sm64coopdx/docs/lua
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djui_hud_is_mouse_locked() (#986)
* djui_hud_get_mouse_locked()

Adds a total of 1 function:
# `bool djui_hud_get_mouse_locked()`
Returns the DJUI mouse lock status

Tip: This won't return the true state of mouse lock, so make sure to use `get_first_person_enabled()` and `camera_config_is_mouse_look_enabled()` as well

---
This also fills in some descriptions left out by Isaac in his viewport/scissor functions

* djui_hud_is_mouse_locked()

Same as before but is

* this is better imo
2025-10-29 18:41:27 +01:00
..
examples G_CULL_INVERT_EXT; Vec2 functions; bug fixes (#985) 2025-10-21 18:56:35 +02:00
guides ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
constants.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
functions-2.md Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
functions-3.md djui_hud_is_mouse_locked() (#986) 2025-10-29 18:41:27 +01:00
functions-4.md djui_hud_is_mouse_locked() (#986) 2025-10-29 18:41:27 +01:00
functions-5.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
functions-6.md djui_hud_is_mouse_locked() (#986) 2025-10-29 18:41:27 +01:00
functions-7.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
functions.md djui_hud_is_mouse_locked() (#986) 2025-10-29 18:41:27 +01:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
structs.md ModFs improvements (#907) 2025-10-21 19:42:06 +02:00