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Allows modders to play audio streams on channels other than level background music. 4 constants have been added for this purpose: - `MOD_AUDIO_CHANNEL_MASTER` - sound is only affected by master volume - `MOD_AUDIO_CHANNEL_MUSIC` - sound is affected by music volume, same as previous behaviour - `MOD_AUDIO_CHANNEL_SFX` - sound is affected by sfx volume, same as sample behaviour - `MOD_AUDIO_CHANNEL_ENV` - sound is affected by env volume This was done instead of using the existing `SEQ_PLAYER_*` constants to avoid confusion and because there isn't a `NONE`/`MASTER` option. Additionally, sets the default to `MOD_AUDIO_CHANNEL_MUSIC` as to not break compatibility. ```lua audio_stream_set_volume_channel(stream, MOD_AUDIO_CHANNEL_SFX) -- wow its just like a sample audio_stream_get_volume_channel(stream) -- returns MOD_AUDIO_CHANNEL_SFX (its actually 2) ``` |
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| assets | ||
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| bin | ||
| data | ||
| developer | ||
| docs | ||
| dynos/packs | ||
| include | ||
| lang | ||
| levels | ||
| lib | ||
| mods | ||
| palettes | ||
| res | ||
| sound | ||
| src | ||
| text | ||
| textures | ||
| tools | ||
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| .gitignore | ||
| assets.json | ||
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| charmap.txt | ||
| charmap_menu.txt | ||
| credits.txt | ||
| Dockerfile | ||
| dynos.mk | ||
| extract_assets.py | ||
| format.sh | ||
| Makefile | ||
| Makefile.split | ||
| README.md | ||
| sm64.eu.sha1 | ||
| sm64.jp.sha1 | ||
| sm64.sh.sha1 | ||
| sm64.us.sha1 | ||
| util.mk | ||
| windows.ld | ||
sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!
Feel free to report bugs or contribute to the project.
Initial Goal (Accomplished)
Create a mod for the PC port where multiple people can play together online.
Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.
Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)
Documentation
sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation. If you want to contribute to the repo, you can view the C documentation here.
Wiki
The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.
