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Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater). |
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| .. | ||
| constants.lua | ||
| functions.lua | ||
| manual.lua | ||
| structs.lua | ||