sm64coopdx/docs/lua/examples/lighting-engine-demo
PeachyPeach 467b22e939
Some checks failed
Build coop / build-ubuntu (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
..
data Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
levels Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
sound Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-constants.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
a-utils.lua Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
main.lua Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00