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* zip + json properties; check existing file in create file * smlua_audio_utils_replace_sequence * audio_stream_load, audio_sample_load, smlua_model_util_get_id * get_texture_info + can also load PNG files * smlua_collision_util_get * add wildcard in properties files + set text mode * filepath restrictions * Some mod_storage improvements - Cache mod storage files into a map to reduce file I/O - Fix a bug in mod_storage_save - Add mod_storage_load_all that returns all keys/values as a table * shutdown; fix buffer overflow; fix warnings; lua table * reject binary files starting with MZ or ELF * function members * better doc * adding file rewind * ModFS guide; replace yaml by ini; read string buffer changes
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "pc/mods/mod_fs.h"
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}
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static Array<Pair<const char*, DataNode<Collision>*>>& DynosCollisions() {
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static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
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return sDynosCollisions;
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}
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bool DynOS_Col_Activate(const SysPath &aFilename, const char *aCollisionName) {
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auto& _DynosCollisions = DynosCollisions();
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// check for duplicates
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for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
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if (!strcmp(_DynosCollisions[i].first, aCollisionName)) {
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return true;
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}
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}
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// Allocate name
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u16 collisionLen = strlen(aCollisionName);
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char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
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strcpy(collisionName, aCollisionName);
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// Load
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DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aFilename, collisionName);
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if (!_Node) {
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free(collisionName);
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return false;
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}
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// Add to collisions
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_DynosCollisions.Add({ collisionName, _Node });
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return true;
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}
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Collision* DynOS_Col_Get(const char* collisionName) {
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auto& _DynosCollisions = DynosCollisions();
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// check levels
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auto& levelsArray = DynOS_Lvl_GetArray();
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for (auto& lvl : levelsArray) {
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for (auto& col : lvl.second->mCollisions) {
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if (col->mName == collisionName) {
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return col->mData;
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}
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}
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}
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// check mod actor collisions
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for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
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if (!strcmp(_DynosCollisions[i].first, collisionName)) {
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return _DynosCollisions[i].second->mData;
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}
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}
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// check modfs file
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if (is_mod_fs_file(collisionName)) {
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if (DynOS_Col_Activate(collisionName, collisionName)) {
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return DynOS_Col_Get(collisionName);
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}
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}
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// check builtin collisions
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return (Collision*)DynOS_Builtin_Col_GetFromName(collisionName);
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}
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void DynOS_Col_ModShutdown() {
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auto& _DynosCollisions = DynosCollisions();
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while (_DynosCollisions.Count() > 0) {
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auto& pair = _DynosCollisions[0];
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free((void*)pair.first);
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Delete(pair.second);
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_DynosCollisions.Remove(0);
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}
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}
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