An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Prince Frizzy 677f4591dc
Multiple Sound Support (#377)
* Initial support for the game playing multiple sounds at once.

* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
.github/ISSUE_TEMPLATE
actors
assets
autogen custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
bin Adjusted kerning 2023-04-22 02:44:19 -07:00
data custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
developer
docs/lua custom animations no dynos (#371) 2023-04-28 21:00:17 -07:00
doxygen
include Multiple Sound Support (#377) 2023-05-03 00:51:27 -07:00
lang Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
levels
lib Fix coopnet crash win32 2023-05-01 01:16:27 -07:00
misc
mods a few api functions for psc (#372) 2023-04-30 08:46:47 -04:00
res
sound Multiple Sound Support (#377) 2023-05-03 00:51:27 -07:00
src Multiple Sound Support (#377) 2023-05-03 00:51:27 -07:00
text
textures Added cyrillic to normal/tiny fonts 2023-04-20 20:54:19 -07:00
tools Fix sounds compilation problems 2023-04-25 11:25:46 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Force tools to rebuild if they weren't built before the luigi sound fix 2023-04-01 17:54:21 -07:00
asmdiff.jp.sh
assets.json
c2obj.py
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
diff.py
diff_settings.py
Dockerfile
Doxyfile
dynos.mk
extract_assets.py
first-diff.py
format.sh
Jenkinsfile
Makefile port crash handler to Linux (#363) 2023-05-01 20:49:24 -07:00
Makefile.split Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
obj2c.py
pisetup.sh
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4