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				https://github.com/coop-deluxe/sm64coopdx.git
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			2136 lines
		
	
	
	
		
			82 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2136 lines
		
	
	
	
		
			82 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "dynos.cpp.h"
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extern "C" {
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#include "include/level_commands.h"
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#include "include/model_ids.h"
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#include "include/behavior_data.h"
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#include "include/surface_terrains.h"
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#include "include/seq_ids.h"
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#include "level_commands.h"
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#include "src/game/level_update.h"
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#include "include/dialog_ids.h"
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#include "levels/scripts.h"
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#include "src/game/area.h"
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}
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// Free data pointers, but keep nodes and tokens intact
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// Delete nodes generated from GfxDynCmds
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template <typename T>
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static void ClearLvlDataNodes(DataNodes<T> &aDataNodes) {
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    for (s32 i = aDataNodes.Count(); i != 0; --i) {
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        Delete(aDataNodes[i - 1]->mData);
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    }
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}
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//
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// Lvl Functions
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//
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static const Array<Pair<const char *, void *>> &__LvlFunctions() {
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#define define_lvl_function(name) { #name, (void *) name }
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static const Array<Pair<const char *, void *>> sLvlFunctions = {
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    define_lvl_function(lvl_init_or_update)
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};
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#undef define_lvl_function
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return sLvlFunctions;
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}
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#define sLvlFunctions __LvlFunctions()
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void *DynOS_Lvl_GetFunctionPointerFromName(const String &aName) {
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    for (const auto &_LvlFunction : sLvlFunctions) {
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        if (aName == _LvlFunction.first) {
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            return _LvlFunction.second;
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        }
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    };
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    return NULL;
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}
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s32 DynOS_Lvl_GetFunctionIndex(const void *aPtr) {
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    for (const auto &_LvlFunction : sLvlFunctions) {
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        if (_LvlFunction.second == aPtr) {
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            return (s32) (&_LvlFunction - sLvlFunctions.begin());
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        }
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    }
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    return -1;
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}
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void *DynOS_Lvl_GetFunctionPointerFromIndex(s32 aIndex) {
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    return sLvlFunctions[aIndex].second;
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}
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  /////////////
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 // Parsing //
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/////////////
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#define LEVEL_SCRIPT_SIZE_PER_TOKEN 4
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#define lvl_constant(x) if (_Arg == #x) { return (LevelScript) (x); }
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#define lvl_legacy_constant(x, y) if (_Arg == #x) { return (LevelScript) (y); }
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s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found) {
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    *found = true;
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    // Behavior constants
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    lvl_constant(bhvStarDoor);
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    lvl_constant(bhvMrI);
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    lvl_constant(bhvMrIBody);
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    lvl_constant(bhvMrIParticle);
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    lvl_constant(bhvPurpleParticle);
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    lvl_constant(bhvGiantPole);
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    lvl_constant(bhvPoleGrabbing);
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    lvl_constant(bhvThiHugeIslandTop);
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    lvl_constant(bhvThiTinyIslandTop);
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    lvl_constant(bhvCapSwitchBase);
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    lvl_constant(bhvCapSwitch);
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    lvl_constant(bhvKingBobomb);
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    lvl_constant(bhvBobombAnchorMario);
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    lvl_constant(bhvBetaChestBottom);
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    lvl_constant(bhvBetaChestLid);
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    lvl_constant(bhvBubbleParticleSpawner);
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    lvl_constant(bhvBubbleMaybe);
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    lvl_constant(bhvBubblePlayer);
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    lvl_constant(bhvSmallWaterWave);
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    lvl_constant(bhvSmallWaterWave398);
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    lvl_constant(bhvWaterAirBubble);
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    lvl_constant(bhvSmallParticle);
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    lvl_constant(bhvPlungeBubble);
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    lvl_constant(bhvSmallParticleSnow);
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    lvl_constant(bhvSmallParticleBubbles);
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    lvl_constant(bhvFishGroup);
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    lvl_constant(bhvCannon);
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    lvl_constant(bhvCannonBarrel);
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    lvl_constant(bhvCannonBaseUnused);
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    lvl_constant(bhvChuckya);
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    lvl_constant(bhvChuckyaAnchorMario);
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    lvl_constant(bhvUnused05A8);
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    lvl_constant(bhvRotatingPlatform);
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    lvl_constant(bhvTower);
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    lvl_constant(bhvBulletBillCannon);
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    lvl_constant(bhvWfBreakableWallRight);
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    lvl_constant(bhvWfBreakableWallLeft);
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    lvl_constant(bhvKickableBoard);
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    lvl_constant(bhvTowerDoor);
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    lvl_constant(bhvRotatingCounterClockwise);
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    lvl_constant(bhvWfRotatingWoodenPlatform);
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    lvl_constant(bhvKoopaShellUnderwater);
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    lvl_constant(bhvExitPodiumWarp);
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    lvl_constant(bhvFadingWarp);
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    lvl_constant(bhvWarp);
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    lvl_constant(bhvWarpPipe);
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    lvl_constant(bhvWhitePuffExplosion);
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    lvl_constant(bhvSpawnedStar);
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    lvl_constant(bhvSpawnedStarNoLevelExit);
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    lvl_constant(bhvMrIBlueCoin);
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    lvl_constant(bhvCoinInsideBoo);
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    lvl_constant(bhvCoinFormationSpawn);
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    lvl_constant(bhvCoinFormation);
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    lvl_constant(bhvOneCoin);
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    lvl_constant(bhvYellowCoin);
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    lvl_constant(bhvTemporaryYellowCoin);
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    lvl_constant(bhvThreeCoinsSpawn);
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    lvl_constant(bhvTenCoinsSpawn);
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    lvl_constant(bhvSingleCoinGetsSpawned);
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    lvl_constant(bhvCoinSparkles);
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    lvl_constant(bhvGoldenCoinSparkles);
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    lvl_constant(bhvWallTinyStarParticle);
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    lvl_constant(bhvVertStarParticleSpawner);
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    lvl_constant(bhvPoundTinyStarParticle);
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    lvl_constant(bhvHorStarParticleSpawner);
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    lvl_constant(bhvPunchTinyTriangle);
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    lvl_constant(bhvTriangleParticleSpawner);
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    lvl_constant(bhvDoorWarp);
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    lvl_constant(bhvDoor);
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    lvl_constant(bhvGrindel);
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    lvl_constant(bhvThwomp2);
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    lvl_constant(bhvThwomp);
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    lvl_constant(bhvTumblingBridgePlatform);
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    lvl_constant(bhvWfTumblingBridge);
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    lvl_constant(bhvBbhTumblingBridge);
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    lvl_constant(bhvLllTumblingBridge);
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    lvl_constant(bhvFlame);
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    lvl_constant(bhvAnotherElavator);
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    lvl_constant(bhvRrElevatorPlatform);
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    lvl_constant(bhvHmcElevatorPlatform);
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    lvl_constant(bhvWaterMist);
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    lvl_constant(bhvBreathParticleSpawner);
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    lvl_constant(bhvBreakBoxTriangle);
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    lvl_constant(bhvWaterMist2);
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    lvl_constant(bhvUnused0DFC);
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    lvl_constant(bhvMistCircParticleSpawner);
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    lvl_constant(bhvDirtParticleSpawner);
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    lvl_constant(bhvSnowParticleSpawner);
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    lvl_constant(bhvWind);
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    lvl_constant(bhvEndToad);
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    lvl_constant(bhvEndPeach);
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    lvl_constant(bhvUnusedParticleSpawn);
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    lvl_constant(bhvUkiki);
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    lvl_constant(bhvUkikiCageChild);
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    lvl_constant(bhvUkikiCageStar);
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    lvl_constant(bhvUkikiCage);
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    lvl_constant(bhvBitfsSinkingPlatforms);
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    lvl_constant(bhvBitfsSinkingCagePlatform);
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    lvl_constant(bhvDddMovingPole);
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    lvl_constant(bhvBitfsTiltingInvertedPyramid);
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    lvl_constant(bhvSquishablePlatform);
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    lvl_constant(bhvCutOutObject);
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    lvl_constant(bhvBetaMovingFlamesSpawn);
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    lvl_constant(bhvBetaMovingFlames);
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    lvl_constant(bhvRrRotatingBridgePlatform);
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    lvl_constant(bhvFlamethrower);
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    lvl_constant(bhvFlamethrowerFlame);
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    lvl_constant(bhvBouncingFireball);
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    lvl_constant(bhvBouncingFireballFlame);
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    lvl_constant(bhvBowserShockWave);
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    lvl_constant(bhvFireParticleSpawner);
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    lvl_constant(bhvBlackSmokeMario);
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    lvl_constant(bhvBlackSmokeBowser);
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    lvl_constant(bhvBlackSmokeUpward);
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    lvl_constant(bhvBetaFishSplashSpawner);
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    lvl_constant(bhvSpindrift);
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    lvl_constant(bhvTowerPlatformGroup);
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    lvl_constant(bhvWfSlidingTowerPlatform);
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    lvl_constant(bhvWfElevatorTowerPlatform);
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    lvl_constant(bhvWfSolidTowerPlatform);
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    lvl_constant(bhvLeafParticleSpawner);
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    lvl_constant(bhvTreeSnow);
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    lvl_constant(bhvTreeLeaf);
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    lvl_constant(bhvAnotherTiltingPlatform);
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    lvl_constant(bhvSquarishPathMoving);
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    lvl_constant(bhvSquarishPathParent);
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    lvl_constant(bhvPiranhaPlantBubble);
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    lvl_constant(bhvPiranhaPlantWakingBubbles);
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    lvl_constant(bhvFloorSwitchAnimatesObject);
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    lvl_constant(bhvFloorSwitchGrills);
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    lvl_constant(bhvFloorSwitchHardcodedModel);
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    lvl_constant(bhvFloorSwitchHiddenObjects);
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    lvl_constant(bhvHiddenObject);
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    lvl_constant(bhvBreakableBox);
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    lvl_constant(bhvPushableMetalBox);
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    lvl_constant(bhvHeaveHo);
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    lvl_constant(bhvHeaveHoThrowMario);
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    lvl_constant(bhvCcmTouchedStarSpawn);
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    lvl_constant(bhvUnusedPoundablePlatform);
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    lvl_constant(bhvBetaTrampolineTop);
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    lvl_constant(bhvBetaTrampolineSpring);
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    lvl_constant(bhvJumpingBox);
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    lvl_constant(bhvBooCage);
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    lvl_constant(bhvStub);
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    lvl_constant(bhvIgloo);
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    lvl_constant(bhvBowserKey);
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    lvl_constant(bhvGrandStar);
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    lvl_constant(bhvBetaBooKey);
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    lvl_constant(bhvAlphaBooKey);
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    lvl_constant(bhvBulletBill);
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    lvl_constant(bhvWhitePuffSmoke);
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    lvl_constant(bhvUnused1820);
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    lvl_constant(bhvBowserTailAnchor);
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    lvl_constant(bhvBowser);
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    lvl_constant(bhvBowserBodyAnchor);
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    lvl_constant(bhvBowserFlameSpawn);
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    lvl_constant(bhvTiltingBowserLavaPlatform);
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    lvl_constant(bhvFallingBowserPlatform);
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    lvl_constant(bhvBlueBowserFlame);
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    lvl_constant(bhvFlameFloatingLanding);
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    lvl_constant(bhvBlueFlamesGroup);
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    lvl_constant(bhvFlameBouncing);
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    lvl_constant(bhvFlameMovingForwardGrowing);
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    lvl_constant(bhvFlameBowser);
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    lvl_constant(bhvFlameLargeBurningOut);
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    lvl_constant(bhvBlueFish);
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    lvl_constant(bhvTankFishGroup);
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    lvl_constant(bhvCheckerboardElevatorGroup);
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    lvl_constant(bhvCheckerboardPlatformSub);
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    lvl_constant(bhvBowserKeyUnlockDoor);
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    lvl_constant(bhvBowserKeyCourseExit);
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    lvl_constant(bhvInvisibleObjectsUnderBridge);
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    lvl_constant(bhvWaterLevelPillar);
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    lvl_constant(bhvDddWarp);
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    lvl_constant(bhvMoatGrills);
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    lvl_constant(bhvClockMinuteHand);
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    lvl_constant(bhvClockHourHand);
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    lvl_constant(bhvMacroUkiki);
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    lvl_constant(bhvStub1D0C);
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    lvl_constant(bhvLllRotatingHexagonalPlatform);
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    lvl_constant(bhvLllSinkingRockBlock);
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    lvl_constant(bhvStub1D70);
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    lvl_constant(bhvLllMovingOctagonalMeshPlatform);
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    lvl_constant(bhvSnowBall);
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    lvl_constant(bhvLllRotatingBlockWithFireBars);
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    lvl_constant(bhvLllRotatingHexFlame);
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    lvl_constant(bhvLllWoodPiece);
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    lvl_constant(bhvLllFloatingWoodBridge);
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    lvl_constant(bhvVolcanoFlames);
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    lvl_constant(bhvLllRotatingHexagonalRing);
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    lvl_constant(bhvLllSinkingRectangularPlatform);
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    lvl_constant(bhvLllSinkingSquarePlatforms);
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    lvl_constant(bhvLllTiltingInvertedPyramid);
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    lvl_constant(bhvUnused1F30);
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    lvl_constant(bhvKoopaShell);
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    lvl_constant(bhvKoopaShellFlame);
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    lvl_constant(bhvToxBox);
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    lvl_constant(bhvPiranhaPlant);
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    lvl_constant(bhvLllHexagonalMesh);
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    lvl_constant(bhvLllBowserPuzzlePiece);
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    lvl_constant(bhvLllBowserPuzzle);
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    lvl_constant(bhvTuxiesMother);
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    lvl_constant(bhvPenguinBaby);
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    lvl_constant(bhvUnused20E0);
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    lvl_constant(bhvSmallPenguin);
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    lvl_constant(bhvManyBlueFishSpawner);
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    lvl_constant(bhvFewBlueFishSpawner);
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    lvl_constant(bhvFishSpawner);
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						|
    lvl_constant(bhvFish);
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						|
    lvl_constant(bhvWdwExpressElevator);
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						|
    lvl_constant(bhvWdwExpressElevatorPlatform);
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						|
    lvl_constant(bhvChirpChirp);
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						|
    lvl_constant(bhvChirpChirpUnused);
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						|
    lvl_constant(bhvBub);
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						|
    lvl_constant(bhvExclamationBox);
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						|
    lvl_constant(bhvRotatingExclamationMark);
 | 
						|
    lvl_constant(bhvSoundSpawner);
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						|
    lvl_constant(bhvRockSolid);
 | 
						|
    lvl_constant(bhvBowserSubDoor);
 | 
						|
    lvl_constant(bhvBowsersSub);
 | 
						|
    lvl_constant(bhvSushiShark);
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						|
    lvl_constant(bhvSushiSharkCollisionChild);
 | 
						|
    lvl_constant(bhvJrbSlidingBox);
 | 
						|
    lvl_constant(bhvShipPart3);
 | 
						|
    lvl_constant(bhvInSunkenShip3);
 | 
						|
    lvl_constant(bhvSunkenShipPart);
 | 
						|
    lvl_constant(bhvSunkenShipSetRotation);
 | 
						|
    lvl_constant(bhvSunkenShipPart2);
 | 
						|
    lvl_constant(bhvInSunkenShip);
 | 
						|
    lvl_constant(bhvInSunkenShip2);
 | 
						|
    lvl_constant(bhvMistParticleSpawner);
 | 
						|
    lvl_constant(bhvWhitePuff1);
 | 
						|
    lvl_constant(bhvWhitePuff2);
 | 
						|
    lvl_constant(bhvWhitePuffSmoke2);
 | 
						|
    lvl_constant(bhvPurpleSwitchHiddenBoxes);
 | 
						|
    lvl_constant(bhvBlueCoinSwitch);
 | 
						|
    lvl_constant(bhvHiddenBlueCoin);
 | 
						|
    lvl_constant(bhvOpenableCageDoor);
 | 
						|
    lvl_constant(bhvOpenableGrill);
 | 
						|
    lvl_constant(bhvWaterLevelDiamond);
 | 
						|
    lvl_constant(bhvInitializeChangingWaterLevel);
 | 
						|
    lvl_constant(bhvTweesterSandParticle);
 | 
						|
    lvl_constant(bhvTweester);
 | 
						|
    lvl_constant(bhvMerryGoRoundBooManager);
 | 
						|
    lvl_constant(bhvPlaysMusicTrackWhenTouched);
 | 
						|
    lvl_constant(bhvAnimatedTexture);
 | 
						|
    lvl_constant(bhvBooInCastle);
 | 
						|
    lvl_constant(bhvBooWithCage);
 | 
						|
    lvl_constant(bhvBalconyBigBoo);
 | 
						|
    lvl_constant(bhvMerryGoRoundBigBoo);
 | 
						|
    lvl_constant(bhvGhostHuntBigBoo);
 | 
						|
    lvl_constant(bhvCourtyardBooTriplet);
 | 
						|
    lvl_constant(bhvBoo);
 | 
						|
    lvl_constant(bhvMerryGoRoundBoo);
 | 
						|
    lvl_constant(bhvGhostHuntBoo);
 | 
						|
    lvl_constant(bhvHiddenStaircaseStep);
 | 
						|
    lvl_constant(bhvBooBossSpawnedBridge);
 | 
						|
    lvl_constant(bhvBbhTiltingTrapPlatform);
 | 
						|
    lvl_constant(bhvHauntedBookshelf);
 | 
						|
    lvl_constant(bhvMeshElevator);
 | 
						|
    lvl_constant(bhvMerryGoRound);
 | 
						|
    lvl_constant(bhvInsideCannon);
 | 
						|
    lvl_constant(bhvBetaBowserAnchor);
 | 
						|
    lvl_constant(bhvStaticCheckeredPlatform);
 | 
						|
    lvl_constant(bhvUnused2A10);
 | 
						|
    lvl_constant(bhvStar);
 | 
						|
    lvl_constant(bhvStaticObject);
 | 
						|
    lvl_constant(bhvUnused2A54);
 | 
						|
    lvl_constant(bhvCastleFloorTrap);
 | 
						|
    lvl_constant(bhvFloorTrapInCastle);
 | 
						|
    lvl_constant(bhvTree);
 | 
						|
    lvl_constant(bhvSparkle);
 | 
						|
    lvl_constant(bhvSparkleSpawn);
 | 
						|
    lvl_constant(bhvSparkleParticleSpawner);
 | 
						|
    lvl_constant(bhvScuttlebug);
 | 
						|
    lvl_constant(bhvScuttlebugSpawn);
 | 
						|
    lvl_constant(bhvWhompKingBoss);
 | 
						|
    lvl_constant(bhvSmallWhomp);
 | 
						|
    lvl_constant(bhvWaterSplash);
 | 
						|
    lvl_constant(bhvWaterDroplet);
 | 
						|
    lvl_constant(bhvWaterDropletSplash);
 | 
						|
    lvl_constant(bhvBubbleSplash);
 | 
						|
    lvl_constant(bhvIdleWaterWave);
 | 
						|
    lvl_constant(bhvObjectWaterSplash);
 | 
						|
    lvl_constant(bhvShallowWaterWave);
 | 
						|
    lvl_constant(bhvShallowWaterSplash);
 | 
						|
    lvl_constant(bhvObjectWaveTrail);
 | 
						|
    lvl_constant(bhvWaveTrail);
 | 
						|
    lvl_constant(bhvTinyStrongWindParticle);
 | 
						|
    lvl_constant(bhvStrongWindParticle);
 | 
						|
    lvl_constant(bhvSLSnowmanWind);
 | 
						|
    lvl_constant(bhvSLWalkingPenguin);
 | 
						|
    lvl_constant(bhvYellowBall);
 | 
						|
    lvl_constant(bhvMario);
 | 
						|
    lvl_constant(bhvToadMessage);
 | 
						|
    lvl_constant(bhvUnlockDoorStar);
 | 
						|
    lvl_constant(bhvInstantActiveWarp);
 | 
						|
    lvl_constant(bhvAirborneWarp);
 | 
						|
    lvl_constant(bhvHardAirKnockBackWarp);
 | 
						|
    lvl_constant(bhvSpinAirborneCircleWarp);
 | 
						|
    lvl_constant(bhvDeathWarp);
 | 
						|
    lvl_constant(bhvSpinAirborneWarp);
 | 
						|
    lvl_constant(bhvFlyingWarp);
 | 
						|
    lvl_constant(bhvPaintingStarCollectWarp);
 | 
						|
    lvl_constant(bhvPaintingDeathWarp);
 | 
						|
    lvl_constant(bhvAirborneDeathWarp);
 | 
						|
    lvl_constant(bhvAirborneStarCollectWarp);
 | 
						|
    lvl_constant(bhvLaunchStarCollectWarp);
 | 
						|
    lvl_constant(bhvLaunchDeathWarp);
 | 
						|
    lvl_constant(bhvSwimmingWarp);
 | 
						|
    lvl_constant(bhvRandomAnimatedTexture);
 | 
						|
    lvl_constant(bhvYellowBackgroundInMenu);
 | 
						|
    lvl_constant(bhvMenuButton);
 | 
						|
    lvl_constant(bhvMenuButtonManager);
 | 
						|
    lvl_constant(bhvActSelectorStarType);
 | 
						|
    lvl_constant(bhvActSelector);
 | 
						|
    lvl_constant(bhvMovingYellowCoin);
 | 
						|
    lvl_constant(bhvMovingBlueCoin);
 | 
						|
    lvl_constant(bhvBlueCoinSliding);
 | 
						|
    lvl_constant(bhvBlueCoinJumping);
 | 
						|
    lvl_constant(bhvSeaweed);
 | 
						|
    lvl_constant(bhvSeaweedBundle);
 | 
						|
    lvl_constant(bhvBobomb);
 | 
						|
    lvl_constant(bhvBobombFuseSmoke);
 | 
						|
    lvl_constant(bhvBobombBuddy);
 | 
						|
    lvl_constant(bhvBobombBuddyOpensCannon);
 | 
						|
    lvl_constant(bhvCannonClosed);
 | 
						|
    lvl_constant(bhvWhirlpool);
 | 
						|
    lvl_constant(bhvJetStream);
 | 
						|
    lvl_constant(bhvMessagePanel);
 | 
						|
    lvl_constant(bhvSignOnWall);
 | 
						|
    lvl_constant(bhvHomingAmp);
 | 
						|
    lvl_constant(bhvCirclingAmp);
 | 
						|
    lvl_constant(bhvButterfly);
 | 
						|
    lvl_constant(bhvHoot);
 | 
						|
    lvl_constant(bhvBetaHoldableObject);
 | 
						|
    lvl_constant(bhvCarrySomething1);
 | 
						|
    lvl_constant(bhvCarrySomething2);
 | 
						|
    lvl_constant(bhvCarrySomething3);
 | 
						|
    lvl_constant(bhvCarrySomething4);
 | 
						|
    lvl_constant(bhvCarrySomething5);
 | 
						|
    lvl_constant(bhvCarrySomething6);
 | 
						|
    lvl_constant(bhvObjectBubble);
 | 
						|
    lvl_constant(bhvObjectWaterWave);
 | 
						|
    lvl_constant(bhvExplosion);
 | 
						|
    lvl_constant(bhvBobombBullyDeathSmoke);
 | 
						|
    lvl_constant(bhvSmoke);
 | 
						|
    lvl_constant(bhvBobombExplosionBubble);
 | 
						|
    lvl_constant(bhvBobombExplosionBubble3600);
 | 
						|
    lvl_constant(bhvRespawner);
 | 
						|
    lvl_constant(bhvSmallBully);
 | 
						|
    lvl_constant(bhvBigBully);
 | 
						|
    lvl_constant(bhvBigBullyWithMinions);
 | 
						|
    lvl_constant(bhvSmallChillBully);
 | 
						|
    lvl_constant(bhvBigChillBully);
 | 
						|
    lvl_constant(bhvJetStreamRingSpawner);
 | 
						|
    lvl_constant(bhvJetStreamWaterRing);
 | 
						|
    lvl_constant(bhvMantaRayWaterRing);
 | 
						|
    lvl_constant(bhvMantaRayRingManager);
 | 
						|
    lvl_constant(bhvBowserBomb);
 | 
						|
    lvl_constant(bhvBowserBombExplosion);
 | 
						|
    lvl_constant(bhvBowserBombSmoke);
 | 
						|
    lvl_constant(bhvCelebrationStar);
 | 
						|
    lvl_constant(bhvCelebrationStarSparkle);
 | 
						|
    lvl_constant(bhvStarKeyCollectionPuffSpawner);
 | 
						|
    lvl_constant(bhvLllDrawbridgeSpawner);
 | 
						|
    lvl_constant(bhvLllDrawbridge);
 | 
						|
    lvl_constant(bhvSmallBomp);
 | 
						|
    lvl_constant(bhvLargeBomp);
 | 
						|
    lvl_constant(bhvWfSlidingPlatform);
 | 
						|
    lvl_constant(bhvMoneybag);
 | 
						|
    lvl_constant(bhvMoneybagHidden);
 | 
						|
    lvl_constant(bhvPitBowlingBall);
 | 
						|
    lvl_constant(bhvFreeBowlingBall);
 | 
						|
    lvl_constant(bhvBowlingBall);
 | 
						|
    lvl_constant(bhvTtmBowlingBallSpawner);
 | 
						|
    lvl_constant(bhvBobBowlingBallSpawner);
 | 
						|
    lvl_constant(bhvThiBowlingBallSpawner);
 | 
						|
    lvl_constant(bhvRrCruiserWing);
 | 
						|
    lvl_constant(bhvSpindel);
 | 
						|
    lvl_constant(bhvSslMovingPyramidWall);
 | 
						|
    lvl_constant(bhvPyramidElevator);
 | 
						|
    lvl_constant(bhvPyramidElevatorTrajectoryMarkerBall);
 | 
						|
    lvl_constant(bhvPyramidTop);
 | 
						|
    lvl_constant(bhvPyramidTopFragment);
 | 
						|
    lvl_constant(bhvPyramidPillarTouchDetector);
 | 
						|
    lvl_constant(bhvWaterfallSoundLoop);
 | 
						|
    lvl_constant(bhvVolcanoSoundLoop);
 | 
						|
    lvl_constant(bhvCastleFlagWaving);
 | 
						|
    lvl_constant(bhvBirdsSoundLoop);
 | 
						|
    lvl_constant(bhvAmbientSounds);
 | 
						|
    lvl_constant(bhvSandSoundLoop);
 | 
						|
    lvl_constant(bhvHiddenAt120Stars);
 | 
						|
    lvl_constant(bhvSnowmansBottom);
 | 
						|
    lvl_constant(bhvSnowmansHead);
 | 
						|
    lvl_constant(bhvSnowmansBodyCheckpoint);
 | 
						|
    lvl_constant(bhvBigSnowmanWhole);
 | 
						|
    lvl_constant(bhvBigBoulder);
 | 
						|
    lvl_constant(bhvBigBoulderGenerator);
 | 
						|
    lvl_constant(bhvWingCap);
 | 
						|
    lvl_constant(bhvMetalCap);
 | 
						|
    lvl_constant(bhvNormalCap);
 | 
						|
    lvl_constant(bhvVanishCap);
 | 
						|
    lvl_constant(bhvStar);
 | 
						|
    lvl_constant(bhvStarSpawnCoordinates);
 | 
						|
    lvl_constant(bhvHiddenRedCoinStar);
 | 
						|
    lvl_constant(bhvRedCoin);
 | 
						|
    lvl_constant(bhvBowserCourseRedCoinStar);
 | 
						|
    lvl_constant(bhvHiddenStar);
 | 
						|
    lvl_constant(bhvHiddenStarTrigger);
 | 
						|
    lvl_constant(bhvTtmRollingLog);
 | 
						|
    lvl_constant(bhvLllVolcanoFallingTrap);
 | 
						|
    lvl_constant(bhvLllRollingLog);
 | 
						|
    lvl_constant(bhv1upWalking);
 | 
						|
    lvl_constant(bhv1upRunningAway);
 | 
						|
    lvl_constant(bhv1upSliding);
 | 
						|
    lvl_constant(bhv1Up);
 | 
						|
    lvl_constant(bhv1upJumpOnApproach);
 | 
						|
    lvl_constant(bhvHidden1up);
 | 
						|
    lvl_constant(bhvHidden1upTrigger);
 | 
						|
    lvl_constant(bhvHidden1upInPole);
 | 
						|
    lvl_constant(bhvHidden1upInPoleTrigger);
 | 
						|
    lvl_constant(bhvHidden1upInPoleSpawner);
 | 
						|
    lvl_constant(bhvControllablePlatform);
 | 
						|
    lvl_constant(bhvControllablePlatformSub);
 | 
						|
    lvl_constant(bhvBreakableBoxSmall);
 | 
						|
    lvl_constant(bhvSlidingSnowMound);
 | 
						|
    lvl_constant(bhvSnowMoundSpawn);
 | 
						|
    lvl_constant(bhvWdwSquareFloatingPlatform);
 | 
						|
    lvl_constant(bhvWdwRectangularFloatingPlatform);
 | 
						|
    lvl_constant(bhvJrbFloatingPlatform);
 | 
						|
    lvl_constant(bhvArrowLift);
 | 
						|
    lvl_constant(bhvOrangeNumber);
 | 
						|
    lvl_constant(bhvMantaRay);
 | 
						|
    lvl_constant(bhvFallingPillar);
 | 
						|
    lvl_constant(bhvFallingPillarHitbox);
 | 
						|
    lvl_constant(bhvPillarBase);
 | 
						|
    lvl_constant(bhvJrbFloatingBox);
 | 
						|
    lvl_constant(bhvDecorativePendulum);
 | 
						|
    lvl_constant(bhvTreasureChestsShip);
 | 
						|
    lvl_constant(bhvTreasureChestsJrb);
 | 
						|
    lvl_constant(bhvTreasureChests);
 | 
						|
    lvl_constant(bhvTreasureChestBottom);
 | 
						|
    lvl_constant(bhvTreasureChestTop);
 | 
						|
    lvl_constant(bhvMips);
 | 
						|
    lvl_constant(bhvYoshi);
 | 
						|
    lvl_constant(bhvKoopa);
 | 
						|
    lvl_constant(bhvKoopaRaceEndpoint);
 | 
						|
    lvl_constant(bhvKoopaFlag);
 | 
						|
    lvl_constant(bhvPokey);
 | 
						|
    lvl_constant(bhvPokeyBodyPart);
 | 
						|
    lvl_constant(bhvSwoop);
 | 
						|
    lvl_constant(bhvFlyGuy);
 | 
						|
    lvl_constant(bhvGoomba);
 | 
						|
    lvl_constant(bhvGoombaTripletSpawner);
 | 
						|
    lvl_constant(bhvChainChomp);
 | 
						|
    lvl_constant(bhvChainChompChainPart);
 | 
						|
    lvl_constant(bhvWoodenPost);
 | 
						|
    lvl_constant(bhvChainChompGate);
 | 
						|
    lvl_constant(bhvWigglerHead);
 | 
						|
    lvl_constant(bhvWigglerBody);
 | 
						|
    lvl_constant(bhvEnemyLakitu);
 | 
						|
    lvl_constant(bhvCameraLakitu);
 | 
						|
    lvl_constant(bhvCloud);
 | 
						|
    lvl_constant(bhvCloudPart);
 | 
						|
    lvl_constant(bhvSpiny);
 | 
						|
    lvl_constant(bhvMontyMole);
 | 
						|
    lvl_constant(bhvMontyMoleHole);
 | 
						|
    lvl_constant(bhvMontyMoleRock);
 | 
						|
    lvl_constant(bhvPlatformOnTrack);
 | 
						|
    lvl_constant(bhvTrackBall);
 | 
						|
    lvl_constant(bhvSeesawPlatform);
 | 
						|
    lvl_constant(bhvFerrisWheelAxle);
 | 
						|
    lvl_constant(bhvFerrisWheelPlatform);
 | 
						|
    lvl_constant(bhvWaterBombSpawner);
 | 
						|
    lvl_constant(bhvWaterBomb);
 | 
						|
    lvl_constant(bhvWaterBombShadow);
 | 
						|
    lvl_constant(bhvTTCRotatingSolid);
 | 
						|
    lvl_constant(bhvTTCPendulum);
 | 
						|
    lvl_constant(bhvTTCTreadmill);
 | 
						|
    lvl_constant(bhvTTCMovingBar);
 | 
						|
    lvl_constant(bhvTTCCog);
 | 
						|
    lvl_constant(bhvTTCPitBlock);
 | 
						|
    lvl_constant(bhvTTCElevator);
 | 
						|
    lvl_constant(bhvTTC2DRotator);
 | 
						|
    lvl_constant(bhvTTCSpinner);
 | 
						|
    lvl_constant(bhvMrBlizzard);
 | 
						|
    lvl_constant(bhvMrBlizzardSnowball);
 | 
						|
    lvl_constant(bhvSlidingPlatform2);
 | 
						|
    lvl_constant(bhvOctagonalPlatformRotating);
 | 
						|
    lvl_constant(bhvAnimatesOnFloorSwitchPress);
 | 
						|
    lvl_constant(bhvActivatedBackAndForthPlatform);
 | 
						|
    lvl_constant(bhvRecoveryHeart);
 | 
						|
    lvl_constant(bhvWaterBombCannon);
 | 
						|
    lvl_constant(bhvCannonBarrelBubbles);
 | 
						|
    lvl_constant(bhvUnagi);
 | 
						|
    lvl_constant(bhvUnagiSubobject);
 | 
						|
    lvl_constant(bhvDorrie);
 | 
						|
    lvl_constant(bhvHauntedChair);
 | 
						|
    lvl_constant(bhvMadPiano);
 | 
						|
    lvl_constant(bhvFlyingBookend);
 | 
						|
    lvl_constant(bhvBookendSpawn);
 | 
						|
    lvl_constant(bhvHauntedBookshelfManager);
 | 
						|
    lvl_constant(bhvBookSwitch);
 | 
						|
    lvl_constant(bhvFirePiranhaPlant);
 | 
						|
    lvl_constant(bhvSmallPiranhaFlame);
 | 
						|
    lvl_constant(bhvFireSpitter);
 | 
						|
    lvl_constant(bhvFlyguyFlame);
 | 
						|
    lvl_constant(bhvSnufit);
 | 
						|
    lvl_constant(bhvSnufitBalls);
 | 
						|
    lvl_constant(bhvHorizontalGrindel);
 | 
						|
    lvl_constant(bhvEyerokBoss);
 | 
						|
    lvl_constant(bhvEyerokHand);
 | 
						|
    lvl_constant(bhvKlepto);
 | 
						|
    lvl_constant(bhvBird);
 | 
						|
    lvl_constant(bhvRacingPenguin);
 | 
						|
    lvl_constant(bhvPenguinRaceFinishLine);
 | 
						|
    lvl_constant(bhvPenguinRaceShortcutCheck);
 | 
						|
    lvl_constant(bhvCoffinSpawner);
 | 
						|
    lvl_constant(bhvCoffin);
 | 
						|
    lvl_constant(bhvClamShell);
 | 
						|
    lvl_constant(bhvSkeeter);
 | 
						|
    lvl_constant(bhvSkeeterWave);
 | 
						|
    lvl_constant(bhvSwingPlatform);
 | 
						|
    lvl_constant(bhvDonutPlatformSpawner);
 | 
						|
    lvl_constant(bhvDonutPlatform);
 | 
						|
    lvl_constant(bhvDDDPole);
 | 
						|
    lvl_constant(bhvRedCoinStarMarker);
 | 
						|
    lvl_constant(bhvTripletButterfly);
 | 
						|
    lvl_constant(bhvBubba);
 | 
						|
    lvl_constant(bhvBeginningLakitu);
 | 
						|
    lvl_constant(bhvBeginningPeach);
 | 
						|
    lvl_constant(bhvEndBirds1);
 | 
						|
    lvl_constant(bhvEndBirds2);
 | 
						|
    lvl_constant(bhvIntroScene);
 | 
						|
    lvl_constant(bhvUnusedFakeStar);
 | 
						|
 | 
						|
    // Legacy behavior names
 | 
						|
    lvl_legacy_constant(bhvFish2, bhvManyBlueFishSpawner);
 | 
						|
    lvl_legacy_constant(bhvFish3, bhvFewBlueFishSpawner);
 | 
						|
    lvl_legacy_constant(bhvLargeFishGroup, bhvFishSpawner);
 | 
						|
 | 
						|
    // Level constants
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_1);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_2);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_3);
 | 
						|
    lvl_constant(LEVEL_BBH);
 | 
						|
    lvl_constant(LEVEL_CCM);
 | 
						|
    lvl_constant(LEVEL_CASTLE);
 | 
						|
    lvl_constant(LEVEL_HMC);
 | 
						|
    lvl_constant(LEVEL_SSL);
 | 
						|
    lvl_constant(LEVEL_BOB);
 | 
						|
    lvl_constant(LEVEL_SL);
 | 
						|
    lvl_constant(LEVEL_WDW);
 | 
						|
    lvl_constant(LEVEL_JRB);
 | 
						|
    lvl_constant(LEVEL_THI);
 | 
						|
    lvl_constant(LEVEL_TTC);
 | 
						|
    lvl_constant(LEVEL_RR);
 | 
						|
    lvl_constant(LEVEL_CASTLE_GROUNDS);
 | 
						|
    lvl_constant(LEVEL_BITDW);
 | 
						|
    lvl_constant(LEVEL_VCUTM);
 | 
						|
    lvl_constant(LEVEL_BITFS);
 | 
						|
    lvl_constant(LEVEL_SA);
 | 
						|
    lvl_constant(LEVEL_BITS);
 | 
						|
    lvl_constant(LEVEL_LLL);
 | 
						|
    lvl_constant(LEVEL_DDD);
 | 
						|
    lvl_constant(LEVEL_WF);
 | 
						|
    lvl_constant(LEVEL_ENDING);
 | 
						|
    lvl_constant(LEVEL_CASTLE_COURTYARD);
 | 
						|
    lvl_constant(LEVEL_PSS);
 | 
						|
    lvl_constant(LEVEL_COTMC);
 | 
						|
    lvl_constant(LEVEL_TOTWC);
 | 
						|
    lvl_constant(LEVEL_BOWSER_1);
 | 
						|
    lvl_constant(LEVEL_WMOTR);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_32);
 | 
						|
    lvl_constant(LEVEL_BOWSER_2);
 | 
						|
    lvl_constant(LEVEL_BOWSER_3);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_35);
 | 
						|
    lvl_constant(LEVEL_TTM);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_37);
 | 
						|
    lvl_constant(LEVEL_UNKNOWN_38);
 | 
						|
 | 
						|
    // Surface constants
 | 
						|
    lvl_constant(TERRAIN_GRASS);
 | 
						|
    lvl_constant(TERRAIN_STONE);
 | 
						|
    lvl_constant(TERRAIN_SNOW);
 | 
						|
    lvl_constant(TERRAIN_SAND);
 | 
						|
    lvl_constant(TERRAIN_SPOOKY);
 | 
						|
    lvl_constant(TERRAIN_WATER);
 | 
						|
    lvl_constant(TERRAIN_SLIDE);
 | 
						|
    lvl_constant(TERRAIN_MASK);
 | 
						|
 | 
						|
    // Seq ids constants
 | 
						|
    lvl_constant(SEQ_BASE_ID);
 | 
						|
    lvl_constant(SEQ_VARIATION);
 | 
						|
    lvl_constant(SEQ_SOUND_PLAYER);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_STAR);
 | 
						|
    lvl_constant(SEQ_MENU_TITLE_SCREEN);
 | 
						|
    lvl_constant(SEQ_LEVEL_GRASS);
 | 
						|
    lvl_constant(SEQ_LEVEL_INSIDE_CASTLE);
 | 
						|
    lvl_constant(SEQ_LEVEL_WATER);
 | 
						|
    lvl_constant(SEQ_LEVEL_HOT);
 | 
						|
    lvl_constant(SEQ_LEVEL_BOSS_KOOPA);
 | 
						|
    lvl_constant(SEQ_LEVEL_SNOW);
 | 
						|
    lvl_constant(SEQ_LEVEL_SLIDE);
 | 
						|
    lvl_constant(SEQ_LEVEL_SPOOKY);
 | 
						|
    lvl_constant(SEQ_EVENT_PIRANHA_PLANT);
 | 
						|
    lvl_constant(SEQ_LEVEL_UNDERGROUND);
 | 
						|
    lvl_constant(SEQ_MENU_STAR_SELECT);
 | 
						|
    lvl_constant(SEQ_EVENT_POWERUP);
 | 
						|
    lvl_constant(SEQ_EVENT_METAL_CAP);
 | 
						|
    lvl_constant(SEQ_EVENT_KOOPA_MESSAGE);
 | 
						|
    lvl_constant(SEQ_LEVEL_KOOPA_ROAD);
 | 
						|
    lvl_constant(SEQ_EVENT_HIGH_SCORE);
 | 
						|
    lvl_constant(SEQ_EVENT_MERRY_GO_ROUND);
 | 
						|
    lvl_constant(SEQ_EVENT_RACE);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_STAR_SPAWN);
 | 
						|
    lvl_constant(SEQ_EVENT_BOSS);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_COLLECT_KEY);
 | 
						|
    lvl_constant(SEQ_EVENT_ENDLESS_STAIRS);
 | 
						|
    lvl_constant(SEQ_LEVEL_BOSS_KOOPA_FINAL);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_CREDITS);
 | 
						|
    lvl_constant(SEQ_EVENT_SOLVE_PUZZLE);
 | 
						|
    lvl_constant(SEQ_EVENT_TOAD_MESSAGE);
 | 
						|
    lvl_constant(SEQ_EVENT_PEACH_MESSAGE);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_INTRO);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_VICTORY);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_ENDING);
 | 
						|
    lvl_constant(SEQ_MENU_FILE_SELECT);
 | 
						|
    lvl_constant(SEQ_EVENT_CUTSCENE_LAKITU);
 | 
						|
    lvl_constant(SEQ_COUNT);
 | 
						|
 | 
						|
    // Model constants
 | 
						|
    lvl_constant(ACT_1);
 | 
						|
    lvl_constant(ACT_2);
 | 
						|
    lvl_constant(ACT_3);
 | 
						|
    lvl_constant(ACT_4);
 | 
						|
    lvl_constant(ACT_5);
 | 
						|
    lvl_constant(ACT_6);
 | 
						|
    lvl_constant(ALL_ACTS_MACRO);
 | 
						|
    lvl_constant(ALL_ACTS);
 | 
						|
    lvl_constant(COIN_FORMATION_FLAG_VERTICAL);
 | 
						|
    lvl_constant(COIN_FORMATION_FLAG_RING);
 | 
						|
    lvl_constant(COIN_FORMATION_FLAG_ARROW);
 | 
						|
    lvl_constant(COIN_FORMATION_FLAG_FLYING);
 | 
						|
    lvl_constant(MODEL_NONE);
 | 
						|
    lvl_constant(MODEL_MARIO);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_03);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_04);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_05);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_06);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_07);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_08);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_09);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0A);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0B);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0C);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0D);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0E);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_0F);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_10);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_11);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_12);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_13);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_14);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_15);
 | 
						|
    lvl_constant(MODEL_LEVEL_GEOMETRY_16);
 | 
						|
    lvl_constant(MODEL_BOB_BUBBLY_TREE);
 | 
						|
    lvl_constant(MODEL_WDW_BUBBLY_TREE);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_BUBBLY_TREE);
 | 
						|
    lvl_constant(MODEL_WF_BUBBLY_TREE);
 | 
						|
    lvl_constant(MODEL_THI_BUBBLY_TREE);
 | 
						|
    lvl_constant(MODEL_COURTYARD_SPIKY_TREE);
 | 
						|
    lvl_constant(MODEL_CCM_SNOW_TREE);
 | 
						|
    lvl_constant(MODEL_SL_SNOW_TREE);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_TREE_1A);
 | 
						|
    lvl_constant(MODEL_SSL_PALM_TREE);
 | 
						|
    lvl_constant(MODEL_CASTLE_CASTLE_DOOR_UNUSED);
 | 
						|
    lvl_constant(MODEL_CASTLE_WOODEN_DOOR_UNUSED);
 | 
						|
    lvl_constant(MODEL_BBH_HAUNTED_DOOR);
 | 
						|
    lvl_constant(MODEL_HMC_WOODEN_DOOR);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_DOOR_1E);
 | 
						|
    lvl_constant(MODEL_HMC_METAL_DOOR);
 | 
						|
    lvl_constant(MODEL_HMC_HAZY_MAZE_DOOR);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_DOOR_21);
 | 
						|
    lvl_constant(MODEL_CASTLE_DOOR_0_STARS);
 | 
						|
    lvl_constant(MODEL_CASTLE_DOOR_1_STAR);
 | 
						|
    lvl_constant(MODEL_CASTLE_DOOR_3_STARS);
 | 
						|
    lvl_constant(MODEL_CASTLE_KEY_DOOR);
 | 
						|
    lvl_constant(MODEL_CASTLE_CASTLE_DOOR);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_CASTLE_DOOR);
 | 
						|
    lvl_constant(MODEL_CASTLE_WOODEN_DOOR);
 | 
						|
    lvl_constant(MODEL_COURTYARD_WOODEN_DOOR);
 | 
						|
    lvl_constant(MODEL_CCM_CABIN_DOOR);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_DOOR_28);
 | 
						|
    lvl_constant(MODEL_CASTLE_METAL_DOOR);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_METAL_DOOR);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_DOOR_2A);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_DOOR_2B);
 | 
						|
    lvl_constant(MODEL_WF_TOWER_TRAPEZOID_PLATORM);
 | 
						|
    lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM);
 | 
						|
    lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED);
 | 
						|
    lvl_constant(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR);
 | 
						|
    lvl_constant(MODEL_BBH_STAIRCASE_STEP);
 | 
						|
    lvl_constant(MODEL_BBH_TILTING_FLOOR_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BBH_TUMBLING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BBH_TUMBLING_PLATFORM_PART);
 | 
						|
    lvl_constant(MODEL_BBH_MOVING_BOOKSHELF);
 | 
						|
    lvl_constant(MODEL_BBH_MESH_ELEVATOR);
 | 
						|
    lvl_constant(MODEL_BBH_MERRY_GO_ROUND);
 | 
						|
    lvl_constant(MODEL_BBH_WOODEN_TOMB);
 | 
						|
    lvl_constant(MODEL_CCM_ROPEWAY_LIFT);
 | 
						|
    lvl_constant(MODEL_CCM_SNOWMAN_HEAD);
 | 
						|
    lvl_constant(MODEL_CASTLE_BOWSER_TRAP);
 | 
						|
    lvl_constant(MODEL_CASTLE_WATER_LEVEL_PILLAR);
 | 
						|
    lvl_constant(MODEL_CASTLE_CLOCK_MINUTE_HAND);
 | 
						|
    lvl_constant(MODEL_CASTLE_CLOCK_HOUR_HAND);
 | 
						|
    lvl_constant(MODEL_CASTLE_CLOCK_PENDULUM);
 | 
						|
    lvl_constant(MODEL_HMC_METAL_PLATFORM);
 | 
						|
    lvl_constant(MODEL_HMC_METAL_ARROW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_HMC_ELEVATOR_PLATFORM);
 | 
						|
    lvl_constant(MODEL_HMC_ROLLING_ROCK);
 | 
						|
    lvl_constant(MODEL_HMC_ROCK_PIECE);
 | 
						|
    lvl_constant(MODEL_HMC_ROCK_SMALL_PIECE);
 | 
						|
    lvl_constant(MODEL_HMC_RED_GRILLS);
 | 
						|
    lvl_constant(MODEL_SSL_PYRAMID_TOP);
 | 
						|
    lvl_constant(MODEL_SSL_GRINDEL);
 | 
						|
    lvl_constant(MODEL_SSL_SPINDEL);
 | 
						|
    lvl_constant(MODEL_SSL_MOVING_PYRAMID_WALL);
 | 
						|
    lvl_constant(MODEL_SSL_PYRAMID_ELEVATOR);
 | 
						|
    lvl_constant(MODEL_BOB_CHAIN_CHOMP_GATE);
 | 
						|
    lvl_constant(MODEL_BOB_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BOB_BARS_GRILLS);
 | 
						|
    lvl_constant(MODEL_SL_SNOW_TRIANGLE);
 | 
						|
    lvl_constant(MODEL_SL_CRACKED_ICE);
 | 
						|
    lvl_constant(MODEL_SL_CRACKED_ICE_CHUNK);
 | 
						|
    lvl_constant(MODEL_WDW_SQUARE_FLOATING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WDW_ARROW_LIFT);
 | 
						|
    lvl_constant(MODEL_WDW_WATER_LEVEL_DIAMOND);
 | 
						|
    lvl_constant(MODEL_WDW_HIDDEN_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WDW_EXPRESS_ELEVATOR);
 | 
						|
    lvl_constant(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WDW_ROTATING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_JRB_SHIP_LEFT_HALF_PART);
 | 
						|
    lvl_constant(MODEL_JRB_SHIP_BACK_LEFT_PART);
 | 
						|
    lvl_constant(MODEL_JRB_SHIP_RIGHT_HALF_PART);
 | 
						|
    lvl_constant(MODEL_JRB_SHIP_BACK_RIGHT_PART);
 | 
						|
    lvl_constant(MODEL_JRB_SUNKEN_SHIP);
 | 
						|
    lvl_constant(MODEL_JRB_SUNKEN_SHIP_BACK);
 | 
						|
    lvl_constant(MODEL_JRB_ROCK);
 | 
						|
    lvl_constant(MODEL_JRB_SLIDING_BOX);
 | 
						|
    lvl_constant(MODEL_JRB_FALLING_PILLAR);
 | 
						|
    lvl_constant(MODEL_JRB_FALLING_PILLAR_BASE);
 | 
						|
    lvl_constant(MODEL_JRB_FLOATING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_THI_HUGE_ISLAND_TOP);
 | 
						|
    lvl_constant(MODEL_THI_TINY_ISLAND_TOP);
 | 
						|
    lvl_constant(MODEL_TTC_ROTATING_CUBE);
 | 
						|
    lvl_constant(MODEL_TTC_ROTATING_PRISM);
 | 
						|
    lvl_constant(MODEL_TTC_PENDULUM);
 | 
						|
    lvl_constant(MODEL_TTC_LARGE_TREADMILL);
 | 
						|
    lvl_constant(MODEL_TTC_SMALL_TREADMILL);
 | 
						|
    lvl_constant(MODEL_TTC_PUSH_BLOCK);
 | 
						|
    lvl_constant(MODEL_TTC_ROTATING_HEXAGON);
 | 
						|
    lvl_constant(MODEL_TTC_ROTATING_TRIANGLE);
 | 
						|
    lvl_constant(MODEL_TTC_PIT_BLOCK);
 | 
						|
    lvl_constant(MODEL_TTC_PIT_BLOCK_UNUSED);
 | 
						|
    lvl_constant(MODEL_TTC_ELEVATOR_PLATFORM);
 | 
						|
    lvl_constant(MODEL_TTC_CLOCK_HAND);
 | 
						|
    lvl_constant(MODEL_TTC_SPINNER);
 | 
						|
    lvl_constant(MODEL_TTC_SMALL_GEAR);
 | 
						|
    lvl_constant(MODEL_TTC_LARGE_GEAR);
 | 
						|
    lvl_constant(MODEL_RR_SLIDING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_FLYING_CARPET);
 | 
						|
    lvl_constant(MODEL_RR_OCTAGONAL_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_ROTATING_BRIDGE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_TRIANGLE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_CRUISER_WING);
 | 
						|
    lvl_constant(MODEL_RR_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_L_SHAPED_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_SWINGING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_DONUT_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_ELEVATOR_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RR_TRICKY_TRIANGLES);
 | 
						|
    lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME1);
 | 
						|
    lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME2);
 | 
						|
    lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME3);
 | 
						|
    lvl_constant(MODEL_RR_TRICKY_TRIANGLES_FRAME4);
 | 
						|
    lvl_constant(MODEL_BITDW_SQUARE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITDW_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITDW_SLIDING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITDW_FERRIS_WHEEL_AXLE);
 | 
						|
    lvl_constant(MODEL_BITDW_BLUE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITDW_STAIRCASE_FRAME4);
 | 
						|
    lvl_constant(MODEL_BITDW_STAIRCASE_FRAME3);
 | 
						|
    lvl_constant(MODEL_BITDW_STAIRCASE_FRAME2);
 | 
						|
    lvl_constant(MODEL_BITDW_STAIRCASE_FRAME1);
 | 
						|
    lvl_constant(MODEL_BITDW_STAIRCASE);
 | 
						|
    lvl_constant(MODEL_VCUTM_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER);
 | 
						|
    lvl_constant(MODEL_BITFS_PLATFORM_ON_TRACK);
 | 
						|
    lvl_constant(MODEL_BITFS_TILTING_SQUARE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITFS_SINKING_PLATFORMS);
 | 
						|
    lvl_constant(MODEL_BITFS_BLUE_POLE);
 | 
						|
    lvl_constant(MODEL_BITFS_SINKING_CAGE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITFS_ELEVATOR);
 | 
						|
    lvl_constant(MODEL_BITFS_STRETCHING_PLATFORMS);
 | 
						|
    lvl_constant(MODEL_BITFS_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITFS_MOVING_SQUARE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITFS_SLIDING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM_PART);
 | 
						|
    lvl_constant(MODEL_BITFS_TUMBLING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_SLIDING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_TWIN_SLIDING_PLATFORMS);
 | 
						|
    lvl_constant(MODEL_BITS_OCTAGONAL_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_BLUE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_FERRIS_WHEEL_AXLE);
 | 
						|
    lvl_constant(MODEL_BITS_ARROW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_SEESAW_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_TILTING_W_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITS_STAIRCASE);
 | 
						|
    lvl_constant(MODEL_BITS_STAIRCASE_FRAME1);
 | 
						|
    lvl_constant(MODEL_BITS_STAIRCASE_FRAME2);
 | 
						|
    lvl_constant(MODEL_BITS_STAIRCASE_FRAME3);
 | 
						|
    lvl_constant(MODEL_BITS_STAIRCASE_FRAME4);
 | 
						|
    lvl_constant(MODEL_BITS_WARP_PIPE);
 | 
						|
    lvl_constant(MODEL_LLL_DRAWBRIDGE_PART);
 | 
						|
    lvl_constant(MODEL_LLL_ROTATING_BLOCK_FIRE_BARS);
 | 
						|
    lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_RING);
 | 
						|
    lvl_constant(MODEL_LLL_SINKING_RECTANGULAR_PLATFORM);
 | 
						|
    lvl_constant(MODEL_LLL_SINKING_SQUARE_PLATFORMS);
 | 
						|
    lvl_constant(MODEL_LLL_TILTING_SQUARE_PLATFORM);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_1);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_2);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_3);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_4);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_5);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_6);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_7);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_8);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_9);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_10);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_11);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_12);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_13);
 | 
						|
    lvl_constant(MODEL_LLL_BOWSER_PIECE_14);
 | 
						|
    lvl_constant(MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM);
 | 
						|
    lvl_constant(MODEL_LLL_SINKING_ROCK_BLOCK);
 | 
						|
    lvl_constant(MODEL_LLL_ROLLING_LOG);
 | 
						|
    lvl_constant(MODEL_LLL_WOOD_BRIDGE);
 | 
						|
    lvl_constant(MODEL_LLL_LARGE_WOOD_BRIDGE);
 | 
						|
    lvl_constant(MODEL_LLL_FALLING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_LLL_LARGE_FALLING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_LLL_VOLCANO_FALLING_TRAP);
 | 
						|
    lvl_constant(MODEL_DDD_BOWSER_SUB_DOOR);
 | 
						|
    lvl_constant(MODEL_DDD_BOWSER_SUB);
 | 
						|
    lvl_constant(MODEL_DDD_POLE);
 | 
						|
    lvl_constant(MODEL_WF_BREAKABLE_WALL_RIGHT);
 | 
						|
    lvl_constant(MODEL_WF_BREAKABLE_WALL_LEFT);
 | 
						|
    lvl_constant(MODEL_WF_KICKABLE_BOARD);
 | 
						|
    lvl_constant(MODEL_WF_TOWER_DOOR);
 | 
						|
    lvl_constant(MODEL_WF_KICKABLE_BOARD_FELLED);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_VCUTM_GRILL);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_FLAG);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_CANNON_GRILL);
 | 
						|
    lvl_constant(MODEL_BOWSER_2_TILTING_ARENA);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_1);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_2);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_3);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_4);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_5);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_6);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_7);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_8);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_9);
 | 
						|
    lvl_constant(MODEL_BOWSER_3_FALLING_PLATFORM_10);
 | 
						|
    lvl_constant(MODEL_TTM_ROLLING_LOG);
 | 
						|
    lvl_constant(MODEL_TTM_STAR_CAGE);
 | 
						|
    lvl_constant(MODEL_TTM_BLUE_SMILEY);
 | 
						|
    lvl_constant(MODEL_TTM_YELLOW_SMILEY);
 | 
						|
    lvl_constant(MODEL_TTM_STAR_SMILEY);
 | 
						|
    lvl_constant(MODEL_TTM_MOON_SMILEY);
 | 
						|
    lvl_constant(MODEL_BULLET_BILL);
 | 
						|
    lvl_constant(MODEL_YELLOW_SPHERE);
 | 
						|
    lvl_constant(MODEL_HOOT);
 | 
						|
    lvl_constant(MODEL_YOSHI_EGG);
 | 
						|
    lvl_constant(MODEL_THWOMP);
 | 
						|
    lvl_constant(MODEL_HEAVE_HO);
 | 
						|
    lvl_constant(MODEL_BLARGG);
 | 
						|
    lvl_constant(MODEL_BULLY);
 | 
						|
    lvl_constant(MODEL_BULLY_BOSS);
 | 
						|
    lvl_constant(MODEL_WATER_BOMB);
 | 
						|
    lvl_constant(MODEL_WATER_BOMB_SHADOW);
 | 
						|
    lvl_constant(MODEL_KING_BOBOMB);
 | 
						|
    lvl_constant(MODEL_MANTA_RAY);
 | 
						|
    lvl_constant(MODEL_UNAGI);
 | 
						|
    lvl_constant(MODEL_SUSHI);
 | 
						|
    lvl_constant(MODEL_DL_WHIRLPOOL);
 | 
						|
    lvl_constant(MODEL_CLAM_SHELL);
 | 
						|
    lvl_constant(MODEL_POKEY_HEAD);
 | 
						|
    lvl_constant(MODEL_POKEY_BODY_PART);
 | 
						|
    lvl_constant(MODEL_TWEESTER);
 | 
						|
    lvl_constant(MODEL_KLEPTO);
 | 
						|
    lvl_constant(MODEL_EYEROK_LEFT_HAND);
 | 
						|
    lvl_constant(MODEL_EYEROK_RIGHT_HAND);
 | 
						|
    lvl_constant(MODEL_DL_MONTY_MOLE_HOLE);
 | 
						|
    lvl_constant(MODEL_MONTY_MOLE);
 | 
						|
    lvl_constant(MODEL_UKIKI);
 | 
						|
    lvl_constant(MODEL_FWOOSH);
 | 
						|
    lvl_constant(MODEL_SPINDRIFT);
 | 
						|
    lvl_constant(MODEL_MR_BLIZZARD_HIDDEN);
 | 
						|
    lvl_constant(MODEL_MR_BLIZZARD);
 | 
						|
    lvl_constant(MODEL_PENGUIN);
 | 
						|
    lvl_constant(MODEL_CAP_SWITCH_EXCLAMATION);
 | 
						|
    lvl_constant(MODEL_CAP_SWITCH);
 | 
						|
    lvl_constant(MODEL_CAP_SWITCH_BASE);
 | 
						|
    lvl_constant(MODEL_BOO);
 | 
						|
    lvl_constant(MODEL_BETA_BOO_KEY);
 | 
						|
    lvl_constant(MODEL_HAUNTED_CHAIR);
 | 
						|
    lvl_constant(MODEL_MAD_PIANO);
 | 
						|
    lvl_constant(MODEL_BOOKEND_PART);
 | 
						|
    lvl_constant(MODEL_BOOKEND);
 | 
						|
    lvl_constant(MODEL_HAUNTED_CAGE);
 | 
						|
    lvl_constant(MODEL_BIRDS);
 | 
						|
    lvl_constant(MODEL_YOSHI);
 | 
						|
    lvl_constant(MODEL_ENEMY_LAKITU);
 | 
						|
    lvl_constant(MODEL_SPINY_BALL);
 | 
						|
    lvl_constant(MODEL_SPINY);
 | 
						|
    lvl_constant(MODEL_WIGGLER_HEAD);
 | 
						|
    lvl_constant(MODEL_WIGGLER_BODY);
 | 
						|
    lvl_constant(MODEL_BUBBA);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_54);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_58);
 | 
						|
    lvl_constant(MODEL_BOWSER);
 | 
						|
    lvl_constant(MODEL_BOWSER_BOMB_CHILD_OBJ);
 | 
						|
    lvl_constant(MODEL_BOWSER_SMOKE);
 | 
						|
    lvl_constant(MODEL_BOWSER_FLAMES);
 | 
						|
    lvl_constant(MODEL_BOWSER_WAVE);
 | 
						|
    lvl_constant(MODEL_BOWSER2);
 | 
						|
    lvl_constant(MODEL_BUB);
 | 
						|
    lvl_constant(MODEL_TREASURE_CHEST_BASE);
 | 
						|
    lvl_constant(MODEL_TREASURE_CHEST_LID);
 | 
						|
    lvl_constant(MODEL_CYAN_FISH);
 | 
						|
    lvl_constant(MODEL_WATER_RING);
 | 
						|
    lvl_constant(MODEL_SKEETER);
 | 
						|
    lvl_constant(MODEL_PIRANHA_PLANT);
 | 
						|
    lvl_constant(MODEL_WHOMP);
 | 
						|
    lvl_constant(MODEL_KOOPA_WITH_SHELL);
 | 
						|
    lvl_constant(MODEL_METALLIC_BALL);
 | 
						|
    lvl_constant(MODEL_CHAIN_CHOMP);
 | 
						|
    lvl_constant(MODEL_KOOPA_FLAG);
 | 
						|
    lvl_constant(MODEL_WOODEN_POST);
 | 
						|
    lvl_constant(MODEL_MIPS);
 | 
						|
    lvl_constant(MODEL_BOO_CASTLE);
 | 
						|
    lvl_constant(MODEL_LAKITU);
 | 
						|
    lvl_constant(MODEL_CHILL_BULLY);
 | 
						|
    lvl_constant(MODEL_BIG_CHILL_BULLY);
 | 
						|
    lvl_constant(MODEL_MONEYBAG);
 | 
						|
    lvl_constant(MODEL_SWOOP);
 | 
						|
    lvl_constant(MODEL_SCUTTLEBUG);
 | 
						|
    lvl_constant(MODEL_MR_I_IRIS);
 | 
						|
    lvl_constant(MODEL_MR_I);
 | 
						|
    lvl_constant(MODEL_DORRIE);
 | 
						|
    lvl_constant(MODEL_YELLOW_COIN);
 | 
						|
    lvl_constant(MODEL_YELLOW_COIN_NO_SHADOW);
 | 
						|
    lvl_constant(MODEL_BLUE_COIN);
 | 
						|
    lvl_constant(MODEL_BLUE_COIN_NO_SHADOW);
 | 
						|
    lvl_constant(MODEL_HEART);
 | 
						|
    lvl_constant(MODEL_TRANSPARENT_STAR);
 | 
						|
    lvl_constant(MODEL_STAR);
 | 
						|
    lvl_constant(MODEL_TTM_SLIDE_EXIT_PODIUM);
 | 
						|
    lvl_constant(MODEL_WOODEN_SIGNPOST);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_7D);
 | 
						|
    lvl_constant(MODEL_CANNON_BARREL);
 | 
						|
    lvl_constant(MODEL_CANNON_BASE);
 | 
						|
    lvl_constant(MODEL_BREAKABLE_BOX);
 | 
						|
    lvl_constant(MODEL_BREAKABLE_BOX_SMALL);
 | 
						|
    lvl_constant(MODEL_EXCLAMATION_BOX_OUTLINE);
 | 
						|
    lvl_constant(MODEL_EXCLAMATION_POINT);
 | 
						|
    lvl_constant(MODEL_MARIOS_WINGED_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_MARIOS_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_MARIOS_WING_CAP);
 | 
						|
    lvl_constant(MODEL_MARIOS_CAP);
 | 
						|
    lvl_constant(MODEL_EXCLAMATION_BOX);
 | 
						|
    lvl_constant(MODEL_DIRT_ANIMATION);
 | 
						|
    lvl_constant(MODEL_CARTOON_STAR);
 | 
						|
    lvl_constant(MODEL_BLUE_COIN_SWITCH);
 | 
						|
    lvl_constant(MODEL_MIST);
 | 
						|
    lvl_constant(MODEL_SPARKLES_ANIMATION);
 | 
						|
    lvl_constant(MODEL_RED_FLAME);
 | 
						|
    lvl_constant(MODEL_BLUE_FLAME);
 | 
						|
    lvl_constant(MODEL_BURN_SMOKE);
 | 
						|
    lvl_constant(MODEL_SPARKLES);
 | 
						|
    lvl_constant(MODEL_SMOKE);
 | 
						|
    lvl_constant(MODEL_BURN_SMOKE_UNUSED);
 | 
						|
    lvl_constant(MODEL_WHITE_PARTICLE_DL);
 | 
						|
    lvl_constant(MODEL_SAND_DUST);
 | 
						|
    lvl_constant(MODEL_WHITE_PARTICLE);
 | 
						|
    lvl_constant(MODEL_PEBBLE);
 | 
						|
    lvl_constant(MODEL_LEAVES);
 | 
						|
    lvl_constant(MODEL_WAVE_TRAIL);
 | 
						|
    lvl_constant(MODEL_WHITE_PARTICLE_SMALL);
 | 
						|
    lvl_constant(MODEL_SMALL_WATER_SPLASH);
 | 
						|
    lvl_constant(MODEL_IDLE_WATER_WAVE);
 | 
						|
    lvl_constant(MODEL_WATER_SPLASH);
 | 
						|
    lvl_constant(MODEL_BUBBLE);
 | 
						|
    lvl_constant(MODEL_PURPLE_MARBLE);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_AC);
 | 
						|
    lvl_constant(MODEL_WF_SLIDING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WF_SMALL_BOMP);
 | 
						|
    lvl_constant(MODEL_WF_ROTATING_WOODEN_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WF_TUMBLING_BRIDGE_PART);
 | 
						|
    lvl_constant(MODEL_WF_LARGE_BOMP);
 | 
						|
    lvl_constant(MODEL_WF_TUMBLING_BRIDGE);
 | 
						|
    lvl_constant(MODEL_BOWSER_BOMB);
 | 
						|
    lvl_constant(MODEL_WATER_MINE);
 | 
						|
    lvl_constant(MODEL_BOWLING_BALL);
 | 
						|
    lvl_constant(MODEL_TRAMPOLINE);
 | 
						|
    lvl_constant(MODEL_TRAMPOLINE_CENTER);
 | 
						|
    lvl_constant(MODEL_TRAMPOLINE_BASE);
 | 
						|
    lvl_constant(MODEL_UNKNOWN_B8);
 | 
						|
    lvl_constant(MODEL_FISH);
 | 
						|
    lvl_constant(MODEL_FISH_SHADOW);
 | 
						|
    lvl_constant(MODEL_BUTTERFLY);
 | 
						|
    lvl_constant(MODEL_BLACK_BOBOMB);
 | 
						|
    lvl_constant(MODEL_KOOPA_SHELL);
 | 
						|
    lvl_constant(MODEL_KOOPA_WITHOUT_SHELL);
 | 
						|
    lvl_constant(MODEL_GOOMBA);
 | 
						|
    lvl_constant(MODEL_SEAWEED);
 | 
						|
    lvl_constant(MODEL_AMP);
 | 
						|
    lvl_constant(MODEL_BOBOMB_BUDDY);
 | 
						|
    lvl_constant(MODEL_SSL_TOX_BOX);
 | 
						|
    lvl_constant(MODEL_BOWSER_KEY_CUTSCENE);
 | 
						|
    lvl_constant(MODEL_DL_CANNON_LID);
 | 
						|
    lvl_constant(MODEL_CHECKERBOARD_PLATFORM);
 | 
						|
    lvl_constant(MODEL_RED_FLAME_SHADOW);
 | 
						|
    lvl_constant(MODEL_BOWSER_KEY);
 | 
						|
    lvl_constant(MODEL_EXPLOSION);
 | 
						|
    lvl_constant(MODEL_SNUFIT);
 | 
						|
    lvl_constant(MODEL_PURPLE_SWITCH);
 | 
						|
    lvl_constant(MODEL_CASTLE_STAR_DOOR_30_STARS);
 | 
						|
    lvl_constant(MODEL_CASTLE_STAR_DOOR_50_STARS);
 | 
						|
    lvl_constant(MODEL_CCM_SNOWMAN_BASE);
 | 
						|
    lvl_constant(MODEL_1UP);
 | 
						|
    lvl_constant(MODEL_CASTLE_STAR_DOOR_8_STARS);
 | 
						|
    lvl_constant(MODEL_CASTLE_STAR_DOOR_70_STARS);
 | 
						|
    lvl_constant(MODEL_RED_COIN);
 | 
						|
    lvl_constant(MODEL_RED_COIN_NO_SHADOW);
 | 
						|
    lvl_constant(MODEL_METAL_BOX);
 | 
						|
    lvl_constant(MODEL_METAL_BOX_DL);
 | 
						|
    lvl_constant(MODEL_NUMBER);
 | 
						|
    lvl_constant(MODEL_FLYGUY);
 | 
						|
    lvl_constant(MODEL_TOAD);
 | 
						|
    lvl_constant(MODEL_PEACH);
 | 
						|
    lvl_constant(MODEL_CHUCKYA);
 | 
						|
    lvl_constant(MODEL_WHITE_PUFF);
 | 
						|
    lvl_constant(MODEL_TRAJECTORY_MARKER_BALL);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_RED_ERASE_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_BLUE_COPY_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_YELLOW_FILE_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_GREEN_SCORE_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON);
 | 
						|
    lvl_constant(MODEL_MAIN_MENU_GENERIC_BUTTON);
 | 
						|
    lvl_constant(MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM);
 | 
						|
    lvl_constant(MODEL_WF_GIANT_POLE);
 | 
						|
    lvl_constant(MODEL_WF_ROTATING_PLATFORM);
 | 
						|
    lvl_constant(MODEL_BITDW_WARP_PIPE);
 | 
						|
    lvl_constant(MODEL_THI_WARP_PIPE);
 | 
						|
    lvl_constant(MODEL_VCUTM_WARP_PIPE);
 | 
						|
    lvl_constant(MODEL_CASTLE_GROUNDS_WARP_PIPE);
 | 
						|
    lvl_constant(MODEL_BUBBLE_PLAYER);
 | 
						|
    lvl_constant(MODEL_LUIGI);
 | 
						|
    lvl_constant(MODEL_LUIGIS_CAP);
 | 
						|
    lvl_constant(MODEL_LUIGIS_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_LUIGIS_WING_CAP);
 | 
						|
    lvl_constant(MODEL_LUIGIS_WINGED_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_TOAD_PLAYER);
 | 
						|
    lvl_constant(MODEL_TOADS_CAP);
 | 
						|
    lvl_constant(MODEL_TOADS_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_TOADS_WING_CAP);
 | 
						|
    lvl_constant(MODEL_WALUIGI);
 | 
						|
    lvl_constant(MODEL_WALUIGIS_CAP);
 | 
						|
    lvl_constant(MODEL_WALUIGIS_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_WALUIGIS_WING_CAP);
 | 
						|
    lvl_constant(MODEL_WALUIGIS_WINGED_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_WARIO);
 | 
						|
    lvl_constant(MODEL_WARIOS_CAP);
 | 
						|
    lvl_constant(MODEL_WARIOS_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_WARIOS_WING_CAP);
 | 
						|
    lvl_constant(MODEL_WARIOS_WINGED_METAL_CAP);
 | 
						|
    lvl_constant(MODEL_ERROR_MODEL);
 | 
						|
 | 
						|
    // dialog constants
 | 
						|
    lvl_constant(DIALOG_000);
 | 
						|
    lvl_constant(DIALOG_001);
 | 
						|
    lvl_constant(DIALOG_002);
 | 
						|
    lvl_constant(DIALOG_003);
 | 
						|
    lvl_constant(DIALOG_004);
 | 
						|
    lvl_constant(DIALOG_005);
 | 
						|
    lvl_constant(DIALOG_006);
 | 
						|
    lvl_constant(DIALOG_007);
 | 
						|
    lvl_constant(DIALOG_008);
 | 
						|
    lvl_constant(DIALOG_009);
 | 
						|
    lvl_constant(DIALOG_010);
 | 
						|
    lvl_constant(DIALOG_011);
 | 
						|
    lvl_constant(DIALOG_012);
 | 
						|
    lvl_constant(DIALOG_013);
 | 
						|
    lvl_constant(DIALOG_014);
 | 
						|
    lvl_constant(DIALOG_015);
 | 
						|
    lvl_constant(DIALOG_016);
 | 
						|
    lvl_constant(DIALOG_017);
 | 
						|
    lvl_constant(DIALOG_018);
 | 
						|
    lvl_constant(DIALOG_019);
 | 
						|
    lvl_constant(DIALOG_020);
 | 
						|
    lvl_constant(DIALOG_021);
 | 
						|
    lvl_constant(DIALOG_022);
 | 
						|
    lvl_constant(DIALOG_023);
 | 
						|
    lvl_constant(DIALOG_024);
 | 
						|
    lvl_constant(DIALOG_025);
 | 
						|
    lvl_constant(DIALOG_026);
 | 
						|
    lvl_constant(DIALOG_027);
 | 
						|
    lvl_constant(DIALOG_028);
 | 
						|
    lvl_constant(DIALOG_029);
 | 
						|
    lvl_constant(DIALOG_030);
 | 
						|
    lvl_constant(DIALOG_031);
 | 
						|
    lvl_constant(DIALOG_032);
 | 
						|
    lvl_constant(DIALOG_033);
 | 
						|
    lvl_constant(DIALOG_034);
 | 
						|
    lvl_constant(DIALOG_035);
 | 
						|
    lvl_constant(DIALOG_036);
 | 
						|
    lvl_constant(DIALOG_037);
 | 
						|
    lvl_constant(DIALOG_038);
 | 
						|
    lvl_constant(DIALOG_039);
 | 
						|
    lvl_constant(DIALOG_040);
 | 
						|
    lvl_constant(DIALOG_041);
 | 
						|
    lvl_constant(DIALOG_042);
 | 
						|
    lvl_constant(DIALOG_043);
 | 
						|
    lvl_constant(DIALOG_044);
 | 
						|
    lvl_constant(DIALOG_045);
 | 
						|
    lvl_constant(DIALOG_046);
 | 
						|
    lvl_constant(DIALOG_047);
 | 
						|
    lvl_constant(DIALOG_048);
 | 
						|
    lvl_constant(DIALOG_049);
 | 
						|
    lvl_constant(DIALOG_050);
 | 
						|
    lvl_constant(DIALOG_051);
 | 
						|
    lvl_constant(DIALOG_052);
 | 
						|
    lvl_constant(DIALOG_053);
 | 
						|
    lvl_constant(DIALOG_054);
 | 
						|
    lvl_constant(DIALOG_055);
 | 
						|
    lvl_constant(DIALOG_056);
 | 
						|
    lvl_constant(DIALOG_057);
 | 
						|
    lvl_constant(DIALOG_058);
 | 
						|
    lvl_constant(DIALOG_059);
 | 
						|
    lvl_constant(DIALOG_060);
 | 
						|
    lvl_constant(DIALOG_061);
 | 
						|
    lvl_constant(DIALOG_062);
 | 
						|
    lvl_constant(DIALOG_063);
 | 
						|
    lvl_constant(DIALOG_064);
 | 
						|
    lvl_constant(DIALOG_065);
 | 
						|
    lvl_constant(DIALOG_066);
 | 
						|
    lvl_constant(DIALOG_067);
 | 
						|
    lvl_constant(DIALOG_068);
 | 
						|
    lvl_constant(DIALOG_069);
 | 
						|
    lvl_constant(DIALOG_070);
 | 
						|
    lvl_constant(DIALOG_071);
 | 
						|
    lvl_constant(DIALOG_072);
 | 
						|
    lvl_constant(DIALOG_073);
 | 
						|
    lvl_constant(DIALOG_074);
 | 
						|
    lvl_constant(DIALOG_075);
 | 
						|
    lvl_constant(DIALOG_076);
 | 
						|
    lvl_constant(DIALOG_077);
 | 
						|
    lvl_constant(DIALOG_078);
 | 
						|
    lvl_constant(DIALOG_079);
 | 
						|
    lvl_constant(DIALOG_080);
 | 
						|
    lvl_constant(DIALOG_081);
 | 
						|
    lvl_constant(DIALOG_082);
 | 
						|
    lvl_constant(DIALOG_083);
 | 
						|
    lvl_constant(DIALOG_084);
 | 
						|
    lvl_constant(DIALOG_085);
 | 
						|
    lvl_constant(DIALOG_086);
 | 
						|
    lvl_constant(DIALOG_087);
 | 
						|
    lvl_constant(DIALOG_088);
 | 
						|
    lvl_constant(DIALOG_089);
 | 
						|
    lvl_constant(DIALOG_090);
 | 
						|
    lvl_constant(DIALOG_091);
 | 
						|
    lvl_constant(DIALOG_092);
 | 
						|
    lvl_constant(DIALOG_093);
 | 
						|
    lvl_constant(DIALOG_094);
 | 
						|
    lvl_constant(DIALOG_095);
 | 
						|
    lvl_constant(DIALOG_096);
 | 
						|
    lvl_constant(DIALOG_097);
 | 
						|
    lvl_constant(DIALOG_098);
 | 
						|
    lvl_constant(DIALOG_099);
 | 
						|
    lvl_constant(DIALOG_100);
 | 
						|
    lvl_constant(DIALOG_101);
 | 
						|
    lvl_constant(DIALOG_102);
 | 
						|
    lvl_constant(DIALOG_103);
 | 
						|
    lvl_constant(DIALOG_104);
 | 
						|
    lvl_constant(DIALOG_105);
 | 
						|
    lvl_constant(DIALOG_106);
 | 
						|
    lvl_constant(DIALOG_107);
 | 
						|
    lvl_constant(DIALOG_108);
 | 
						|
    lvl_constant(DIALOG_109);
 | 
						|
    lvl_constant(DIALOG_110);
 | 
						|
    lvl_constant(DIALOG_111);
 | 
						|
    lvl_constant(DIALOG_112);
 | 
						|
    lvl_constant(DIALOG_113);
 | 
						|
    lvl_constant(DIALOG_114);
 | 
						|
    lvl_constant(DIALOG_115);
 | 
						|
    lvl_constant(DIALOG_116);
 | 
						|
    lvl_constant(DIALOG_117);
 | 
						|
    lvl_constant(DIALOG_118);
 | 
						|
    lvl_constant(DIALOG_119);
 | 
						|
    lvl_constant(DIALOG_120);
 | 
						|
    lvl_constant(DIALOG_121);
 | 
						|
    lvl_constant(DIALOG_122);
 | 
						|
    lvl_constant(DIALOG_123);
 | 
						|
    lvl_constant(DIALOG_124);
 | 
						|
    lvl_constant(DIALOG_125);
 | 
						|
    lvl_constant(DIALOG_126);
 | 
						|
    lvl_constant(DIALOG_127);
 | 
						|
    lvl_constant(DIALOG_128);
 | 
						|
    lvl_constant(DIALOG_129);
 | 
						|
    lvl_constant(DIALOG_130);
 | 
						|
    lvl_constant(DIALOG_131);
 | 
						|
    lvl_constant(DIALOG_132);
 | 
						|
    lvl_constant(DIALOG_133);
 | 
						|
    lvl_constant(DIALOG_134);
 | 
						|
    lvl_constant(DIALOG_135);
 | 
						|
    lvl_constant(DIALOG_136);
 | 
						|
    lvl_constant(DIALOG_137);
 | 
						|
    lvl_constant(DIALOG_138);
 | 
						|
    lvl_constant(DIALOG_139);
 | 
						|
    lvl_constant(DIALOG_140);
 | 
						|
    lvl_constant(DIALOG_141);
 | 
						|
    lvl_constant(DIALOG_142);
 | 
						|
    lvl_constant(DIALOG_143);
 | 
						|
    lvl_constant(DIALOG_144);
 | 
						|
    lvl_constant(DIALOG_145);
 | 
						|
    lvl_constant(DIALOG_146);
 | 
						|
    lvl_constant(DIALOG_147);
 | 
						|
    lvl_constant(DIALOG_148);
 | 
						|
    lvl_constant(DIALOG_149);
 | 
						|
    lvl_constant(DIALOG_150);
 | 
						|
    lvl_constant(DIALOG_151);
 | 
						|
    lvl_constant(DIALOG_152);
 | 
						|
    lvl_constant(DIALOG_153);
 | 
						|
    lvl_constant(DIALOG_154);
 | 
						|
    lvl_constant(DIALOG_155);
 | 
						|
    lvl_constant(DIALOG_156);
 | 
						|
    lvl_constant(DIALOG_157);
 | 
						|
    lvl_constant(DIALOG_158);
 | 
						|
    lvl_constant(DIALOG_159);
 | 
						|
    lvl_constant(DIALOG_160);
 | 
						|
    lvl_constant(DIALOG_161);
 | 
						|
    lvl_constant(DIALOG_162);
 | 
						|
    lvl_constant(DIALOG_163);
 | 
						|
    lvl_constant(DIALOG_164);
 | 
						|
    lvl_constant(DIALOG_165);
 | 
						|
    lvl_constant(DIALOG_166);
 | 
						|
    lvl_constant(DIALOG_167);
 | 
						|
    lvl_constant(DIALOG_168);
 | 
						|
    lvl_constant(DIALOG_169);
 | 
						|
    lvl_constant(DIALOG_COUNT);
 | 
						|
 | 
						|
    // global scripts
 | 
						|
    lvl_constant(level_main_scripts_entry);
 | 
						|
    lvl_constant(script_func_global_1);
 | 
						|
    lvl_constant(script_func_global_2);
 | 
						|
    lvl_constant(script_func_global_3);
 | 
						|
    lvl_constant(script_func_global_4);
 | 
						|
    lvl_constant(script_func_global_5);
 | 
						|
    lvl_constant(script_func_global_6);
 | 
						|
    lvl_constant(script_func_global_7);
 | 
						|
    lvl_constant(script_func_global_8);
 | 
						|
    lvl_constant(script_func_global_9);
 | 
						|
    lvl_constant(script_func_global_10);
 | 
						|
    lvl_constant(script_func_global_11);
 | 
						|
    lvl_constant(script_func_global_12);
 | 
						|
    lvl_constant(script_func_global_13);
 | 
						|
    lvl_constant(script_func_global_14);
 | 
						|
    lvl_constant(script_func_global_15);
 | 
						|
    lvl_constant(script_func_global_16);
 | 
						|
    lvl_constant(script_func_global_17);
 | 
						|
    lvl_constant(script_func_global_18);
 | 
						|
 | 
						|
    // level command constants
 | 
						|
    lvl_constant(OP_AND);
 | 
						|
    lvl_constant(OP_NAND);
 | 
						|
    lvl_constant(OP_EQ);
 | 
						|
    lvl_constant(OP_NEQ);
 | 
						|
    lvl_constant(OP_LT);
 | 
						|
    lvl_constant(OP_LEQ);
 | 
						|
    lvl_constant(OP_GT);
 | 
						|
    lvl_constant(OP_GEQ);
 | 
						|
    lvl_constant(OP_SET);
 | 
						|
    lvl_constant(OP_GET);
 | 
						|
    lvl_constant(VAR_CURR_SAVE_FILE_NUM);
 | 
						|
    lvl_constant(VAR_CURR_COURSE_NUM);
 | 
						|
    lvl_constant(VAR_CURR_ACT_NUM);
 | 
						|
    lvl_constant(VAR_CURR_LEVEL_NUM);
 | 
						|
    lvl_constant(VAR_CURR_AREA_INDEX);
 | 
						|
    lvl_constant(WARP_CHECKPOINT);
 | 
						|
    lvl_constant(WARP_NO_CHECKPOINT);
 | 
						|
    lvl_constant(WHIRLPOOL_COND_ALWAYS);
 | 
						|
    lvl_constant(WHIRLPOOL_COND_BOWSER2_BEATEN);
 | 
						|
    lvl_constant(WHIRLPOOL_COND_AT_LEAST_SECOND_STAR);
 | 
						|
    lvl_constant(REGULAR_FACE);
 | 
						|
    lvl_constant(DIZZY_FACE);
 | 
						|
 | 
						|
    // warp transitions
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_FROM_COLOR);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_INTO_COLOR);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_FROM_STAR);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_INTO_STAR);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_FROM_CIRCLE);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_INTO_CIRCLE);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_FROM_MARIO);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_INTO_MARIO);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_FROM_BOWSER);
 | 
						|
    lvl_constant(WARP_TRANSITION_FADE_INTO_BOWSER);
 | 
						|
 | 
						|
    // Other constants
 | 
						|
    lvl_constant(NULL);
 | 
						|
    lvl_constant(FALSE);
 | 
						|
 | 
						|
    *found = false;
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static LevelScript ParseLevelScriptSymbolArgInternal(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex, bool* found) {
 | 
						|
    const String& _Arg = aNode->mTokens[aTokenIndex++];
 | 
						|
 | 
						|
    // Lvl functions
 | 
						|
    void *_LvlFunctionPtr = DynOS_Lvl_GetFunctionPointerFromName(_Arg);
 | 
						|
    if (_LvlFunctionPtr != NULL) {
 | 
						|
        return (LevelScript) _LvlFunctionPtr;
 | 
						|
    }
 | 
						|
 | 
						|
    bool constantFound = false;
 | 
						|
    s64 constantValue = DynOS_Lvl_ParseLevelScriptConstants(_Arg, &constantFound);
 | 
						|
    if (constantFound) {
 | 
						|
        return (LevelScript) constantValue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Level Scripts
 | 
						|
    for (auto& _Node : aGfxData->mLevelScripts) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Lvl_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Geo layouts
 | 
						|
    for (auto& _Node : aGfxData->mGeoLayouts) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Geo_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Collisions
 | 
						|
    for (auto& _Node : aGfxData->mCollisions) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Col_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // MacroObjects
 | 
						|
    for (auto& _Node : aGfxData->mMacroObjects) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_MacroObject_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Trajectories
 | 
						|
    for (auto& _Node : aGfxData->mTrajectories) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Trajectory_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Movtexs
 | 
						|
    for (auto& _Node : aGfxData->mMovtexs) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Movtex_Parse(aGfxData, _Node, false)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // MovtexQCs
 | 
						|
    for (auto& _Node : aGfxData->mMovtexQCs) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_MovtexQC_Parse(aGfxData, _Node)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Rooms
 | 
						|
    for (auto& _Node : aGfxData->mRooms) {
 | 
						|
        if (_Arg == _Node->mName) {
 | 
						|
            return (LevelScript) DynOS_Rooms_Parse(aGfxData, _Node)->mData;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // vanilla actors
 | 
						|
    s32 actorCount = DynOS_Geo_GetActorCount();
 | 
						|
    for (s32 i = 0; i < actorCount; i++) {
 | 
						|
        if (DynOS_Geo_IsCustomActor(i)) { break; }
 | 
						|
        if (!strcmp(_Arg.begin(), DynOS_Geo_GetActorName(i))) {
 | 
						|
            return (LevelScript)DynOS_Geo_GetActorLayout(i);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Vanilla Lvl Geos
 | 
						|
    auto vanillaGeo = DynOS_Mgr_VanillaLvlGeo_GetFromName(_Arg.begin());
 | 
						|
    if (vanillaGeo != NULL) {
 | 
						|
        return (LevelScript)vanillaGeo;
 | 
						|
    }
 | 
						|
 | 
						|
    // Integers
 | 
						|
    s32 x;
 | 
						|
    if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
 | 
						|
        return (LevelScript) x;
 | 
						|
    }
 | 
						|
 | 
						|
    // Recursive descent parsing
 | 
						|
    bool rdSuccess = false;
 | 
						|
    s64 rdValue = DynOS_RecursiveDescent_Parse(_Arg.begin(), &rdSuccess, DynOS_Lvl_ParseLevelScriptConstants);
 | 
						|
    if (rdSuccess) {
 | 
						|
        return (LevelScript)rdValue;
 | 
						|
    }
 | 
						|
 | 
						|
    *found = false;
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
static LevelScript ParseLevelScriptSymbolArg(GfxData* aGfxData, DataNode<LevelScript>* aNode, u64& aTokenIndex) {
 | 
						|
    bool found = true;
 | 
						|
    LevelScript value = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &found);
 | 
						|
    if (!found) {
 | 
						|
        const String& _Arg = aNode->mTokens[aTokenIndex - 1];
 | 
						|
        PrintError("  ERROR: Unknown lvl arg: %s", _Arg.begin());
 | 
						|
    }
 | 
						|
    return value;
 | 
						|
}
 | 
						|
 | 
						|
#define lvl_symbol_0(symb)                       \
 | 
						|
    if (_Symbol == #symb) {                      \
 | 
						|
        LevelScript _Ls[] = { symb() };          \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));         \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0])); \
 | 
						|
        return;                                  \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_1(symb, n)                                                        \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n != 0) { aGfxData->mPointerList.Add(aHead + n); }                       \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0) };                                         \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_2(symb, n1, n2)                                                   \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); }                     \
 | 
						|
        if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); }                     \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0, _Arg1) };                                  \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_3(symb, n1, n2, n3)                                               \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); }                     \
 | 
						|
        if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); }                     \
 | 
						|
        if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); }                     \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2) };                           \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_4(symb, n1, n2, n3)                                               \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); }                     \
 | 
						|
        if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); }                     \
 | 
						|
        if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); }                     \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) };                    \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_5(symb, n1, n2, n3)                                               \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); }                     \
 | 
						|
        if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); }                     \
 | 
						|
        if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); }                     \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) };             \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_6(symb, n1, n2, n3)                                               \
 | 
						|
    if (_Symbol == #symb) {                                                          \
 | 
						|
        LevelScript _Arg0 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg1 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg2 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg3 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg4 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        LevelScript _Arg5 = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex); \
 | 
						|
        if (n1 != 0) { aGfxData->mPointerList.Add(aHead + n1); }                     \
 | 
						|
        if (n2 != 0) { aGfxData->mPointerList.Add(aHead + n2); }                     \
 | 
						|
        if (n3 != 0) { aGfxData->mPointerList.Add(aHead + n3); }                     \
 | 
						|
        LevelScript _Ls[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) };      \
 | 
						|
        memcpy(aHead, _Ls, sizeof(_Ls));                                             \
 | 
						|
        aHead += (sizeof(_Ls) / sizeof(_Ls[0]));                                     \
 | 
						|
        return;                                                                      \
 | 
						|
    }
 | 
						|
 | 
						|
#define lvl_symbol_noop(symb, skipCount) \
 | 
						|
    if (_Symbol == #symb) {              \
 | 
						|
        aTokenIndex += skipCount;        \
 | 
						|
        return;                          \
 | 
						|
    }
 | 
						|
 | 
						|
static void ParseLevelScriptSymbol(GfxData* aGfxData, DataNode<LevelScript>* aNode, LevelScript*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
 | 
						|
    const String& _Symbol = aNode->mTokens[aTokenIndex++];
 | 
						|
 | 
						|
    // execution
 | 
						|
    lvl_symbol_4(EXECUTE, 1, 2, 3);
 | 
						|
    lvl_symbol_4(EXIT_AND_EXECUTE, 1, 2, 3);
 | 
						|
    lvl_symbol_0(EXIT);
 | 
						|
 | 
						|
    // sleep
 | 
						|
    lvl_symbol_1(SLEEP, 0);
 | 
						|
    lvl_symbol_1(SLEEP_BEFORE_EXIT, 0);
 | 
						|
 | 
						|
    // jumps
 | 
						|
    lvl_symbol_1(JUMP, 1);
 | 
						|
    lvl_symbol_1(JUMP_LINK, 1);
 | 
						|
    lvl_symbol_0(RETURN);
 | 
						|
    lvl_symbol_1(JUMP_LINK_PUSH_ARG, 0);
 | 
						|
    lvl_symbol_0(JUMP_N_TIMES);
 | 
						|
    lvl_symbol_0(LOOP_BEGIN);
 | 
						|
    lvl_symbol_2(LOOP_UNTIL, 0, 0);
 | 
						|
    lvl_symbol_3(JUMP_IF, 2, 0, 0);
 | 
						|
    lvl_symbol_2(SKIP_IF, 0, 0);
 | 
						|
    lvl_symbol_0(SKIP);
 | 
						|
    lvl_symbol_0(SKIP_NOP);
 | 
						|
 | 
						|
    // calls
 | 
						|
    lvl_symbol_2(CALL, 1, 0);
 | 
						|
    lvl_symbol_2(CALL_LOOP, 1, 0);
 | 
						|
 | 
						|
    // misc memory
 | 
						|
    lvl_symbol_1(SET_REG, 0);
 | 
						|
    lvl_symbol_0(PUSH_POOL);
 | 
						|
    lvl_symbol_0(POP_POOL);
 | 
						|
    lvl_symbol_3(FIXED_LOAD, 1, 2, 3);
 | 
						|
    lvl_symbol_noop(LOAD_RAW, 3);
 | 
						|
    lvl_symbol_noop(LOAD_MIO0, 3);
 | 
						|
    lvl_symbol_1(LOAD_MARIO_HEAD, 0);
 | 
						|
    lvl_symbol_noop(LOAD_MIO0_TEXTURE, 3);
 | 
						|
 | 
						|
    // levels
 | 
						|
    lvl_symbol_0(INIT_LEVEL);
 | 
						|
    lvl_symbol_0(CLEAR_LEVEL);
 | 
						|
    lvl_symbol_0(ALLOC_LEVEL_POOL);
 | 
						|
    lvl_symbol_0(FREE_LEVEL_POOL);
 | 
						|
 | 
						|
    // areas
 | 
						|
    lvl_symbol_2(AREA, 1, 0);
 | 
						|
    lvl_symbol_0(END_AREA);
 | 
						|
 | 
						|
    // models
 | 
						|
    lvl_symbol_3(LOAD_MODEL_FROM_DL, 1, 0, 0);
 | 
						|
    lvl_symbol_2(LOAD_MODEL_FROM_GEO, 1, 0);
 | 
						|
    lvl_symbol_3(CMD23, 1, 0, 0);
 | 
						|
 | 
						|
    // objects
 | 
						|
    lvl_symbol_3(MARIO, 2, 0, 0);
 | 
						|
 | 
						|
    // warps
 | 
						|
    lvl_symbol_5(WARP_NODE, 0, 0, 0);
 | 
						|
    lvl_symbol_5(PAINTING_WARP_NODE, 0, 0, 0);
 | 
						|
    lvl_symbol_5(INSTANT_WARP, 0, 0, 0);
 | 
						|
 | 
						|
    // misc
 | 
						|
    lvl_symbol_1(LOAD_AREA, 0);
 | 
						|
    lvl_symbol_1(CMD2A, 0);
 | 
						|
    lvl_symbol_5(MARIO_POS, 0, 0, 0);
 | 
						|
    lvl_symbol_0(CMD2C);
 | 
						|
    lvl_symbol_0(CMD2D);
 | 
						|
    lvl_symbol_1(TERRAIN, 1);
 | 
						|
    lvl_symbol_1(ROOMS, 1);
 | 
						|
    lvl_symbol_2(SHOW_DIALOG, 0, 0);
 | 
						|
    lvl_symbol_1(TERRAIN_TYPE, 0);
 | 
						|
    lvl_symbol_0(NOP);
 | 
						|
 | 
						|
    // transitions
 | 
						|
    lvl_symbol_5(TRANSITION, 0, 0, 0);
 | 
						|
    lvl_symbol_1(BLACKOUT, 0);
 | 
						|
    lvl_symbol_1(GAMMA, 0);
 | 
						|
 | 
						|
    // music
 | 
						|
    lvl_symbol_2(SET_BACKGROUND_MUSIC, 0, 0);
 | 
						|
    lvl_symbol_1(SET_MENU_MUSIC, 0);
 | 
						|
    lvl_symbol_1(STOP_MUSIC, 0);
 | 
						|
 | 
						|
    // misc
 | 
						|
    lvl_symbol_1(MACRO_OBJECTS, 1);
 | 
						|
    lvl_symbol_5(CMD3A, 0, 0, 0);
 | 
						|
    lvl_symbol_6(WHIRLPOOL, 0, 0, 0);
 | 
						|
    lvl_symbol_2(GET_OR_SET, 0, 0);
 | 
						|
    lvl_symbol_0(ADV_DEMO);
 | 
						|
    lvl_symbol_0(CLEAR_DEMO_PTR);
 | 
						|
 | 
						|
    // object
 | 
						|
    if (_Symbol == "OBJECT") {
 | 
						|
        u64 topTokenIndex = aTokenIndex;
 | 
						|
 | 
						|
        bool foundModel = true;
 | 
						|
        bool foundBeh = true;
 | 
						|
        LevelScript model    = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
 | 
						|
        LevelScript posX     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript posY     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript posZ     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleX   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleY   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleZ   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript beh      = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
 | 
						|
 | 
						|
        if (foundModel && foundBeh) {
 | 
						|
            aGfxData->mPointerList.Add(aHead + 5);
 | 
						|
            LevelScript _Ls[] = { OBJECT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        } else if (foundModel) {
 | 
						|
            u32 behIndex   = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
 | 
						|
            LevelScript _Ls[] = { OBJECT_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        } else {
 | 
						|
            u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
 | 
						|
            u32 behIndex   = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
 | 
						|
            LevelScript _Ls[] = { OBJECT_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        }
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // object with acts
 | 
						|
    if (_Symbol == "OBJECT_WITH_ACTS") {
 | 
						|
        u64 topTokenIndex = aTokenIndex;
 | 
						|
 | 
						|
        bool foundModel = true;
 | 
						|
        bool foundBeh = true;
 | 
						|
        LevelScript model    = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundModel);
 | 
						|
        LevelScript posX     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript posY     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript posZ     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleX   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleY   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript angleZ   = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript behParam = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
        LevelScript beh      = ParseLevelScriptSymbolArgInternal(aGfxData, aNode, aTokenIndex, &foundBeh);
 | 
						|
        LevelScript acts     = ParseLevelScriptSymbolArg(aGfxData, aNode, aTokenIndex);
 | 
						|
 | 
						|
        if (foundModel && foundBeh) {
 | 
						|
            aGfxData->mPointerList.Add(aHead + 5);
 | 
						|
            LevelScript _Ls[] = { OBJECT_WITH_ACTS(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, beh, acts) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        } else if (foundModel) {
 | 
						|
            u32 behIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 8]);
 | 
						|
            LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT(model, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        } else {
 | 
						|
            u32 modelIndex = DynOS_Lua_RememberVariable(aGfxData, aHead + 5, aNode->mTokens[topTokenIndex + 0]);
 | 
						|
            u32 behIndex   = DynOS_Lua_RememberVariable(aGfxData, aHead + 6, aNode->mTokens[topTokenIndex + 8]);
 | 
						|
            LevelScript _Ls[] = { OBJECT_WITH_ACTS_EXT2(modelIndex, posX, posY, posZ, angleX, angleY, angleZ, behParam, behIndex, acts) };
 | 
						|
            memcpy(aHead, _Ls, sizeof(_Ls));
 | 
						|
            aHead += (sizeof(_Ls) / sizeof(_Ls[0]));
 | 
						|
        }
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    // Unknown
 | 
						|
    PrintError("  ERROR: Unknown lvl symbol: %s", _Symbol.begin());
 | 
						|
}
 | 
						|
 | 
						|
DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent) {
 | 
						|
    if (aNode->mData) return aNode;
 | 
						|
 | 
						|
    // Level script data
 | 
						|
    aNode->mData = New<LevelScript>(aNode->mTokens.Count() * LEVEL_SCRIPT_SIZE_PER_TOKEN);
 | 
						|
    LevelScript* _Head = aNode->mData;
 | 
						|
    Array<u64> _SwitchNodes;
 | 
						|
    for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
 | 
						|
        ParseLevelScriptSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
 | 
						|
        if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
 | 
						|
    }
 | 
						|
    if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
 | 
						|
    aNode->mSize = (u32)(_Head - aNode->mData);
 | 
						|
    aNode->mLoadIndex = aGfxData->mLoadIndex++;
 | 
						|
    return aNode;
 | 
						|
}
 | 
						|
 | 
						|
static DataNode<LevelScript> *GetLevelScript(GfxData *aGfxData, const String& aGeoRoot) {
 | 
						|
    for (DataNode<LevelScript> *_Node : aGfxData->mLevelScripts) {
 | 
						|
        if (_Node->mName == aGeoRoot) {
 | 
						|
            return _Node;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return NULL;
 | 
						|
}
 | 
						|
 | 
						|
  /////////////
 | 
						|
 // Writing //
 | 
						|
/////////////
 | 
						|
 | 
						|
static void DynOS_Lvl_Write(FILE* aFile, GfxData* aGfxData, DataNode<LevelScript> *aNode) {
 | 
						|
    if (!aNode->mData) return;
 | 
						|
 | 
						|
    // Name
 | 
						|
    WriteBytes<u8>(aFile, DATA_TYPE_LEVEL_SCRIPT);
 | 
						|
    aNode->mName.Write(aFile);
 | 
						|
 | 
						|
    // Data
 | 
						|
    WriteBytes<u32>(aFile, aNode->mSize);
 | 
						|
    for (u32 i = 0; i != aNode->mSize; ++i) {
 | 
						|
        LevelScript *_Head = &aNode->mData[i];
 | 
						|
        if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
 | 
						|
            DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
 | 
						|
        } else if (aGfxData->mLuaPointerList.Find((void *) _Head) != -1) {
 | 
						|
            DynOS_Pointer_Lua_Write(aFile, *(u32 *)_Head, aGfxData);
 | 
						|
        } else {
 | 
						|
            WriteBytes<u32>(aFile, *((u32 *) _Head));
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static bool DynOS_Lvl_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
 | 
						|
    FILE *_File = fopen(aOutputFilename.c_str(), "wb");
 | 
						|
    if (!_File) {
 | 
						|
        PrintError("  ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
 | 
						|
        for (auto &_Node : aGfxData->mLights) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Lights_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mLightTs) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_LightT_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mAmbientTs) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_AmbientT_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mTextures) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Tex_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mTextureLists) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_TexList_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mVertices) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Vtx_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mDisplayLists) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Gfx_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mGeoLayouts) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Geo_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mCollisions) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Col_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mLevelScripts) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Lvl_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mMacroObjects) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_MacroObject_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mTrajectories) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Trajectory_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mMovtexs) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Movtex_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mMovtexQCs) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_MovtexQC_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        for (auto &_Node : aGfxData->mRooms) {
 | 
						|
            if (_Node->mLoadIndex == i) {
 | 
						|
                DynOS_Rooms_Write(_File, aGfxData, _Node);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
    fclose(_File);
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
  /////////////
 | 
						|
 // Reading //
 | 
						|
/////////////
 | 
						|
 | 
						|
static DataNode<LevelScript>* DynOS_Lvl_Load(FILE *aFile, GfxData *aGfxData) {
 | 
						|
    DataNode<LevelScript> *_Node = New<DataNode<LevelScript>>();
 | 
						|
 | 
						|
    // Name
 | 
						|
    _Node->mName.Read(aFile);
 | 
						|
 | 
						|
    // Data
 | 
						|
    _Node->mSize = ReadBytes<u32>(aFile);
 | 
						|
    _Node->mData = New<LevelScript>(_Node->mSize);
 | 
						|
    for (u32 i = 0; i != _Node->mSize; ++i) {
 | 
						|
        u32 _Value = ReadBytes<u32>(aFile);
 | 
						|
        void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, true);
 | 
						|
        if (_Ptr) {
 | 
						|
            _Node->mData[i] = (uintptr_t) _Ptr;
 | 
						|
        } else {
 | 
						|
            _Node->mData[i] = (uintptr_t) _Value;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Add it
 | 
						|
    if (aGfxData != NULL) {
 | 
						|
        aGfxData->mLevelScripts.Add(_Node);
 | 
						|
    }
 | 
						|
 | 
						|
    return _Node;
 | 
						|
}
 | 
						|
 | 
						|
GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aPackFolder, const char *aLevelName) {
 | 
						|
    struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
 | 
						|
    static Array<DynosGfxDataCache *> sDynosGfxDataCache;
 | 
						|
 | 
						|
    // Load data from binary file
 | 
						|
    GfxData *_GfxData = NULL;
 | 
						|
    SysPath _Filename = fstring("%s/%s.lvl", aPackFolder.begin(), aLevelName);
 | 
						|
    FILE *_File = fopen(_Filename.c_str(), "rb");
 | 
						|
    if (_File) {
 | 
						|
        _GfxData = New<GfxData>();
 | 
						|
        for (bool _Done = false; !_Done;) {
 | 
						|
            switch (ReadBytes<u8>(_File)) {
 | 
						|
                case DATA_TYPE_LIGHT:           DynOS_Lights_Load     (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_LIGHT_T:         DynOS_LightT_Load     (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_AMBIENT_T:       DynOS_AmbientT_Load   (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_TEXTURE:         DynOS_Tex_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_TEXTURE_LIST:    DynOS_TexList_Load    (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_VERTEX:          DynOS_Vtx_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_DISPLAY_LIST:    DynOS_Gfx_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_GEO_LAYOUT:      DynOS_Geo_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_ANIMATION:       DynOS_Anim_Load       (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_GFXDYNCMD:       DynOS_GfxDynCmd_Load  (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_COLLISION:       DynOS_Col_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_LEVEL_SCRIPT:    DynOS_Lvl_Load        (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_MACRO_OBJECT:    DynOS_MacroObject_Load(_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_TRAJECTORY:      DynOS_Trajectory_Load (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_MOVTEX:          DynOS_Movtex_Load     (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_MOVTEXQC:        DynOS_MovtexQC_Load   (_File, _GfxData); break;
 | 
						|
                case DATA_TYPE_ROOMS:           DynOS_Rooms_Load      (_File, _GfxData); break;
 | 
						|
                default:                        _Done = true;                            break;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        fclose(_File);
 | 
						|
    }
 | 
						|
 | 
						|
    return _GfxData;
 | 
						|
}
 | 
						|
 | 
						|
  //////////////
 | 
						|
 // Generate //
 | 
						|
//////////////
 | 
						|
 | 
						|
static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
 | 
						|
    bool generated = false;
 | 
						|
    for (auto &_LvlNode : _GfxData->mLevelScripts) {
 | 
						|
        String _LvlRootName = _LvlNode->mName;
 | 
						|
        DataNode<LevelScript> *_LvlRoot = GetLevelScript(_GfxData, _LvlRootName);
 | 
						|
        if (_LvlRoot == NULL) { continue; }
 | 
						|
        if (_LvlRootName.Find("_entry") == -1) { continue; }
 | 
						|
        // If there is an existing binary file for this level, skip and go to the next level
 | 
						|
        SysPath _LvlFilename = fstring("%s/%s.lvl", aPackFolder.c_str(), _LvlRootName.begin());
 | 
						|
        if (fs_sys_file_exists(_LvlFilename.c_str())) {
 | 
						|
            continue;
 | 
						|
        }
 | 
						|
 | 
						|
        // Init
 | 
						|
        _GfxData->mLoadIndex                  = 0;
 | 
						|
        _GfxData->mErrorCount                 = 0;
 | 
						|
        _GfxData->mModelIdentifier            = _LvlRoot->mModelIdentifier;
 | 
						|
        _GfxData->mPackFolder                 = aPackFolder;
 | 
						|
        _GfxData->mPointerList                = { NULL }; // The NULL pointer is needed, so we add it here
 | 
						|
        _GfxData->mLuaPointerList             = { };
 | 
						|
        _GfxData->mLuaTokenList               = { };
 | 
						|
        _GfxData->mGfxContext.mCurrentTexture = NULL;
 | 
						|
        _GfxData->mGfxContext.mCurrentPalette = NULL;
 | 
						|
        _GfxData->mGeoNodeStack.Clear();
 | 
						|
 | 
						|
        // Parse data
 | 
						|
        PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
 | 
						|
        DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
 | 
						|
 | 
						|
        // Force all of the movtexs and collisions into the compiled lvl
 | 
						|
        for (auto &_Node : _GfxData->mMovtexs) {
 | 
						|
            if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
 | 
						|
            DynOS_Movtex_Parse(_GfxData, _Node, false);
 | 
						|
        }
 | 
						|
        for (auto &_Node : _GfxData->mMovtexQCs) {
 | 
						|
            if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
 | 
						|
            DynOS_MovtexQC_Parse(_GfxData, _Node);
 | 
						|
        }
 | 
						|
        for (auto &_Node : _GfxData->mCollisions) {
 | 
						|
            if (_Node->mModelIdentifier != _GfxData->mModelIdentifier) { continue; }
 | 
						|
            DynOS_Col_Parse(_GfxData, _Node, false);
 | 
						|
        }
 | 
						|
 | 
						|
        // Write if no error
 | 
						|
        if (_GfxData->mErrorCount == 0) {
 | 
						|
            DynOS_Lvl_WriteBinary(_LvlFilename, _GfxData);
 | 
						|
        } else {
 | 
						|
            Print("  %u error(s): Unable to parse data", _GfxData->mErrorCount);
 | 
						|
        }
 | 
						|
 | 
						|
        // Clear data pointers
 | 
						|
        ClearLvlDataNodes(_GfxData->mLights);
 | 
						|
        ClearLvlDataNodes(_GfxData->mLightTs);
 | 
						|
        ClearLvlDataNodes(_GfxData->mAmbientTs);
 | 
						|
        ClearLvlDataNodes(_GfxData->mTextures);
 | 
						|
        ClearLvlDataNodes(_GfxData->mTextureLists);
 | 
						|
        ClearLvlDataNodes(_GfxData->mVertices);
 | 
						|
        ClearLvlDataNodes(_GfxData->mDisplayLists);
 | 
						|
        ClearLvlDataNodes(_GfxData->mGeoLayouts);
 | 
						|
        ClearLvlDataNodes(_GfxData->mCollisions);
 | 
						|
        ClearLvlDataNodes(_GfxData->mLevelScripts);
 | 
						|
        ClearLvlDataNodes(_GfxData->mMacroObjects);
 | 
						|
        ClearLvlDataNodes(_GfxData->mTrajectories);
 | 
						|
        ClearLvlDataNodes(_GfxData->mMovtexs);
 | 
						|
        ClearLvlDataNodes(_GfxData->mMovtexQCs);
 | 
						|
        ClearLvlDataNodes(_GfxData->mRooms);
 | 
						|
        ClearLvlDataNodes(_GfxData->mGenerateGeoLayouts);
 | 
						|
        ClearLvlDataNodes(_GfxData->mGenerateLevelScripts);
 | 
						|
        generated = true;
 | 
						|
    }
 | 
						|
    return generated;
 | 
						|
}
 | 
						|
 | 
						|
static void DynOS_Lvl_GeneratePack_Recursive(const SysPath &directory, GfxData *_GfxData) {
 | 
						|
    DIR *aPackDir = opendir(directory.c_str());
 | 
						|
    if (aPackDir) {
 | 
						|
        struct dirent *_PackEnt = NULL;
 | 
						|
        while ((_PackEnt = readdir(aPackDir)) != NULL) {
 | 
						|
 | 
						|
            // Skip . and ..
 | 
						|
            if (SysPath(_PackEnt->d_name) == ".") continue;
 | 
						|
            if (SysPath(_PackEnt->d_name) == "..") continue;
 | 
						|
 | 
						|
            SysPath path = fstring("%s/%s", directory.c_str(), _PackEnt->d_name);
 | 
						|
 | 
						|
            // Recurse through subfolders
 | 
						|
            if (fs_sys_dir_exists(path.c_str())) {
 | 
						|
                DynOS_Lvl_GeneratePack_Recursive(path, _GfxData);
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            // skip files that don't end in '.c'
 | 
						|
            size_t nameLen = strlen(_PackEnt->d_name);
 | 
						|
            if (_PackEnt->d_name[nameLen - 2] != '.' || _PackEnt->d_name[nameLen - 1] != 'c') {
 | 
						|
                continue;
 | 
						|
            }
 | 
						|
 | 
						|
            // read the file
 | 
						|
            DynOS_Read_Source(_GfxData, path.c_str());
 | 
						|
        }
 | 
						|
        closedir(aPackDir);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder) {
 | 
						|
    Print("---------- Level pack folder: \"%s\" ----------", aPackFolder.c_str());
 | 
						|
    Array<Pair<u64, String>> _ActorsFolders;
 | 
						|
 | 
						|
    GfxData *_GfxData = New<GfxData>();
 | 
						|
    _GfxData->mModelIdentifier = 0;
 | 
						|
 | 
						|
    DIR *aPackDir = opendir(aPackFolder.c_str());
 | 
						|
    if (aPackDir) {
 | 
						|
        struct dirent *_PackEnt = NULL;
 | 
						|
        while ((_PackEnt = readdir(aPackDir)) != NULL) {
 | 
						|
 | 
						|
            // Skip . and ..
 | 
						|
            if (SysPath(_PackEnt->d_name) == ".") continue;
 | 
						|
            if (SysPath(_PackEnt->d_name) == "..") continue;
 | 
						|
 | 
						|
            // For each subfolder, read tokens from script.c
 | 
						|
            SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
 | 
						|
            if (!fs_sys_dir_exists(_Folder.c_str())) continue;
 | 
						|
 | 
						|
            // Only parse folders with a 'script.c'
 | 
						|
            if (!fs_sys_file_exists(fstring("%s/script.c", _Folder.c_str()).c_str()) && !fs_sys_file_exists(fstring("%s/custom.script.c", _Folder.c_str()).c_str())) continue;
 | 
						|
 | 
						|
            _GfxData->mModelIdentifier++;
 | 
						|
            DynOS_Lvl_GeneratePack_Recursive(_Folder, _GfxData);
 | 
						|
 | 
						|
        }
 | 
						|
        closedir(aPackDir);
 | 
						|
    }
 | 
						|
 | 
						|
    // Generate a binary file for each level found in the GfxData
 | 
						|
    DynOS_Lvl_GeneratePack_Internal(aPackFolder, _ActorsFolders, _GfxData);
 | 
						|
    DynOS_Gfx_Free(_GfxData);
 | 
						|
}
 |