An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
2024-09-01 16:09:47 -04:00
.github/ISSUE_TEMPLATE
actors
assets
autogen v1.0.2 2024-09-01 14:17:52 -04:00
bin
data
developer
docs/lua Merge branch 'main' into dev 2024-09-01 13:45:37 -04:00
dynos/packs/Coop Cafe Pipe
include
lang Merge branch 'main' into dev 2024-09-01 13:45:37 -04:00
levels
lib
mods Update Character Select 2024-09-01 13:44:55 -04:00
palettes
res
sound
src Update mod_storage.cpp 2024-09-01 16:09:47 -04:00
text
textures
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py
format.sh
Makefile Mumble Positional Audio Integration (#247) 2024-09-01 12:45:43 -04:00
Makefile.split
README.md
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.