p); break;
case LVT_STRING: lua_pushstring(L, (char*)p); break;
case LVT_STRING_P: lua_pushstring(L, *(char**)p); break;
case LVT_BEHAVIORSCRIPT: lua_pushinteger(L, *(s32*)p); break;
// pointers
case LVT_U8_P:
case LVT_U16_P:
case LVT_U32_P:
case LVT_S8_P:
case LVT_S16_P:
case LVT_S32_P:
case LVT_F32_P:
case LVT_BEHAVIORSCRIPT_P:
smlua_push_pointer(L, data->valueType, *(u8**)p);
break;
default:
LOG_LUA("_get_field on unimplemented type '%d', key '%s'", data->valueType, key);
smlua_logline();
return 0;
}
return 1;
}
static int smlua__set_field(lua_State* L) {
if (!smlua_functions_valid_param_count(L, 4)) { return 0; }
enum LuaObjectType lot = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { return 0; }
u64 pointer = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
const char* key = smlua_to_string(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
if (pointer == 0) {
LOG_LUA("_set_field on null pointer");
smlua_logline();
return 0;
}
if (!smlua_valid_lot(lot)) {
LOG_LUA("_set_field on invalid LOT '%u'", lot);
smlua_logline();
return 0;
}
if (!smlua_cobject_allowlist_contains(lot, pointer)) {
LOG_LUA("_set_field received a pointer not in allow list. '%u', '%llu", lot, (u64)pointer);
smlua_logline();
return 0;
}
struct LuaObjectField* data = smlua_get_object_field(lot, key);
if (data == NULL) {
LOG_LUA("_set_field on invalid key '%s'", key);
smlua_logline();
return 0;
}
if (data->immutable) {
LOG_LUA("_set_field on immutable key '%s'", key);
smlua_logline();
return 0;
}
u8* p = ((u8*)(intptr_t)pointer) + data->valueOffset;
switch (data->valueType) {
case LVT_BOOL:*(u8*) p = smlua_to_boolean(L, -1); break;
case LVT_U8: *(u8*) p = smlua_to_integer(L, -1); break;
case LVT_U16: *(u16*)p = smlua_to_integer(L, -1); break;
case LVT_U32: *(u32*)p = smlua_to_integer(L, -1); break;
case LVT_S8: *(s8*) p = smlua_to_integer(L, -1); break;
case LVT_S16: *(s16*)p = smlua_to_integer(L, -1); break;
case LVT_S32: *(s32*)p = smlua_to_integer(L, -1); break;
case LVT_F32: *(f32*)p = smlua_to_number(L, -1); break;
default:
LOG_LUA("_set_field on unimplemented type '%d', key '%s'", data->valueType, key);
smlua_logline();
return 0;
}
if (!gSmLuaConvertSuccess) {
LOG_LUA("_set_field failed to retrieve value type '%d', key '%s'", data->valueType, key);
smlua_logline();
return 0;
}
return 1;
}
void smlua_cobject_init_globals(void) {
lua_State* L = gLuaState;
{
lua_newtable(L);
int t = lua_gettop(gLuaState);
for (int i = 0; i < MAX_PLAYERS; i++) {
lua_pushinteger(L, i);
smlua_push_object(L, LOT_MARIOSTATE, &gMarioStates[i]);
lua_settable(L, t);
}
lua_setglobal(L, "gMarioStates");
}
{
lua_newtable(L);
int t = lua_gettop(gLuaState);
for (int i = 0; i < MAX_PLAYERS; i++) {
lua_pushinteger(L, i);
smlua_push_object(L, LOT_NETWORKPLAYER, &gNetworkPlayers[i]);
lua_settable(L, t);
}
lua_setglobal(L, "gNetworkPlayers");
}
{
lua_newtable(L);
int t = lua_gettop(gLuaState);
for (int i = 0; i < CT_MAX; i++) {
lua_pushinteger(L, i);
smlua_push_object(L, LOT_CHARACTER, &gCharacters[i]);
lua_settable(L, t);
}
lua_setglobal(L, "gCharacters");
}
{
smlua_push_object(L, LOT_GLOBALTEXTURES, &gGlobalTextures);
lua_setglobal(L, "gTextures");
}
}
void smlua_bind_cobject(void) {
lua_State* L = gLuaState;
smlua_bind_function(L, "_get_field", smlua__get_field);
smlua_bind_function(L, "_set_field", smlua__set_field);
}