sm64coopdx/docs/lua
EmeraldLockdown 55a7590e89 fix incorrect label on playerIndex in HOOK_ON_NAMETAGS_RENDER
I INCORRECTLY assumed that a number was an `s32` and a integer was an `u64`. This is some next level blunders. A `number` is a `f64` and a `integer` is a `s64`. This is, in fact, a integer.
2026-05-29 18:58:35 -05:00
..
examples Default object light ID to -1 2026-05-23 11:47:05 -04:00
guides fix incorrect label on playerIndex in HOOK_ON_NAMETAGS_RENDER 2026-05-29 18:58:35 -05:00
constants.md Fix Lua/custom behaviors bugs and flaws (#1229) 2026-05-19 10:56:08 +10:00
functions-2.md Multiline descriptions (#1235) 2026-05-13 16:06:19 -04:00
functions-3.md Fix Lua/custom behaviors bugs and flaws (#1229) 2026-05-19 10:56:08 +10:00
functions-4.md Multiline descriptions (#1235) 2026-05-13 16:06:19 -04:00
functions-5.md Add default values for mod_storage_load functions (#1276) 2026-05-28 08:44:35 +10:00
functions-6.md Fix object functions incorrectly using current object instead of the provided object 2026-05-23 12:31:27 +02:00
functions-7.md Add get_current_play_mode() and get_delayed_warp_op() (#1270) 2026-05-25 19:31:02 -04:00
functions.md Add get_current_play_mode() and get_delayed_warp_op() (#1270) 2026-05-25 19:31:02 -04:00
globals.md Expose gHudDisplay (#1158) 2026-05-01 22:25:06 -04:00
lua.md Add in C documentation (#1176) 2026-04-21 21:35:01 -04:00
structs.md make visibleToObjects a boolean 2026-05-21 20:20:23 +02:00