mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
24 lines
648 B
C
24 lines
648 B
C
#ifndef SMLUA_MISC_UTILS_H
|
|
#define SMLUA_MISC_UTILS_H
|
|
|
|
u32 get_network_area_timer(void);
|
|
|
|
void hud_hide(void);
|
|
void hud_show(void);
|
|
|
|
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
|
|
bool warp_restart_level(void);
|
|
bool warp_exit_level(s32 aDelay);
|
|
bool warp_to_castle(s32 aLevel);
|
|
|
|
u32 allocate_mario_action(u32 actFlags);
|
|
|
|
f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);
|
|
f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);
|
|
f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
|
|
|
|
LevelScript* smlua_level_util_get(const char* name);
|
|
f32 get_environment_region(u8 index);
|
|
void set_environment_region(u8 index, s32 value);
|
|
|
|
#endif
|