sm64coopdx/src/pc/lua
2023-05-16 00:01:10 -07:00
..
utils Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
smlua.c Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
smlua.h /luaf; fix compilation issues with audio and debug + dev (#328) 2023-03-27 15:50:49 -07:00
smlua_cobject.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
smlua_cobject.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_cobject_allowlist.c Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
smlua_cobject_allowlist.h Add object animations to Lua, add CPointer allowlist 2022-03-03 18:31:45 -08:00
smlua_cobject_autogen.c Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
smlua_cobject_autogen.h Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
smlua_constants_autogen.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
smlua_functions.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
smlua_functions.h Add Wario's moveset based on steven's mod 2022-02-14 18:26:44 -08:00
smlua_functions_autogen.c add djui_open_pause_menu() (#391) 2023-05-11 06:10:25 -04:00
smlua_functions_autogen.h Even more Lua improvements 2022-01-19 19:20:57 -08:00
smlua_hooks.c Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
smlua_hooks.h give mods more control over animations (#369) 2023-04-29 01:56:18 +02:00
smlua_sync_table.c Fixed crash in smlua_set_sync_table_field_from_network() 2023-04-11 15:02:51 -07:00
smlua_sync_table.h Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
smlua_utils.c A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00
smlua_utils.h A bunch of LUA autogen additions. (#235) 2022-11-30 00:37:12 -08:00