sm64coopdx/src/game
Sunk 62eeb01b4b
Fix stars not respawning + other syncing fixes (#460)
* Force secret stars to respawn

Hacky fix for sure. I'll need to see how to deal with this in a better way.

* Improve star syncing

All stars now respawn (hopefully) and the red coin star no longer repeatedly respawns.
Also forced oSyncDeath for other objects.

* Remove leftover include

* (Probably) improve star syncing

It'll still spam packets but at least it'll only spam packets to people who are able to receive them

* Revert "(Probably) improve star syncing"

This reverts commit 86ff2c5451cff0a06e8c3410b2815e12b414f264.

* Weird sync

No idea why this works but it does. At least no fields have to be synced over, as far as I can tell.
2023-10-20 18:10:43 +02:00
..
behaviors Fix stars not respawning + other syncing fixes (#460) 2023-10-20 18:10:43 +02:00
area.c Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
area.h Add bounds checking to instant warps, and make object collisions dynamic 2023-06-15 20:50:12 -07:00
behavior_actions.c Add set_exclamation_box_contents() (#445) 2023-07-18 18:18:02 -04:00
behavior_actions.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
bettercamera.h
bettercamera.inc.h Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
camera.c Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
camera.h Patch out toxic gas camera from romhacks (#462) 2023-09-20 19:12:08 +02:00
characters.c Adding the missing colorful letters (q, v, x, z). (#464) 2023-09-13 03:04:30 -07:00
characters.h Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
characters_bass_sounds.h
debug.c
debug.h
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
envfx_bubbles.h
envfx_snow.c Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
envfx_snow.h
game_init.c Cleanup memory/memory_dynamic files 2023-05-13 02:01:46 -07:00
game_init.h Make anim dma table dynamic 2023-05-13 01:44:40 -07:00
geo_misc.c
geo_misc.h
hardcoded.c Add gLevelValues.wdwWaterLevelSpeed (#469) 2023-09-11 18:42:15 +02:00
hardcoded.h Add gLevelValues.wdwWaterLevelSpeed (#469) 2023-09-11 18:42:15 +02:00
hud.c Make surface pools infinite 2023-06-15 19:40:34 -07:00
hud.h
ingame_menu.c Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
ingame_menu.h Customizable dialogs (#411) 2023-06-18 20:04:39 -07:00
interaction.c Fix not being able to talk to doors twice (#458) 2023-08-18 19:25:39 +02:00
interaction.h better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
level_geo.c
level_geo.h
level_info.c Adds support for compiling other regions (#378) 2023-05-03 00:54:25 -07:00
level_info.h
level_update.c Add lifeCap, coinCap and coinToLife to gLevelValues (#429) 2023-07-04 14:16:07 -07:00
level_update.h Expose some painting functions to Lua (#357) 2023-05-03 00:54:57 -07:00
macro_presets.c
macro_special_objects.c
macro_special_objects.h
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h
mario.c Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449) 2023-07-18 18:01:05 -04:00
mario.h
mario_actions_airborne.c Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
mario_actions_airborne.h
mario_actions_automatic.c Prevent bubble popping on dying players, prevent collision on recently unbubbled 2023-06-21 19:08:39 -07:00
mario_actions_automatic.h
mario_actions_cutscene.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_cutscene.h
mario_actions_moving.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
mario_actions_moving.h
mario_actions_object.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
mario_actions_object.h
mario_actions_stationary.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
mario_actions_stationary.h
mario_actions_submerged.c add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400) 2023-05-31 21:10:06 -07:00
mario_actions_submerged.h
mario_misc.c Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
mario_misc.h
mario_step.c Properly determine the correct wall between multiple, turn off rounded corners in the air 2023-06-22 20:00:43 -07:00
mario_step.h
memory.c Sanity check collisions, and increase efficiency of growingpool 2023-06-25 17:54:01 -07:00
memory.h Keep the previous dynamic pool in memory 2023-05-17 22:33:14 -07:00
moving_texture.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
moving_texture.h
obj_behaviors.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
obj_behaviors.h
obj_behaviors_2.c Fix stars not respawning + other syncing fixes (#460) 2023-10-20 18:10:43 +02:00
obj_behaviors_2.h
object_collision.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
object_collision.h
object_helpers.c Prevent lua mods from saving over your camera settings 2023-05-16 02:03:49 -07:00
object_helpers.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
object_list_processor.c Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
object_list_processor.h Make gEnvironmentRegions safer 2023-05-15 12:04:07 -07:00
options_menu.h
paintings.c Fix crashes and errors when exit-to-castle isn't set properly 2023-06-03 01:50:41 -07:00
paintings.h
platform_displacement.c Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
platform_displacement.h
print.c Switch all mempools to dynamic memory 2023-05-12 22:10:27 -07:00
print.h
profiler.c
profiler.h
rendering_graph_node.c Fixed character anim offsets during certain dialog boxes 2023-06-16 18:09:23 -07:00
rendering_graph_node.h Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
rng_position.c
rng_position.h
rumble_init.c Fix more possible crashes 2023-05-12 12:31:11 -07:00
rumble_init.h
save_file.c Add tons of new save file / star related functions (#419) 2023-06-18 20:04:02 -07:00
save_file.h Add tons of new save file / star related functions (#419) 2023-06-18 20:04:02 -07:00
screen_transition.c
screen_transition.h
scroll_targets.c Small scrolling texture fix 2023-06-22 18:47:10 -07:00
scroll_targets.h
segment2.h
segment7.h
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h
skybox.c Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
skybox.h
sound_init.c Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
sound_init.h
spawn_object.c Fix more memory errors 2023-05-18 01:57:36 -07:00
spawn_object.h
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00