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Fix `textureArray` type to be recognized by autogen.
Painting textures can be replaced with the following code:
```
local tex1 = get_texture_info("texture_bottom")
local tex2 = get_texture_info("texture_top")
gPaintingValues.bob_painting.textureArray[1] = tex1.texture
gPaintingValues.bob_painting.textureArray[2] = tex2.texture
```
Texture format must be RGBA 16-bit for built-in textures or
RGBA 32-bit for mod loaded textures.
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|---|---|---|
| .. | ||
| areas | ||
| clock_hour_hand | ||
| clock_minute_hand | ||
| star_door | ||
| trap_door | ||
| water_level_pillar | ||
| geo.c | ||
| header.h | ||
| level.yaml | ||
| leveldata.c | ||
| painting.inc.c | ||
| script.c | ||
| texture.inc.c | ||