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90 lines
2.4 KiB
C
90 lines
2.4 KiB
C
#ifndef MEMORY_H
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#define MEMORY_H
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#include <PR/ultratypes.h>
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#include "types.h"
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#define MEMORY_POOL_LEFT 0
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#define MEMORY_POOL_RIGHT 1
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#define GFX_POOL_SIZE 0x400000 // 4MB (Vanilla: 512kB)
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#define DEFAULT_POOL_SIZE 0x2000000 // 32MB (Vanilla: ~11MB)
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struct DynamicPool
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{
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u32 usedSpace;
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struct DynamicPoolNode* tail;
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};
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struct DynamicPoolNode
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{
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void* ptr;
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struct DynamicPoolNode* prev;
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};
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struct GrowingPool
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{
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u32 usedSpace;
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u32 nodeSize;
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struct GrowingPoolNode* tail;
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};
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struct GrowingPoolNode
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{
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u32 usedSpace;
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void* ptr;
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struct GrowingPoolNode* prev;
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};
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struct MemoryPool;
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struct MarioAnimation;
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struct Animation;
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#ifndef INCLUDED_FROM_MEMORY_C
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// Declaring this variable extern puts it in the wrong place in the bss order
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// when this file is included from memory.c (first instead of last). Hence,
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// ifdef hack. It was very likely subject to bss reordering originally.
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extern struct MemoryPool *gEffectsMemoryPool;
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#endif
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uintptr_t set_segment_base_addr(s32 segment, void *addr);
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void *get_segment_base_addr(s32 segment);
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void *segmented_to_virtual(const void *addr);
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void *virtual_to_segmented(u32 segment, const void *addr);
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void move_segment_table_to_dmem(void);
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void main_pool_init(void *start, void *end);
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void *main_pool_alloc(u32 size, u32 side);
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u32 main_pool_free(void *addr);
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void *main_pool_realloc(void *addr, u32 size);
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u32 main_pool_available(void);
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u32 main_pool_push_state(void);
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u32 main_pool_pop_state(void);
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#define load_segment(...)
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#define load_to_fixed_pool_addr(...)
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#define load_segment_decompress(...)
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#define load_segment_decompress_heap(...)
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#define load_engine_code_segment(...)
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struct DynamicPool* dynamic_pool_init(void);
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void* dynamic_pool_alloc(struct DynamicPool *pool, u32 size);
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void dynamic_pool_free(struct DynamicPool *pool, void* ptr);
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void dynamic_pool_free_pool(struct DynamicPool *pool);
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struct GrowingPool* growing_pool_init(struct GrowingPool* pool, u32 nodeSize);
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void* growing_pool_alloc(struct GrowingPool *pool, u32 size);
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void growing_pool_free_pool(struct GrowingPool *pool);
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struct MemoryPool *mem_pool_init(u32 size, u32 side);
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void *mem_pool_alloc(struct MemoryPool *pool, u32 size);
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void mem_pool_free(struct MemoryPool *pool, void *addr);
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void alloc_display_list_reset(void);
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void *alloc_display_list(u32 size);
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void func_80278A78(struct MarioAnimation *a, void *b, struct Animation *target);
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s32 load_patchable_table(struct MarioAnimation *a, u32 b);
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#endif // MEMORY_H
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