sm64coopdx/docs/lua/examples
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
audio-test
big-paddle
custom-animations-dynos extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
custom-animations-lua
custom-box-model extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
custom-hud-texture Add custom hud texture example 2022-05-06 22:06:35 -07:00
custom-level
koopa-player-model Added custom player model example 2022-03-17 21:41:46 -07:00
texture-override Fix texture override example 2024-02-21 14:57:28 -05:00
behavior-add-to-goomba.lua Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
behavior-ball.lua
behavior-replace-goomba.lua
behavior-surface-collisions.lua
hud.lua
instant-clip.lua Add get/set_environment_region (#56) 2022-04-05 15:53:16 -07:00
low-gravity.lua
Mario-Run.lua
Moonjump.lua sm64coopdx 2023-10-30 01:03:36 -04:00
spawn-stuff.lua
water-level.lua