sm64coopdx/src/pc
2020-07-10 15:44:58 +03:00
..
audio added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
controller allow to bind controller triggers 2020-06-25 02:10:03 +03:00
discord I am a dumb fuck 2020-06-23 03:38:04 +03:00
fs rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
gfx don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
cheats.c
cheats.h
cliopts.c
cliopts.h
configfile.c do vsync exactly like sm64-port does it 2020-07-09 17:02:43 +03:00
configfile.h do vsync exactly like sm64-port does it 2020-07-09 17:02:43 +03:00
ini.c
ini.h
mixer.c properly merge refresh 10.1's audio code 2020-06-21 02:23:03 +03:00
mixer.h properly merge refresh 10.1's audio code 2020-06-21 02:23:03 +03:00
pc_main.c merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
pc_main.h merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
platform.c rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
platform.h properly check for basepacks 2020-06-08 08:49:06 +03:00
README-n64-fast32-engine.md
ultra_reimplementation.c rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00