An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2021-08-02 20:47:23 -07:00
.github/ISSUE_TEMPLATE
actors Enemy hat fixes (#83) 2020-10-16 03:03:25 -07:00
asm merge refresh 10 2020-06-20 02:49:59 +03:00
assets
bin Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
build-windows-visual-studio Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
data Removed two-player hacks from cannon and object packets 2020-10-13 21:44:27 -07:00
developer Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
doxygen yeet 2020-06-02 23:43:32 +03:00
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
levels Enemy hat fixes (#83) 2020-10-16 03:03:25 -07:00
lib Fix Mac + DISCORD_SDK compilation errors 2021-08-02 03:06:16 -07:00
sound Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
src Fix Mac + DISCORD_SDK compilation errors 2021-08-02 03:06:16 -07:00
text
textures/segment2 Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
tools Fix Mac + DISCORD_SDK compilation errors 2021-08-02 03:06:16 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add further luigi sound changes to git ignore 2020-10-16 22:23:49 -07:00
asmdiff.jp.sh
assets.json merge refresh 10 2020-06-20 02:49:59 +03:00
c2obj.py
cgdb.exe.stackdump Started adding networking 2020-08-01 20:22:24 -07:00
CHANGES Refresh 11 2020-07-05 14:15:43 +03:00
charmap.txt
charmap_menu.txt
diff.py Refresh 10.1 2020-06-20 02:53:56 +03:00
diff_settings.py
Dockerfile merge refresh 10 2020-06-20 02:49:59 +03:00
Doxyfile
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py Refresh 10.1 2020-06-20 02:53:56 +03:00
first-diff.py merge refresh 10 2020-06-20 02:49:59 +03:00
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile
Makefile Fix Mac + DISCORD_SDK compilation errors 2021-08-02 03:06:16 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
obj2c.py
pisetup.sh Update repo_url. Rename /sm64pi/sm64pc -> /sm64pc/sm64ex 2020-07-06 19:29:52 +02:00
README.md Update README.md 2021-08-02 20:47:23 -07:00
README_es_ES.md Update README_es_ES.md 2020-05-19 00:04:07 +01:00
README_pt_BR.md Create README_pt_BR.md 2020-06-10 22:36:41 -03:00
README_zh_CN.md Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
rename_sym.sh
SAVE_FORMAT.MD Added appropriate flags for sound mode and cap level. Documentation has been updated. 2020-05-20 23:28:04 +09:00
sm64.eu.sha1
sm64.jp.sha1
sm64.ld merge refresh 10 2020-06-20 02:49:59 +03:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

sm64ex-coop

Online multiplayer mod for SM64, aiming to synchronize all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Build instructions are available on the wiki.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where multiple people can play online together. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4