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gfx_cc.c
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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gfx_cc.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_direct3d11.cpp
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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gfx_direct3d11.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_direct3d12.cpp
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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gfx_direct3d12.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_direct3d12_guids.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_direct3d_common.cpp
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Cleanup Deluxe (#45)
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2022-03-29 20:45:56 -07:00 |
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gfx_direct3d_common.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_dummy.c
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Added headless server compile mode
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2022-01-21 19:13:41 -08:00 |
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gfx_dummy.h
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Added headless server compile mode
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2022-01-21 19:13:41 -08:00 |
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gfx_dxgi.cpp
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Added 30 or 60 FPS toggle
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2021-08-29 20:17:38 -07:00 |
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gfx_dxgi.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_opengl.c
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Fix errors pointed out by clang
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2022-03-27 17:25:39 -07:00 |
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gfx_opengl.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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gfx_opengl_legacy.c
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GL_LEGACY: this should've been GL_REPLACE all along
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2020-08-30 01:29:26 +03:00 |
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gfx_pc.c
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More performance improvements
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2022-04-22 20:57:18 -07:00 |
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gfx_pc.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_rendering_api.h
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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gfx_screen_config.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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gfx_sdl.h
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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gfx_sdl1.c
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Added key/bind names to controls menu
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2022-01-20 21:46:22 -08:00 |
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gfx_sdl2.c
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Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
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2022-03-29 21:07:28 -07:00 |
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gfx_window_manager_api.h
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Show normal mouse cursor when DJUI panels are closed
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2021-08-03 00:12:16 -07:00 |