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			478 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			478 lines
		
	
	
	
		
			17 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
# Makefile to rebuild SM64 split image
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### Default target ###
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default: all
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### Build Options ###
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING macro when building
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NON_MATCHING ?= 0
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# If ENDIAN_IND is 1, enable non-matching code changes that try to ensure
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# endianness independence
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ENDIAN_IND ?= 0
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# Release
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ifeq ($(VERSION),jp)
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  VERSION_CFLAGS := -DVERSION_JP=1
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  VERSION_ASFLAGS := --defsym VERSION_JP=1
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  GRUCODE_CFLAGS := -DF3D_OLD
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  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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  TARGET := sm64.jp
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else
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ifeq ($(VERSION),us)
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  VERSION_CFLAGS := -DVERSION_US=1
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  VERSION_ASFLAGS := --defsym VERSION_US=1
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  GRUCODE_CFLAGS := -DF3D_OLD
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  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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  TARGET := sm64.us
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else
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ifeq ($(VERSION),eu)
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  $(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
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  VERSION_CFLAGS := -DVERSION_EU=1
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  VERSION_ASFLAGS := --defsym VERSION_EU=1
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  GRUCODE_CFLAGS := -DF3D_NEW
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  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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  TARGET := sm64.eu
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else
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  $(error unknown version "$(VERSION)")
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endif
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endif
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endif
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# Microcode
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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  GRUCODE_CFLAGS := -DF3DEX_GBI=1
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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  TARGET := $(TARGET).f3dex
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  COMPARE := 0
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else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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  GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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  TARGET := $(TARGET).f3dex2
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  COMPARE := 0
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else
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ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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  GRUCODE_CFLAGS := -DF3D_NEW
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  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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  TARGET := $(TARGET).f3d_new
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  COMPARE := 0
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else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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  $(warning Fast3DZEX is experimental. Try at your own risk.)
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  GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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  TARGET := $(TARGET).f3dzex
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  COMPARE := 0
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endif
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endif
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endif
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endif
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ifeq ($(NON_MATCHING),1)
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  VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING=1
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  COMPARE := 0
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endif
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ifeq ($(ENDIAN_IND),1)
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  VERSION_CFLAGS := $(VERSION_CFLAGS) -DENDIAN_IND=1
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  COMPARE := 0
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endif
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################### Universal Dependencies ###################
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),distclean)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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  $(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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DUMMY != make -s -C tools >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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  $(error Failed to build tools)
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endif
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endif
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endif
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################ Target Executable and Sources ###############
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# BUILD_DIR is location where all build artifacts are placed
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BUILD_DIR_BASE := build
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
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LIBULTRA := $(BUILD_DIR)/libultra.a
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ROM := $(BUILD_DIR)/$(TARGET).z64
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ELF := $(BUILD_DIR)/$(TARGET).elf
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LD_SCRIPT := sm64.ld
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MIO0_DIR := $(BUILD_DIR)/mio0
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers
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ASM_DIRS := asm actors lib data levels assets sound text
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BIN_DIRS := bin bin/$(VERSION)
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ULTRA_SRC_DIRS := lib/src lib/src/math
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ULTRA_ASM_DIRS := lib/asm lib/data
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ULTRA_BIN_DIRS := lib/bin
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.s)))
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MIPSISET := -mips2 -32
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ifeq ($(VERSION),eu)
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  OPT_FLAGS := -O2
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else
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  OPT_FLAGS := -g
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endif
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
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LEVEL_S_FILES := $(addsuffix header.s,$(addprefix bin/,$(LEVEL_DIRS)))
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
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    $(wildcard sound/sequences/*.m64) \
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    $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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    $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
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SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
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SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
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SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
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SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
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                   $(SOUND_BIN_DIR)/sound_data.tbl.o \
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                   $(SOUND_BIN_DIR)/sequences.bin.o \
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                   $(SOUND_BIN_DIR)/bank_sets.o
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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           $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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           $(foreach file,$(LEVEL_S_FILES),$(BUILD_DIR)/$(file:.s=.o))
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ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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                 $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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# Files with NON_MATCHING ifdefs
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NON_MATCHING_C_FILES != grep -rl NON_MATCHING $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
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NON_MATCHING_O_FILES = $(foreach file,$(NON_MATCHING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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NON_MATCHING_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
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# Segment elf files
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SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
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##################### Compiler Options #######################
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IRIX_ROOT := tools/ido5.3_compiler
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ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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  CROSS := mips-linux-gnu-
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else
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  CROSS := mips64-elf-
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endif
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# check that either QEMU_IRIX is set or qemu-irix package installed
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ifndef QEMU_IRIX
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  QEMU_IRIX := $(shell which qemu-irix)
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  ifeq (, $(QEMU_IRIX))
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    $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
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  endif
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endif
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AS        := $(CROSS)as
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CC        := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
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CPP       := cpp -P
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LD        := $(CROSS)ld
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AR        := $(CROSS)ar
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OBJDUMP   := $(CROSS)objdump
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OBJCOPY   := $(CROSS)objcopy
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PYTHON    := python3
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# Check code syntax with host compiler
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CC_CHECK := gcc -fsyntax-only -fsigned-char -nostdinc -fno-builtin -I include -I $(BUILD_DIR)/include -I src -std=gnu90 -Wall -Wextra -Wno-format-security -D_LANGUAGE_C $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
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ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
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CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn $(OPT_FLAGS) -signed -I include -I $(BUILD_DIR)/include -I src -D_LANGUAGE_C $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
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OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
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SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
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LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
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ifeq ($(shell getconf LONG_BIT), 32)
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  # Work around memory allocation bug in QEMU
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  export QEMU_GUEST_BASE := 1
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else
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  # Ensure that gcc treats the code as 32-bit
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  CC_CHECK += -m32
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endif
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####################### Other Tools #########################
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# N64 tools
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TOOLS_DIR = tools
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MIO0TOOL = $(TOOLS_DIR)/mio0
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N64CKSUM = $(TOOLS_DIR)/n64cksum
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N64GRAPHICS = $(TOOLS_DIR)/n64graphics
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N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
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TEXTCONV = $(TOOLS_DIR)/textconv
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IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
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AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
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VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
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EMULATOR = mupen64plus
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EMU_FLAGS = --noosd
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LOADER = loader64
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LOADER_FLAGS = -vwf
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SHA1SUM = sha1sum
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###################### Dependency Check #####################
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BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g')
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BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g')
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BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27)
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ifeq ($(BINUTILS_DEPEND),0)
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$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected)
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endif
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######################## Targets #############################
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all: $(ROM)
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ifeq ($(COMPARE),1)
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	@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
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endif
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clean:
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	$(RM) -r $(BUILD_DIR_BASE)
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distclean:
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	$(RM) -r $(BUILD_DIR_BASE)
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	./extract_assets.py --clean
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test: $(ROM)
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	$(EMULATOR) $(EMU_FLAGS) $<
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load: $(ROM)
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	$(LOADER) $(LOADER_FLAGS) $<
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libultra: $(BUILD_DIR)/libultra.a
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asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
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$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
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	$(IPLFONTUTIL) e $< $@
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$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
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	$(TEXTCONV) charmap.txt $< $@
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$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
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	$(TEXTCONV) charmap_menu.txt $< $@
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$(BUILD_DIR)/text/%.s: text/$(VERSION)/%.s.in
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	$(TEXTCONV) charmap.txt $< $@
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ifeq ($(VERSION),eu)
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ASM_DIRS += text/de text/en text/fr
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# EU encoded text inserted into individual segment 0x19 files
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$(BUILD_DIR)/bin/$(VERSION)/translation_de.o: $(BUILD_DIR)/text/de/dialog.s $(BUILD_DIR)/text/de/level.s $(BUILD_DIR)/text/de/star.s
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$(BUILD_DIR)/bin/$(VERSION)/translation_en.o: $(BUILD_DIR)/text/en/dialog.s $(BUILD_DIR)/text/en/level.s $(BUILD_DIR)/text/en/star.s
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$(BUILD_DIR)/bin/$(VERSION)/translation_fr.o: $(BUILD_DIR)/text/fr/dialog.s $(BUILD_DIR)/text/fr/level.s $(BUILD_DIR)/text/fr/star.s
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else
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# non-EU encoded text inserted into segment 0x02
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$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug.s $(BUILD_DIR)/text/dialog.s $(BUILD_DIR)/text/level.s $(BUILD_DIR)/text/star.s
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endif
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ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) $(addprefix bin/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(LEVEL_DIRS)) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
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# Make sure build directory exists before compiling anything
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DUMMY != mkdir -p $(ALL_DIRS)
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$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
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$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
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$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
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################################################################
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# TEXTURE GENERATION                                           #
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################################################################
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# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
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$(BUILD_DIR)/%: %.png
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	$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
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# Color Index CI8
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$(BUILD_DIR)/%.ci8: %.ci8.png
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	$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
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# Color Index CI4
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$(BUILD_DIR)/%.ci4: %.ci4.png
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	$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
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################################################################
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# compressed segment generation
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$(BUILD_DIR)/bin/%.o: bin/%.s
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	$(AS) $(ASFLAGS) --no-pad-sections -o $@ $<
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# compressed segment generation (actors)
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$(BUILD_DIR)/bin/%.o: actors/%.s
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	$(AS) $(ASFLAGS) --no-pad-sections -o $@ $<
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$(BUILD_DIR)/bin/%/leveldata.o: levels/%/leveldata.s
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	$(AS) $(ASFLAGS) --no-pad-sections -o $@ $<
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$(BUILD_DIR)/bin/%/header.o: levels/%/header.s $(MIO0_DIR)/%/leveldata.mio0 levels/%/script.s
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	$(AS) $(ASFLAGS) --no-pad-sections -o $@ $<
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# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
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$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
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	$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
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# Override for level.elf, which otherwise matches the above pattern
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.SECONDEXPANSION:
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$(BUILD_DIR)/bin/%/leveldata.elf: $(BUILD_DIR)/bin/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
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	$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
 | 
						|
 | 
						|
$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf
 | 
						|
	$(OBJCOPY) -j .rodata $< -O binary $@
 | 
						|
 | 
						|
$(MIO0_DIR)/%.mio0: $(BUILD_DIR)/bin/%.bin
 | 
						|
	$(MIO0TOOL) $< $@
 | 
						|
 | 
						|
$(MIO0_DIR)/%.mio0.o: $(MIO0_DIR)/%.mio0.s
 | 
						|
	$(AS) $(ASFLAGS) -o $@ $<
 | 
						|
 | 
						|
$(MIO0_DIR)/%.mio0.s: $(MIO0_DIR)/%.mio0
 | 
						|
	printf ".section .data\n\n.incbin \"$<\"\n" > $@
 | 
						|
 | 
						|
$(BUILD_DIR)/%.table: %.aiff
 | 
						|
	$(AIFF_EXTRACT_CODEBOOK) $< >$@
 | 
						|
 | 
						|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
 | 
						|
	$(VADPCM_ENC) -c $^ $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS)
 | 
						|
	$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS)
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
 | 
						|
	touch $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES)
 | 
						|
	$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS)
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
 | 
						|
	touch $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
 | 
						|
	$(OBJCOPY) -j .rodata $< -O binary $@
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
 | 
						|
	$(AS) $(ASFLAGS) -o $@ $<
 | 
						|
 | 
						|
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
 | 
						|
	printf ".section .data\n\n.incbin \"$<\"\n" > $@
 | 
						|
 | 
						|
# Source code
 | 
						|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
 | 
						|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
 | 
						|
$(NON_MATCHING_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
 | 
						|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
 | 
						|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
 | 
						|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
 | 
						|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
 | 
						|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
 | 
						|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
 | 
						|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
 | 
						|
 | 
						|
ifeq ($(VERSION),eu)
 | 
						|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
 | 
						|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
 | 
						|
endif
 | 
						|
 | 
						|
# Rebuild files with '#ifdef NON_MATCHING' when that macro changes.
 | 
						|
$(NON_MATCHING_O_FILES): $(NON_MATCHING_DEP).$(NON_MATCHING)
 | 
						|
$(NON_MATCHING_DEP).$(NON_MATCHING):
 | 
						|
	@rm -f $(NON_MATCHING_DEP).*
 | 
						|
	touch $@
 | 
						|
 | 
						|
$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
 | 
						|
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
 | 
						|
	$(CC) -c $(CFLAGS) -o $@ $<
 | 
						|
	tools/patch_libultra_math $@ || rm $@
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: %.c
 | 
						|
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
 | 
						|
	$(CC) -c $(CFLAGS) -o $@ $<
 | 
						|
 | 
						|
 | 
						|
$(BUILD_DIR)/%.o: %.s $(MIO0_FILES)
 | 
						|
	$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
 | 
						|
 | 
						|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
 | 
						|
	$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
 | 
						|
 | 
						|
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
 | 
						|
	$(AR) rcs -o $@ $(ULTRA_O_FILES)
 | 
						|
 | 
						|
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
 | 
						|
	$(AR) rcs -o $@ $(GODDARD_O_FILES)
 | 
						|
 | 
						|
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
 | 
						|
	$(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard
 | 
						|
 | 
						|
$(ROM): $(ELF)
 | 
						|
	$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
 | 
						|
	$(N64CKSUM) $(@:.z64=.bin) $@
 | 
						|
 | 
						|
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
 | 
						|
	$(OBJDUMP) -D $< > $@
 | 
						|
 | 
						|
 | 
						|
 | 
						|
.PHONY: all clean distclean default diff test load libultra
 | 
						|
.PRECIOUS: $(MIO0_DIR)/%.mio0 $(MIO0_DIR)/%.mio0.s $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s
 | 
						|
.DELETE_ON_ERROR:
 | 
						|
 | 
						|
# Remove built-in rules, to improve performance
 | 
						|
MAKEFLAGS += --no-builtin-rules
 | 
						|
 | 
						|
-include $(DEP_FILES)
 | 
						|
 | 
						|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
 |