* Unhardcode exclamation boxes Part 1 of creating custom exclamation boxes * Add `set_exclamation_box` and `get_exclamation_box` Part 2 of creating custom exclamation boxes * Exclamation box docs Part 3 of creating exclamation boxes, although this was entirely optional * Safety check * Add a warning * Remake component check * Update warnings * Check for subtables not being tables * Reduce exclamation box size This matches how many contents could exist in vanilla due to its hardcoded id 99 check. This check allows me to reasonably assume that no romhacks have more than 99 custom contents. Other mods that may use this function really shouldn't need more than 99 contents either. |
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|---|---|---|
| .github/ISSUE_TEMPLATE | ||
| actors | ||
| assets | ||
| autogen | ||
| bin | ||
| data | ||
| developer | ||
| docs/lua | ||
| dynos/packs/Coop Cafe Pipe | ||
| include | ||
| lang | ||
| levels | ||
| lib | ||
| mods | ||
| palettes | ||
| res | ||
| sound | ||
| src | ||
| text | ||
| textures | ||
| tools | ||
| .clang-format | ||
| .clang-tidy | ||
| .gitattributes | ||
| .gitignore | ||
| assets.json | ||
| CHANGES | ||
| charmap.txt | ||
| charmap_menu.txt | ||
| credits.txt | ||
| Dockerfile | ||
| dynos.mk | ||
| extract_assets.py | ||
| format.sh | ||
| Makefile | ||
| Makefile.split | ||
| README.md | ||
| sm64.eu.sha1 | ||
| sm64.jp.sha1 | ||
| sm64.sh.sha1 | ||
| sm64.us.sha1 | ||
| util.mk | ||
sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!
Feel free to report bugs or contribute to the project.
Initial Goal (Accomplished)
Create a mod for the PC port where multiple people can play together online.
Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.
Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)
Lua
sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.
Wiki
The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.
